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natty_dread wrote:I'll have to tell you up front, don't get your hopes up. The community or the foundry don't seem to like anything having to do with science, unless it's history or geography, when it comes to maps... it seems all maps having to do with other areas of science have failed. For example I spent quite some time working on my Protein map, which had a theme, some support and well developed graphics, and it still failed, as the foundry staff deemed it not having a big enough target group
natty_dread wrote:I'll have to tell you up front, don't get your hopes up. The community or the foundry don't seem to like anything having to do with science, unless it's history or geography, when it comes to maps... it seems all maps having to do with other areas of science have failed.
How do you know when most of the people are not asked the question ?captainwalrus wrote:natty_dread wrote:I'll have to tell you up front, don't get your hopes up. The community or the foundry don't seem to like anything having to do with science, unless it's history or geography, when it comes to maps... it seems all maps having to do with other areas of science have failed.
It isn't the fact that is is related to science. There is no one saying that science maps are bad, they have to have more of a point then just, here is a _______, you can take it over! That isn't that great of a theme, in most people's opinion.
porkenbeans wrote:How do you know when most of the people are not asked the question ?captainwalrus wrote:natty_dread wrote:I'll have to tell you up front, don't get your hopes up. The community or the foundry don't seem to like anything having to do with science, unless it's history or geography, when it comes to maps... it seems all maps having to do with other areas of science have failed.
It isn't the fact that is is related to science. There is no one saying that science maps are bad, they have to have more of a point then just, here is a _______, you can take it over! That isn't that great of a theme, in most people's opinion.
Yes, I realize that experienced map makers DO know a thing or two about what makes a good map, but, my point is, It is ultimately up to the wider audience, that is the players. they will decide if a map is to see much play or not. This group is the one with the wider range of tastes, when it comes to art, complexity, style of play, and all the other things that maps are judged upon. The experienced map makers can only use their "educated" guess as to whether a map will do well or not. If this were not so, then Coca Cola would never have came out with that flop a few years back. You see these "experienced" professionals were up against Pepsi's taste challenge blitz campaign. Their TV commercials showed that in a blind test, the people preferred Pepsi over Coke. Pepsi has a tad more sugar than Coke, so those geniuses thought that if they changed their formula to be more like Pepsi, they could change the results of the Pepsi challenge, and recapture their share of the market. Well, everybody knows what happened. It seems that a whole lot of people like their cola with less sugar. They may not be the majority of cola drinkers, but they sure were the majority of Coke drinkers. They quickly brought back the "Original" Coke, and the rest is history.wcaclimbing wrote:There is a pretty long-held belief in the foundry that maps that:
A. are simple symmetrical patterns.
B. have little to no theme.
C. are just of the 'here is a cool shape, go conquer it' variety.
generally don't do well.
If a map is symmetrical, or at least has many similar regions, the map will get boring rather quickly, because each game will play out in generally the same way.
If there isn't a cool theme, you are just left with the same repetitive gameplay over and over again.
As TaCktiX said, there are plenty of other kinds of fractals out there, and those could make things much more interesting. Just having lots of triangles will get boring really quickly.
Pork, I hope that answers your question.
porkenbeans wrote:Yes, I realize that experienced map makers DO know a thing or two about what makes a good map, but, my point is, It is ultimately up to the wider audience, that is the players. they will decide if a map is to see much play or not.
And it was just starting to get interesting.MrBenn wrote:porkenbeans wrote:Yes, I realize that experienced map makers DO know a thing or two about what makes a good map, but, my point is, It is ultimately up to the wider audience, that is the players. they will decide if a map is to see much play or not.
The overwhelming popularity of Chinese Checkers is a perfect example of players voting with their feet
As for Sierpinski's triangle, I agree that it is an elegant mathematical structure - and I could witter on about fractal dimensions until the Gasket comes home - but I'm not convinced it's the best subject matter for a CC map; despite the fact that you can use it to highlight all the odd numbers in Pascal's Triangle, and that it is one of many algorithms of recursion... You're going to get me reciting my dissertation soon; this is not necessarily a good thing!
Robinette wrote:Kaskavel wrote:Seriously. Who is the female conqueror of CC?
Depends on what metric you use...
The coolest is squishyg
squishyg wrote:math is awesome. cool idea.
AndyDufresne wrote:natty_dread wrote:I'll have to tell you up front, don't get your hopes up. The community or the foundry don't seem to like anything having to do with science, unless it's history or geography, when it comes to maps... it seems all maps having to do with other areas of science have failed. For example I spent quite some time working on my Protein map, which had a theme, some support and well developed graphics, and it still failed, as the foundry staff deemed it not having a big enough target group
It's not that the Foundry "hates science and loves geography" --- but rather, to make people want to play on something more abstract, or less concrete...away from traditional World Domination, usually must be pretty spectacular in some sense--- either by unique and well crafted graphics or unique game play.
You have to convince people this is a good idea, either through stellar graphics or unique game play.
Best of luck!
--Andy
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