Ok here is my new draft: 45 regions, plus 4 treasure chests and 6 regions of killer neutralsRiskismy wrote:Yeah, ok. But it's rather vague, not much to comment on.random num2 wrote: Then I'll go with a more abstract idea. How about making continents as follows:
Area of sea monsters, 1 killer neutral territory (killer sea monster, DUH!)
Area of sunken planes, 1 killer neutral territory of zombies
Area of sunken ships, 1 killer neutral territory of zombies
Area of lost islands, 1 killer neutral territory of cannibals.
How about another Paint draft of the abstract implementation, while you learn to drive (I'm still running down old ladies myself)?
Sea monster heads have 3 killer neutrals, as well as anything bright green.
I know the Plane icons need to be replaced.
Killer sea monster heads give a one way border to the sea monster parts to the far right.
Corners of the trinagle start with 3 neutrals, borders of the corners start with 2.
Objective: Hold all corners of the Bermuda Triangle
Bonuses:
1 per treasure chest
3 for all 7 ships left of zombie ship
2 for all 7 ships right of zombie ship
5 for the 9 territory Lost Bahamas
4 for the 8 territory Sea monsters
4 for the 11 territory Plane region.
Not bad for paint, eh? What do you think?
If the gameplay is inadequate, I need to know why, because this is my first map.
EDIT:
The map has been updated to include instructions on the map. Bonuses may not be the same as listed above. If I want to submit the gameplay for approval, what do I need to do? This is my first map




