First time looking thoroughly at this map, some feedback from fresh eyes:
* If the lab assaults TSf and Doomsday, why are they listed under Advanced Research? Shouldn't they be under basic research? The way I see it, Standing Army, Secret Conscription, and Mining are the only ones with actual advanced research. National Pride, Sabotage, and Propaganda do not have a corresponding advanced research. I would suggest moving Tsf/Doomsday out of Advanced Research if this is true.
* Does anything attack the Laboratory? nowhere does it say what attacks them. If nothing does, that's fine - since there are losing conditions for loss of the capital, there's no chance of a stalemate like the original Das Schloss.
* I like the look of the map, but I feel it could use more color. It's very brown right now, and there isn't enough color range for me.
* The provisional neutral values are way too high I think. Look at Mobilized Army for example - take out 60 neutrals to get a +12? You're better off expanding and running for another player's capital. Why bother wasting that many troops going for a bonus when you could run after the opponent's capital, which would eliminate them. Especially if an opponent is going for those bonuses, just stack and go for him on the ground instead. Going from SWC to EC would be 33 neutrals to go through before getting to what the opponent has on EC. Much easier to go through the neutrals and eliminate an opponent that way.
* I would eliminate the lines from left to right between the researches (like between the Standing Army researches) as they don't actually connect. I'd rather see a vertical line behind the text, extending between each of the laboratories (like a line between SW and W), so there is a column and delineation of which ones are in the same grouping, and showing that the Standing Army researches cannot attack each other. I also do not like how the laboratories/ researches/etc are connected to the border, those really look like attack routes. Lines should be attack routes, not just for graphics.
* I would add the word "only" in the legend. ie "A lab only assaults its own..." and "A Basic Research only assaults its...". This helps clarify attack routes.
* I would adjust the wording on the legend to say "Each type of research bonus can only be gained once". I think that helps clarify it better without being too wordy.
* I like the clouds done by DiM, they certainly look a lot more like clouds than just a glow on the territory. With all the mines/etc, there should be some early industrial smog, right?
* I would really like to see a small version of the map with triple digits in place of double digits. I play with color codes on (personal preference) and this map would always have triple digits for the anything with neutral values in double digits. I feel the small version would be unplayable with triple digits, it's so cramped as it is on the provisional value map with just double digits.
* Supersizing this seems to be a no-brainer.
OliverFA wrote:I think that we should go to the beta with the current map. The beta it's needed to balance all the tech values, so the sooner we start the better. I don't have time right now to move all the coordenates for all the territories. I can do it for the definitive version. But right now I have no time.
I know this is your baby Oliver, and a lot of work has already been put into the map and XML, but I think there are still too many outstanding graphic and gameplay issues for it to go Beta. I understand beta will be needed to ensure the neutral values are correct, but this doesn't appear that it should have received a graphics stamp.