Industrial Helix wrote:I'm not sure I understand "Each food region loses 2 troops if held when you begin." I mean, I understand troop decay, but the XML doesn't allow for beginning conditional settings. Couldn't you just code them as neutral?
Please post the date of the latest update in the thread title.
It's just troop decay.
I feel that "XXXX loses 5 troops" is too vague to someone who isn't experienced on CC, who may then go "WHEN?", "WHAT?", "HOW?", "WHO?" and so on. That's just my way of clarifying the matter. It's probably covered in the FAQ section, but all the same...I guess it's not necessary, and apparently confusing. Anywho, I do have an update planned, but limited chances to properly get on with it.
Thanks for the input everyone, and keep watching the seas.
Title will be updated accordingly.