Moderator: Cartographers
Lone.prophet wrote:and the background is kinda to dark maybe make it a bit lighter or have the territory colors expand through ur background
and make the leganda so the color is clear, or use the symbols.
Lone.prophet wrote:only i suggest Making the allied and enemy thing bonus more clear, i dont get it, it need simplicity i think,
Lone.prophet wrote:and make the leganda so the color is clear, or use the symbols.
Lone.prophet wrote:I dont get the bonus thing so simplefie it if every non english person doesnt understand ull never finish ur map.
KEYOGI wrote:I'll ask again, can the symbols attack each other?
Lone.prophet wrote:
I dont get the bonus thing so simplefie it if every non english person doesnt understand ull never finish ur map.
What don't you get? What is hard to understand? How would you write it?
These are questions to everyone who thinks the ally/enemy system is hard to understand.
MR. Nate wrote:On the philosophy of the map: The marriage of inspiration/revelation and death/Demise makes no sense at all to me. But they are considered "allies" going both ways. The other thing is, does it bother anyone else that rage is next to infinite reason? That makes no sense at all.
MR. Nate wrote:On the gameplay: Every continent is six territories, three borders, with a maximum of four people receiving bonus. This seems not conducive to team play, or to play with more than 4, because somebody's out quick. Perhaps it would be more interesting if there were some different bonuses. For instance, isn't charity/compassion worth more than death and demise? Or Prosperity better than law (you can always buy a lawyer) As an alternative, maybe not EVERY bonus would have to share a territory. I understand that these would change the gameplay substantially, but it would make it more interesting to me.
Coleman wrote:Also, if you kill my entire family (you really do look like a hitman) it may be infinitely reasonable for me to be enraged.
MR. Nate wrote:Coleman wrote:Also, if you kill my entire family (you really do look like a hitman) it may be infinitely reasonable for me to be enraged.
lol Don't worry, I like the map, and widow says your OK, so your safe. I was just thinking that a person who is enraged is not normally reasonable. I am curious about that link between inspiration and death, so if you find it, please post it.
Coleman wrote: Inspiration/Creationism is torn between light/dark, it could use it's powers for good and for evil, which is why it is allies with Compassion and Death. (I know that is a really weak explanation, but it really is all I have without brining the god factor into it, and this is long past being about gods and is more into the philosophy.)
DublinDoogey wrote:I think all you'd have to do for the allied/enemy bonus system is to make all the ally lines green and all the enemy lines red, of course, people could continue being stupid and think you need them all, but it might help.
Nikolai wrote:I really hate the split center territory - it sets the map up in opposing halves, rather than in equal eighths.
As far as the alliance/enemy thing goes, I've got an idea I sketched up in paint, but I can't figure out how to post it. (Computer genius I'm not, and I've not used paint before.) Basically, put arrowheads on each end of the red line that describes an enemy, and arrowheads on each end of the single green line that describes an alliance. Then put labels by them saying "Enemy -1" and "Alliance +2". Make sense? I figure the allies are pretty easy, it's the enemy thing that's messing people up, and that's the cool part.
And I'm still recommending adding additional territories to each thought. Right now, it's just too small for practical play in bigger games, and you've got room to add a couple in each thought.
each bonus share borders with each adjacent bonus.widowmakers wrote:I forgot to add text explaining the overlapping territories. I will add it next time. Does anyone have any ideas on how to write it?
Combine 4 and 5! Put the white trim on the darker colors and the black trim on the lighter colors. Both with less "bling" around the rim. Too much of a border. Could you favor the color more to the oppossite side of the bonus. What I mean is for war and knowledge could you favor the red more so on the knowledge side and favor the blue more so towards the war side of the circle. I'm thinking this might help with explaining the bonuses and such, but not sure if that's enough for some people.widowmakers wrote:Here are the samples of different army circles
1
2
3
4
5
OK. Lets have it. What do you think? My fav is 5!
widowmakers wrote:Lone.prophet wrote:
only i suggest Making the allied and enemy thing bonus more clear, i dont get it, it need simplicity i think,
We really don't know how to make it better. Some popel have no clue, others understand it. Just read all of the text.
That is the beauty of it! You have to work as a team if you play this map with a partner. One person is going to have to handle taking bonuses while the others work on eliminating people from the map! This map doesn't leave much room for error if any at all when playing a team game and I love that about it!MR. Nate wrote:On the gameplay: Every continent is six territories, three borders, with a maximum of four people receiving bonus. This seems not conducive to team play, or to play with more than 4, because somebody's out quick. Perhaps it would be more interesting if there were some different bonuses. For instance, isn't charity/compassion worth more than death and demise? Or Prosperity better than law (you can always buy a lawyer) As an alternative, maybe not EVERY bonus would have to share a territory. I understand that these would change the gameplay substantially, but it would make it more interesting to me.
Molacole wrote:received is spelled wrong. I before E except after C
Molacole wrote:That line in the middle kind of kills the theme of the map. The thoughts have to interact with each other so the middle has to be open. Maybe a double circle thing like on africa map at the bottom there. one territory in another. the center could represent something like a final decision while the other represents the debating of the decision where all the thoughts interwind...
Molacole wrote:widowmakers wrote:I forgot to add text explaining the overlapping territories. I will add it next time. Does anyone have any ideas on how to write it?
each bonus share borders with each adjacent bonus.
Molacole wrote:Combine 4 and 5! Put the white trim on the darker colors and the black trim on the lighter colors. Both with less "bling" around the rim. Too much of a border. Could you favor the color more to the oppossite side of the bonus. What I mean is for war and knowledge could you favor the red more so on the knowledge side and favor the blue more so towards the war side of the circle. I'm thinking this might help with explaining the bonuses and such, but not sure if that's enough for some people.widowmakers wrote:Here are the samples of different army circles
4
5
OK. Lets have it. What do you think? My fav is 5!
YepMolacole wrote:Oh for the background! Could you bring out more of a blood red color? I like the background and would rather see more of it.
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