-higher ranks avoiding games with lower ranks
-higher ranking player losing a game suicides against the lower ranking contender to mitigate point loss
-high ranking players leaning harder on lower ranking players (similar to above)
-low ranking players ganging up on high ranking players to sweeten the pot
solution: make a fixed point value for each rank or percentage of score that doesn't factor in the winner's rank.
discuss. and list more questionable incentives, i'm sure they exist.
list perverse incentives created by current point system
Moderator: Community Team
- bleu_falcon
- Posts: 23
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- GreecePwns
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Maybe a different amount of points depending on the rank match up.
Example: General beats Colonel=x amount of points
Colonel beats General=more than x amount of points
Continue the list with all possible types of rank match ups.
Example: General beats Colonel=x amount of points
Colonel beats General=more than x amount of points
Continue the list with all possible types of rank match ups.
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Uranium-235
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What about this scenario? You start a triples game, the other team gets all the prime reality. 2 of your teammates' first turns result in taking nothing (but not for lack of trying); double whammy. You lose the game without ever having had a chance. Now, you are being ranked based on dumb luck? What is a ranking worth in a game where so much luck is involved? Shouldn't luck be factored in with rating changes? For instance I had a turn recently where I had 11 guys and I believe they only managed to beat 4 guy. Should my rating suffer because of that? Sure strategy has something to do with it, but luck plays a large part of a rating.