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Lunar War [GP, G, X] files on p.1

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Re: Lunar War [GP, G, X] files on p.1

Postby Victor Sullivan on Sat Dec 18, 2010 8:33 am

isaiah40 wrote:
Gilligan wrote:I think it's time for the QuenchBot!


Here! Here!

C'm'ere, boy! C'm'ere boy! Yes, you're such a good boy... :lol:

But seriously, I think it's been long enough ;)
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Re: Lunar War [GP, G, X] files on p.1

Postby MrBenn on Mon Dec 27, 2010 6:14 pm

              Quenching

---The Beta period has concluded for the Lunar War Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations natty_dread and Gilligan, your shiny new medals are well-earned =D>


Conquer Club, enjoy!
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Re: Lunar War [GP, G, X] files on p.1

Postby Gilligan on Mon Dec 27, 2010 6:24 pm

Grats natty! :D
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Re: Lunar War [GP, G, X] files on p.1

Postby isaiah40 on Mon Dec 27, 2010 9:20 pm

YEA!!! We finally did it!! Congrats natty!! =D> =D> =D> =D> =D>
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Re: Lunar War [GP, G, X] files on p.1

Postby grifftron on Tue Dec 28, 2010 10:28 am

ND, Congrats on the quench, this has become one of my fav maps to play. Great idea and good job bringing it all the way thru.

-griff
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Re: Lunar War [GP, G, X] files on p.1

Postby natty dread on Tue Dec 28, 2010 1:17 pm

Thanks. Good to see this quenched.
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Re: Lunar War [GP, G, X] files on p.1

Postby phantomzero on Tue Dec 28, 2010 3:04 pm

nice one guys!
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Re: Lunar War [GP, G, X] files on p.1

Postby ender516 on Wed Dec 29, 2010 3:38 pm

Congratulations, natty, now, on to Mars!
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Re: Lunar War [GP, G, X] files on p.1

Postby isaiah40 on Thu Dec 30, 2010 1:07 am

ender516 wrote:Congratulations, natty, now, on to Mars!


Who let you in on our secret project??? :lol:
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Re: Lunar War [GP, G, X] files on p.1

Postby Leehar on Wed Jan 12, 2011 4:54 pm

I have a concern with regards to Lunar War manual. As it is currently, it doesn't give you any troops to deploy on the different starting positions. However, it does have 4 troops on each of those regions. Should those not be deployable instead similar to maps like feudal etc?
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Re: Lunar War [GP, G, X] files on p.1

Postby natty dread on Thu Jan 13, 2011 5:35 am

No, since they are coded as starting positions. Starting positions always start with the amount they are coded, therefore manual deployment will not work.

The only way this could be remedied would be to get rid of the starting positions, and we don't want to do that for two reasons:
1 - it would force each shuttle to start with 3. We want them to have 4 for gameplay reasons.
2- in 2-player games each player would start with only 2 shuttles. We don't want that either.

Sorry, but the only solution I have for this is: if it bothers you, don't play Lunar with manual.
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Re: Lunar War [GP, G, X] files on p.1

Postby Leehar on Sat Jan 15, 2011 8:19 am

natty_dread wrote:No, since they are coded as starting positions. Starting positions always start with the amount they are coded, therefore manual deployment will not work.

The only way this could be remedied would be to get rid of the starting positions, and we don't want to do that for two reasons:
1 - it would force each shuttle to start with 3. We want them to have 4 for gameplay reasons.
2- in 2-player games each player would start with only 2 shuttles. We don't want that either.

Sorry, but the only solution I have for this is: if it bothers you, don't play Lunar with manual.

Lol, thats the whole point, there is no Lunar with manual. It just becomes an easier way to farm manual medals since there is nothing different in the game 'tween manual and auto. It doesn't really bug me persay, it's just weird /shrugs shoulders
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Re: Lunar War [GP, G, X] files on p.1

Postby natty dread on Sat Jan 15, 2011 8:22 am

It just becomes an easier way to farm manual medals since there is nothing different in the game 'tween manual and auto.


