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Clandemonium [GP,GX,XML,BETA]

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Re: Clandemonium-(V.71, P.73) [GP,GX]

Postby Bruceswar on Wed Jan 05, 2011 6:26 pm

Gilligan wrote:Did someone send out a mass PM or something? There's like 4 pages of posts just from today :shock:



I assume blitz did in an effort to see this map pushed out.
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Re: Clandemonium-(V.71, P.73) [GP,GX]

Postby ManBungalow on Wed Jan 05, 2011 6:34 pm

Gilligan wrote:Did someone send out a mass PM or something? There's like 4 pages of posts just from today :shock:

It's just because I'm posting in this thread.

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I'm not 100% sure how a map goes to the Beta phase, but I daresay that MrBenn has to give Lack a nudge.
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Re: Clandemonium-(V.71, P.73) [GP,GX]

Postby Gilligan on Wed Jan 05, 2011 6:39 pm

Bruceswar wrote:
Gilligan wrote:Did someone send out a mass PM or something? There's like 4 pages of posts just from today :shock:



I assume blitz did in an effort to see this map pushed out.


It's got nothing to do with the community, it's all on the Cartos and lack now :)
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Re: Clandemonium-(V.71, P.73) [GP,GX]

Postby thenobodies80 on Wed Jan 05, 2011 6:59 pm

Double checked the xml, it looks fine :)

Just two small things to fix:

Big version:
Empire 12 -move armies 1px down
Small version:
Black Sheep Squadron 05 try to move armies a couple of pixels down and left. With 888 it overlaps with Black Sheep Squadron 03

I'll be happy to stamp to this one as soon as those listed above will be fixed. ;)
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Re: Clandemonium-(V.71, P.73) [GP,GX]

Postby JoshyBoy on Wed Jan 05, 2011 7:58 pm

Blitzaholic... :lol:

I fully support this map and look forward to playing on it. =D>
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Re: Clandemonium-(V.71, P.73) [GP,GX]

Postby Snowgun on Wed Jan 05, 2011 8:31 pm

DO IT BABY!
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Re: Clandemonium-(V.71, P.73) [GP,GX]

Postby ptlowe on Wed Jan 05, 2011 10:23 pm

want it beta
Do you want to know who you are? Don't ask. Act! Action will delineate and define you.
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Re: Clandemonium-(V.71, P.73) [GP,GX]

Postby beersurfer on Wed Jan 05, 2011 10:27 pm

make it beta ... whats the hold up?
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last 25 battles:
beersurfer luck Avg roll -- opponents luck Avg roll
Assault ....-26% ..... 2.86 ............+48% .....4.70

really???????????
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Re: Clandemonium-(V.71, P.73) [GP,GX]

Postby peanutsdad on Wed Jan 05, 2011 10:39 pm

beta beta beta beta beta beta beta......
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Re: Clandemonium-(V.71, P.73) [GP,GX]

Postby artur1 on Thu Jan 06, 2011 12:33 am

Yes why is this map taking so long to get playble
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Re: Clandemonium-(V.71, P.73) [GP,GX]

Postby MTIceman41 on Thu Jan 06, 2011 1:20 am

I like it!
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Re: Clandemonium-(V.71, P.73) [GP,GX]

Postby usernamer on Thu Jan 06, 2011 2:14 am

nice idea. i definitely like it even tho i really dont like feudal :-)
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Re: Clandemonium-(V.71, P.73) [GP,GX]

Postby sniffie on Thu Jan 06, 2011 4:46 am

Very nice map, should be Beta soon.
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Re: Clandemonium-(V.71, P.73) [GP,GX]

Postby natty dread on Thu Jan 06, 2011 6:16 am

thenobodies80 wrote:Double checked the xml, it looks fine :)

Just two small things to fix:

Big version:
Empire 12 -move armies 1px down
Small version:
Black Sheep Squadron 05 try to move armies a couple of pixels down and left. With 888 it overlaps with Black Sheep Squadron 03

I'll be happy to stamp to this one as soon as those listed above will be fixed. ;)


Just quoting this so it won't get drowned in the sea of blitzabots ...


Seriously guys, stop flooding the thread with meaningless "put it in beta" posts. You're only hurting your cause, by drowning out any real input anyone might have for the map.
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Re: Clandemonium-(V.71, P.73) [GP,GX]

Postby Kabanellas on Thu Jan 06, 2011 11:41 am

c'mon Natty don't be so hard on Blitz... you have to understand that he's been waiting patiently for a long time to test this map and he's eager to do it (as most of us are) ;)
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Re: Clandemonium-(V.71, P.73) [GP,GX]

Postby Blitzaholic on Thu Jan 06, 2011 4:44 pm

it is also great for the map foundry
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Re: Clandemonium-(V.71, P.73) [GP,GX]

Postby lord voldemort on Fri Jan 07, 2011 3:34 am

I fully supporty this map after getting a pm requestiong my support :roll:
nah serials...its been a long time coming
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Re: Clandemonium-(V.71, P.73) [GP,GX]

Postby thenobodies80 on Fri Jan 07, 2011 11:17 am

I know ManB has fixed the xml, but it seems to me that Kabanellas hasn't yet updated the link. Waiting you to recheck/stamp this one... ;)
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Re: Clandemonium-(V.71, P.73) [GP,GX]

Postby Kabanellas on Fri Jan 07, 2011 11:54 am

Bungalow didn't send me nothing yet...... :? :? :? :?

I'll PM him
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Re: Clandemonium-(V.71, P.73) [GP,GX]

Postby Kabanellas on Fri Jan 07, 2011 11:56 am

wait!! sorry my bad ! He did sent me by email yesterday. I'm uploading it now
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Re: Clandemonium-(V.71, P.73) [GP,GX]

Postby Kabanellas on Fri Jan 07, 2011 12:05 pm

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Re: Clandemonium-(V.71, P.73) [GP,GX]

Postby Mageplunka on Fri Jan 07, 2011 12:22 pm

thenobodies80 wrote:Double checked the xml, it looks fine :)

Just two small things to fix:

Big version:
Empire 12 -move armies 1px down
Small version:
Black Sheep Squadron 05 try to move armies a couple of pixels down and left. With 888 it overlaps with Black Sheep Squadron 03

I'll be happy to stamp to this one as soon as those listed above will be fixed. ;)

what does this mean, and what or who can help you ?
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Re: Clandemonium-(V.71, P.73) [GP,GX]

Postby Mageplunka on Fri Jan 07, 2011 12:23 pm

damn thats alot of gold isnt it ...what do you say blitz haha
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Re: Clandemonium-(V.71, P.73)

Postby thenobodies80 on Fri Jan 07, 2011 1:08 pm

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Re: Clandemonium-(V.71, P.73) [GP,GX]

Postby Kabanellas on Fri Jan 07, 2011 1:39 pm

Thank you!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Party time at my place =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D>
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