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It was my understanding that the enemies were in 'thoughts' separated by one 'thought', not neighboring 'thoughts'.widowmakers wrote:Enemies are connected by the red line.
Captain Crash wrote:I love the graphics!
As to the enemy concept, I think it is a little confusing as until:It was my understanding that the enemies were in 'thoughts' separated by one 'thought', not neighboring 'thoughts'.widowmakers wrote:Enemies are connected by the red line.
So confirm for me please:
Demise and Mandate are enemies = -1
Mandate and Charity are enemies also = -1
so holding Demise, Mandate and Charity = -2
CORRECT
or
Only Demise and Charity are the enemies
so holding Demise, Mandate and Charity = -1
sully800 wrote:Problem: I don't think the enemy bonus system will work.
If you start with any 5 neighboring symbol territories, and no other bonus, you will get +3 men for your countries, and -4 men for the enemy bonus. This was basically what KEYOGI pointed out, but a bigger problem. I don't know what the game engine would do if you had to deploy -1 armies.
Perhaps you could make lack's home pc explode, in which case carry on!
Coleman wrote:Yeah, we should just scrap the -1, he's completely right if someone rolls 5 adjacent they are in really bad shape, especially if the other players are smart enough not to bail them out. And we really don't know what negative armies would do to lack's systems. We also already dropped from +4 and +3 to +3 and +2 so the negative armies aren't as needed to slow domination down if someone gets two of the continents as in the current system it would be +6 instead of +8.
EvilOtto wrote:Coleman wrote:Yeah, we should just scrap the -1, he's completely right if someone rolls 5 adjacent they are in really bad shape, especially if the other players are smart enough not to bail them out. And we really don't know what negative armies would do to lack's systems. We also already dropped from +4 and +3 to +3 and +2 so the negative armies aren't as needed to slow domination down if someone gets two of the continents as in the current system it would be +6 instead of +8.
The problem is that if someone holds 3 allied territories they get a +2... if they add just one more territory they have two overlapping allied sets for a +4, and so on up to a bonus of +16 for holding just 8 territories. The enemy penalty was to counter that.
Pro_Snowboarder wrote:thats not all true. the part about adding only one territory is not true. you need to add at least 2 more to get another allied set. after that it starts growing faster.
sfhbballnut wrote:negative armies work ok, see usa apocalypse, but I don't think this map needs them
EvilOtto wrote:Pro_Snowboarder wrote:thats not all true. the part about adding only one territory is not true. you need to add at least 2 more to get another allied set. after that it starts growing faster.
say you have: demise, conflict, revelation. +2
now add one territory: charity, a second +2 (revelation, death, charity).
what part isn't true?
Marvaddin wrote:Things I would change if possible:
1st, the small symbols near the continents names on the legend, specially wealth, war, law and knowledge, because they dont match properly the contis textures.
Marvaddin wrote:2nd, the way the skull seems to be smiling.
Marvaddin wrote:3rd, the position of the unpassable border, in the top left corner, maybe exchanging with the title.
4th, the title itself. We will anyway need a shorter name to the create your game page... I think just the 8 thought is ok, once they are note really centers
Marvaddin wrote:5th, the way the yellow conti (and maybe the pink one) is too bright.
Marvaddin wrote:6th, your signature, very hidden that way.
WidowMakers wrote:HERE ARE THINGS FOR THE NEXT UPDATE. ANY MORE?Marvaddin wrote:6th, your signature, very hidden that way.
Should it be less visible or more?
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