Well, the same can be said for some other maps as well. There's a suggestion in the suggestions forum to disable manual from maps like this where the setting doesn't make any difference...
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Re: Lunar War [GP, G, X] files on p.1

Postby Leehar on Sat Jan 22, 2011 6:22 am

natty_dread wrote:
It just becomes an easier way to farm manual medals since there is nothing different in the game 'tween manual and auto.


Well, the same can be said for some other maps as well. There's a suggestion in the suggestions forum to disable manual from maps like this where the setting doesn't make any difference...

Yeah, I saw that, I just haven't seen any other maps where end deployment immediately follows begin turn, but I'll accept it if you say thats the case.

Just now, I was wondering if it's possible to see any latest versions of the map with neutral values? I think I've seen it in other op's and I was just wondering if It was just me, or N mare Imbium (connecting to br1) is the only sea to have 4 neutral? :?
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Re: Lunar War [GP, G, X] files on p.1

Postby natty dread on Sat Jan 22, 2011 8:20 am

Well, I only have this one:

Click image to enlarge.
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Missile bases are 17, starting troops are 4, otherwise these values should be correct.
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Re: Lunar War [GP, G, X] files on p.1

Postby ender516 on Sun Jan 23, 2011 12:54 am

If you want to know what is in the active XML, go to http://www.conquerclub.com/maps/Lunar_War.xml. This should show you the text version and then you can search for <neutral> to see those values.
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Re: Lunar War [GP, G, X] files on p.1

Postby john65999 on Sun Apr 14, 2024 4:37 pm

you should make the missile bases 10, and the requirement for mission objective 3 bases and 2 shuttles...anyways, how do you activate the missile vases?? i was only able to do it once, when the opponenet had no men on board??
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Re: Lunar War [GP, G, X] files on p.1

Postby iancanton on Sun Apr 14, 2024 5:39 pm

john65999 wrote:how do you activate the missile vases??

each missile base starts with 17 neutral troops. if u kill a missile base's last neutral troop and advance, then u can, in the same turn, bombard any shuttles that u don't own. at the start of ur next turn, the missile base resets to 17 neutral troops unless someone takes it from u first.

ian. :)
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Re: Lunar War [GP, G, X] files on p.1

Postby plurple on Mon Apr 15, 2024 5:11 am

iancanton wrote:
john65999 wrote:how do you activate the missile vases??

each missile base starts with 17 neutral troops. if u kill a missile base's last neutral troop and advance, then u can, in the same turn, bombard any shuttles that u don't own. at the start of ur next turn, the missile base resets to 17 neutral troops unless someone takes it from u first.

ian. :)


It isn't a bombard is a normal assault :) but the missile bases reset to 17.

john65999 wrote:the requirement for mission objective 3 bases and 2 shuttles


The objective isn't with the bases it is with the mines which only start with 8 or something on them :)
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Re: Lunar War [GP, G, X] files on p.1

Postby iancanton on Sat Apr 20, 2024 5:55 pm

plurple wrote:
iancanton wrote:
john65999 wrote:how do you activate the missile vases??

each missile base starts with 17 neutral troops. if u kill a missile base's last neutral troop and advance, then u can, in the same turn, bombard any shuttles that u don't own. at the start of ur next turn, the missile base resets to 17 neutral troops unless someone takes it from u first.

ian. :)

It isn't a bombard is a normal assault :) but the missile bases reset to 17.

plurple is right, i stand corrected!

plurple wrote:
john65999 wrote:the requirement for mission objective 3 bases and 2 shuttles

The objective isn't with the bases it is with the mines which only start with 8 or something on them :)

plurple is correct again, except that each mine starts with only 6 neutral troops. the reason for the mission objective being 1 shuttle plus 5 mines is explained by the map legend.

in the year 2060, the superpowers of the world have found a new battlefield: the moon and its vast reserves of helium-3.


ian. :)
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