Random Settings
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- JOHNNYROCKET24
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Random game options
We already have a random map feature. Why not have random spoils and reinforcements ? Throw in fog or no fog. Nukes, etc. Make the entire game play a complete surprise !
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- support81ghent
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Re: Random game options
i would most definetly play that because it would be lots of fun just to have no clue at all about what to expect
- JoshyBoy
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Re: Random game options
Sounds like chaos... sounds like fun!
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Re: Random game options
JOHNNYROCKET24 wrote:We already have a random map feature. Why not have random spoils and reinforcements ? Throw in fog or no fog. Nukes, etc. Make the entire game play a complete surprise !
I would very well like to see this get through. Sounds great!
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PLAYER57832
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Re: Random game options
It does sound like fun. However, it might be worthwhile to exclude a very few maps. Not many, but just some combinations that plain won't work.
For example, Fuedal and AOR already cannot have more than 6 players. That is an "internal" limit. AOR1 without fog is not really a game, so that could be excluded... very, very few others.
Then again, the chances of getting one of those games in a pure random selection is slim, and perhaps that would just be part of the fun.
For example, Fuedal and AOR already cannot have more than 6 players. That is an "internal" limit. AOR1 without fog is not really a game, so that could be excluded... very, very few others.
Then again, the chances of getting one of those games in a pure random selection is slim, and perhaps that would just be part of the fun.
Re: Random game options
What can you possibly 'hate' about a random choice?Donlarry wrote:i hate it
Also, the above comment. With the random settings, you still need to select the number of players
Re: Random game options
How about random play order?JOHNNYROCKET24 wrote:We already have a random map feature. Why not have random spoils and reinforcements ? Throw in fog or no fog. Nukes, etc. Make the entire game play a complete surprise !
http://www.conquerclub.com/forum/viewto ... 53&start=0
Re: Random game options
Ummm...while I strongly disagree with Donlarry, I can think of many reasons why someone might hate a random choice. It seems rather obvious to me, even.Streaker wrote:What can you possibly 'hate' about a random choice?Donlarry wrote:i hate it
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
Re: Random game options
I see no reason at all to exclude maps.PLAYER57832 wrote:It does sound like fun. However, it might be worthwhile to exclude a very few maps. Not many, but just some combinations that plain won't work.
With the proper coding, this would be self-limiting...it should only select from the maps that fit the number of players.PLAYER57832 wrote:For example, Fuedal and AOR already cannot have more than 6 players. That is an "internal" limit.
Screw that...it's still a game. It may be relatively pre-determined, but certainly not guaranteed.PLAYER57832 wrote:AOR1 without fog is not really a game, so that could be excluded... very, very few others.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
- kabuki.mono
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Re: Random game options
Love the idea!! Would be great fun 
- mgconstruction
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Re: Random game options
This is a good idea.
I would like to see a map exclusion in random feature as well. An option to exclude certain maps from random. I run random maps in my tourneys as a neutral map but would love to be able to exclude the Hive map as so many people hate it. It would also be nice to exclude both players home maps in the random feature so that their home maps don't come up in the random game & give that player an advantage.
MG
I would like to see a map exclusion in random feature as well. An option to exclude certain maps from random. I run random maps in my tourneys as a neutral map but would love to be able to exclude the Hive map as so many people hate it. It would also be nice to exclude both players home maps in the random feature so that their home maps don't come up in the random game & give that player an advantage.
MG
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PLAYER57832
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Re: Random game options
I think an exclusion for tournaments would make sense. However, as Woodruff noted, random is random. Playing those strange combinations you might not otherwise choose is part of the fun!mgconstruction wrote:This is a good idea.
I would like to see a map exclusion in random feature as well. An option to exclude certain maps from random. I run random maps in my tourneys as a neutral map but would love to be able to exclude the Hive map as so many people hate it. It would also be nice to exclude both players home maps in the random feature so that their home maps don't come up in the random game & give that player an advantage.
MG
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PLAYER57832
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Re: Random game options
I agree, except that I would want to be able to select freestyle versus sequential play. A lot of people, such as myself just don't have the time to play freestyle. (wait for someone to "blink")JOHNNYROCKET24 wrote:We already have a random map feature. Why not have random spoils and reinforcements ? Throw in fog or no fog. Nukes, etc. Make the entire game play a complete surprise !
I think it there should be an option that includes freestyle/sequential, but without the option to exclude that, a lot of people who might like this option will be forced to decline.
Re: Random game options
This made me literally laugh out loud.Donlarry wrote:i hate it
I think it's a good idea and a good option to have. Although, I'm not sure that I would use it much.
- Queen_Herpes
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Re: Random game options
This is a great idea and I don't see why it shouldn't get pushed forward. The more chaos, the better.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
This link is the best way to make new players feel welcome...
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
This link is the best way to make new players feel welcome...
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
Random Settings
Concise description:
EDIT: Couldn't find this in previous suggestions. If it's been rejected, whoops!
- Random Settings
- Just like random maps, you get a random combination of settings.
- Will add another twist to the game, and prove players more versatile.
EDIT: Couldn't find this in previous suggestions. If it's been rejected, whoops!

Please don't invite me to any pickup games. I will decline the invite.
- TheForgivenOne
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Re: Random Settings
Merged
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PLAYER57832
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Re: Random Settings
As long as you can choose between freestyle and sequential, I would love it. The other types are fun variation, but freestyle requires a significantly greater real time commitment to play well.
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Powerhawks
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Re: Random Settings
Yes that should be great to have random OPTION for ALL setting type.
I will surely use that option for some setting, this is the best to increase my skill, playing type of game, that I am choosing normally.
Also some player that have a good rating, always plays the same type of game, some others with a smaller rating try to play many type of game. Whit random possibility we will know which one are the best...on any type of games setting!
Imagine a tournament with many settings at random, we can find the true best player!
I will surely use that option for some setting, this is the best to increase my skill, playing type of game, that I am choosing normally.
Also some player that have a good rating, always plays the same type of game, some others with a smaller rating try to play many type of game. Whit random possibility we will know which one are the best...on any type of games setting!
Imagine a tournament with many settings at random, we can find the true best player!
Re: Random Settings
PLAYER57832 wrote:As long as you can choose between freestyle and sequential, I would love it. The other types are fun variation, but freestyle requires a significantly greater real time commitment to play well.
So you wish to make random less random??
I don't like adjacent forts at all but in this suggestion that is just the risk/fun of joining/creating this type of game.
sniff
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PLAYER57832
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Re: Random Settings
This is more like randomizing speed in. Playing freestyle requires a significant time commitment not there with Sequential. Its not just a matter of shifting strategy, its a matter of having the time to just sit.der sniffter wrote:PLAYER57832 wrote:As long as you can choose between freestyle and sequential, I would love it. The other types are fun variation, but freestyle requires a significantly greater real time commitment to play well.
So you wish to make random less random??
I don't like adjacent forts at all but in this suggestion that is just the risk/fun of joining/creating this type of game.
sniff
Re: Random Settings
But that is the whole risk and (for me) the fun of random settings, I'd rather have a casual freestyle game then a sequential poison rome game...PLAYER57832 wrote:This is more like randomizing speed in. Playing freestyle requires a significant time commitment not there with Sequential. Its not just a matter of shifting strategy, its a matter of having the time to just sit.der sniffter wrote:PLAYER57832 wrote:As long as you can choose between freestyle and sequential, I would love it. The other types are fun variation, but freestyle requires a significantly greater real time commitment to play well.
So you wish to make random less random??
I don't like adjacent forts at all but in this suggestion that is just the risk/fun of joining/creating this type of game.
sniff
sniff
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