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Frogmanx82 wrote:Concise description:
- Instead of using the highest attacking against the highest defending, I propose using the highest attacking against the lowest defending, then take the next highest attack roll against the highest defending.
Specifics/Details:
- If attacker rolls 6-4-1 and defender rolls 5-2, the current way would be a 2-0 attacker, this way it would split. You could still get a 2-0 or 0-2 result, but they would be much less frequent. I'd suggest this vs my other suggestion of no dice and using a straight one for one removal.
- This would result in a lot more split decisions and a lot less 10-0 or 0-10 turns. I do not think this would harm the defender as they would be more likely to win at least one. Against a single defender things wouldn't change. As an option we could call this fair dice.
Funkyterrance wrote:Mets,
Considering the information that Natty provided, the current system has a potential flaw. A string of numbers is taken from random.org intermittently, therefore it is not a true interpretation of the numbers generated there. I feel like I am repeating myself but no one is debating the validity of random.org.
natty_dread wrote:Funkyterrance wrote:Mets,
Considering the information that Natty provided, the current system has a potential flaw. A string of numbers is taken from random.org intermittently, therefore it is not a true interpretation of the numbers generated there. I feel like I am repeating myself but no one is debating the validity of random.org.
You feel like you're repeating yourself? Lol, try talking to a dice complainer for even 2 or 3 posts.
Anyway, your perception of a "flaw" is a flawed one. Two main requirements for random numbers are a) that they are impossible to predict and b) that previous results do not affect the results after them. The system currently employed by CC satisfies both of these requirements. It doesn't matter if CC's dice are a "true interpretation of the numbers" whatever that means... all that matters is that the resulting numbers are random, which they are.
Frogmanx82 wrote:Yeah, I didn't think about attacking 1 vs 2 since you would normally never do that. Really the best option is the no dice option and just remove one for one.
Frogmanx82 wrote:Yeah, I didn't think about attacking 1 vs 2 since you would normally never do that. Really the best option is the no dice option and just remove one for one.
Funkyterrance wrote:You are going to have to remember the basis of this thread is in regards to real dice since this is one main complaint that players have against the current system (they trust dice but not random.org). While real dice are arguably not 100% random, the difference is so nominal that most people accept them to be random. The same goes for the flip of a coin.
gingerswimmer wrote:Concise description:
When a defending territory gets reduced to 2 men, the dice is reduced to 1
Specifics/Details:
you can sort of imagine the defenders base being ocuppied by 1 troop, the rest run out and attack the attackers, so when the defending troops are reduced to 2, there is only 1 attacking outside the "base"
How this will benefit the site and/or other comments:
May make the dice 'fairer' or at the least make the game more aggressive
ps: im insane already so no need to point that out
gingerswimmer wrote:not really, defending dice win draws do they not? it would encourage more aggresive fighting
and i hate to say it, but original risk follows this way, and no one ever complained about unfair dice then
and im only saying reduce to 1 when troops gets reduce to 2
Odds in a 3v2 attack wrote:Attacker: three dice; Defender: two dice:
Attacker wins both: 37.17 %
Defender wins both: 29.26 %
Both win one: 33.58 %
gingerswimmer wrote:hey, i know when im beaten, ive always played risk where 2 defending troops only get 1 dice to defend with, my games have always been hyper aggresive, just wondered wether it might improve the....err..............complaints
gingerswimmer wrote:hey, i know when im beaten, ive always played risk where 2 defending troops only get 1 dice to defend with, my games have always been hyper aggresive, just wondered wether it might improve the....err..............complaints
gingerswimmer wrote:*gets out really old box of risk* says it right here
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