Moderator: Cartographers
Molacole wrote:hey any chance you could do this?
for law could you have a couple of lawyer banging out lines with the judge
for death could you throw in a few corpses
for harmony could you throw in a couple hippies popping tabs and taking bong hits
for wealth could you throw in a couple of fat bankers counting money
for inspiration I'd like to see albert himself or and maybe thomas
for knowledge could you throw in a couple of hott chics with skimpy business suits, but wearing glasses so they look even more sophisticated
for war could you put a picture of me punching everyone who doesn't like the -1 for mind
for compassion could you put a couple lesbians crying in each others arms
Oh also coud you throw in a boy and girl chasing butterflies with a net???
ok I like the looks, but I think you should make your names more visible because I can hardly see the beginning of the names.
MR. Nate wrote:shouldn't empathy and love be swapped? no one ever got passion from empathy, but a person with empathy has a good sense of the importance of freedom. I mean, as long as we're switching stuff.
While I love the map visually, it seems like the play is going to be repetitive. No matter where you get placed, the strategy and borders are going to be the same. None of the "look how wonderful or horrible my placement is" because it will be the same, but from a different angle, almost every time. If it's repetitive, then good players will get bored with it, but only good players are going to invest the time to understand the bonus system, so it seems like the map is going to receive very limited playing.
Teya wrote:Wisse wrote:this map looks to bussy, i won't play it if it were quenched by now
Im with wisse. It is very busy but I dont think anything can be done about it. Pity.
MR. Nate wrote:While I love the map visually, it seems like the play is going to be repetitive. No matter where you get placed, the strategy and borders are going to be the same. None of the "look how wonderful or horrible my placement is" because it will be the same, but from a different angle, almost every time. If it's repetitive, then good players will get bored with it, but only good players are going to invest the time to understand the bonus system, so it seems like the map is going to receive very limited playing.
.Coleman wrote:Teya wrote:Wisse wrote:this map looks to bussy, i won't play it if it were quenched by now
Im with wisse. It is very busy but I dont think anything can be done about it. Pity.
I've given up on you two, sorry you don't like our map...
Coleman wrote:Well you guys have given me a lot of ideas to go on.
Back to work I go.
Geographical wrote:Any more Updates?
Jedimika wrote:A small grammarical change:
An allied symbol group is any symbol territory plus the symbol territories 3 symbols away clockwise and counter clockwise.
I think this map would work great for Assassin games.
dominationnation wrote:the map looks great. go ahead and quench it
WidowMakers wrote:3) -1 for holding MIND
Samus wrote:WidowMakers wrote:3) -1 for holding MIND
WTF, you are putting this terrible terrible idea in? Look at the freakin' poll, most of the community has thought this through and realize this will ruin every single game played on this map.
Whoever starts with Mind is just screwed. No one in their right mind would take it from them, so they will just have -1 for the rest of the game. The person who gets Reason is almost as screwed as he dares not try to get those troops out. What's more, you have turned your map into a circle because no one with any sense of self preservation will go into the middle.
You have GOT to ditch this horrible idea.
KEYOGI wrote:Polls aren't always a good indication. It seems a lot of people come and vote without reading the thread or understanding the results implications. I think leaving it as neutral territory with no bonus (positive or negative) would be the best option.
WidowMakers wrote:Samus wrote:WidowMakers wrote:3) -1 for holding MIND
WTF, you are putting this terrible terrible idea in? Look at the freakin' poll, most of the community has thought this through and realize this will ruin every single game played on this map.
Whoever starts with Mind is just screwed. No one in their right mind would take it from them, so they will just have -1 for the rest of the game. The person who gets Reason is almost as screwed as he dares not try to get those troops out. What's more, you have turned your map into a circle because no one with any sense of self preservation will go into the middle.
You have GOT to ditch this horrible idea.
I don't think that the idea of never attacking the guy in the middle was thought of. It makes sense why would I kill a guy who is losing 1 every round to secure the middle. I wouldn't
I see your point. The community has voiced their opinion and it is the +1 for mind and reason. Based on how the foundry is setup, we will update the next pic to reflect this.
KEYOGI wrote:Polls aren't always a good indication. It seems a lot of people come and vote without reading the thread or understanding the results implications. I think leaving it as neutral territory with no bonus (positive or negative) would be the best option.
UPDATE: AFTER KEYOGI POSTED
Leaving i neutral would make the map look like it does now. Less cluttered also.
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