Moderator: Cartographers
40kguy wrote:this is an awesome map, have fun coding.
natty_dread wrote:40kguy wrote:this is an awesome map, have fun coding.
Thanks. To be honest, I kinda figured I'd get someone else to do the XML for this one...
40kguy wrote:now that i actually read whats suppose to happen, i do want this map to be made, seems fun.
OliverFA wrote:If you are serious about this, I can do the coding But of course, all the final words about gameplay decisions would continue to be yours. Or to say in other words, I don't want to take ownership from you in any way.
OliverFA wrote:By the way, sorry to be nitpicking. But I am not sure I understand what it means "at least 1 barracks or not building territory". By "non-building" it means a territory in the geographic map? What about something like "at least 1 barrack or hex territory"?
OliverFA wrote:About ports, I think that it also makes more sense that all ports can attack all the other ports. This area looks like an internal sea, and usually internal seas work in that way.
OliverFA wrote:I like having hexes in the water to count the range. However, it is also true that they can be mistaken as territories.
OliverFA wrote:I like that compromise. It's not "any port to any port" but it is more open than the previous version. I think that the 2 routes per port idea fits well in the gameplay.
OliverFA wrote:So. Can we say that the draft is finished?
OliverFA wrote:Maybe if you want to continue with the top-down style, you could make the icon like drawong the main streets in the city. Right now we can see many buildings, but no main streets in the city, and maybe that's the reason why it looks a bit strange. Try drawin a couple or three of main streets for each city.
natty_dread wrote:Any word on this?
Is this not going to be moved before the XML update?
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