TaCktiX wrote:I'm going to firmly stand on NOT removing the autodeploy from the labs. Removing the autodeploy even while giving a buff in starting troops will remove the incentive to research as well as conquer. And I consider it ridiculous you're using the first tech (which is cost 15) as a reason for it. A +3 autodeploy IF YOU ONLY USE THAT will at best garner you a tech in 4 rounds (if you get better than average dice against a +3 reinforcements tech). And the other techs have higher levels than that. Sure, someone could always deploy on the map and neglect deploying to research, but they will get EVERYTHING slower than someone leveraging their research and their conquering. So it's not anywhere near the supposition that "you're getting techs for doing nothing." Technically you are, at a rate at LEAST half of someone who's doing something, which in the average CC game is tantamount to losing.
No offense intended. But I think we should avoid firmly standing on anything. What happens if I firmly stand on the opposite?
As you know, I am open to suggestions, comments, and changes. I like I have an open minded. But I am not sure I get the "firm stand" thing.
I'll give my reasons for making TSF autodeployable as a tech and not autodeployable as a "gateway to advanced techs" . As I previously said, the whole point of the map is to balance your efforts between science and military, and forcing you to decide each turn. Will you place everything in your army for a fast start? Will start slow but research in order to be stronger later? Choices. That's what it is about.
If you research a TSF technology, then you have invested on a permanent research boost. Is ok to receive those armies each turn. Is you just happen to get this autodeploy just because, there has not been any choice or any risk involved. And of course, if it is a tech instead of a gateway for the other techs, it adds more variety.
TaCktiX wrote:I'm also going to disagree on making basic researches mandatory for advanced ones. For one, to enforce that you'd have to attack through the basic research, which makes zero sense, and for two it is a disincentive in the mid to late game. If in the early game you didn't want to work for Secret Conscription but you find that through your large Mining gains going for Open Conscription would be a great idea, you realizing you have to take Secret Conscription to get Open will increase your cost by 50%. Advanced techs are a higher neutral cost to make them universally usable by anyone, but slowly. Someone who picked up Secret Conscription and used it intelligently would be in a far better position to pick up Open than someone who didn't, but as it is right now there are no limits on any player's strategy when it comes to research acquisition.
I think it makes full sense. You can't develop supersonic flights if you don't know how to fly in the first place. Or can't develop supercomputers if you don't know how to build a computer. It is also the way it works in 4X games, which are the inspiration for this map. In your example, going to Secret Conscription in the medium-late game, would provide you a sizable bonus. It would not be research for nothing.
TaCktiX wrote:Zeppelins, I'm highly in favor of the option that doesn't require me to revamp the entire map's appearance just to accommodate the description: "Able to bombard own homeland and adjacent regions"
I think this tech will only be useful in AA maps. But since I am a big fan of AA maps, I'll be happy to leave the tech that way.
TaCktiX wrote:Propaganda, I'm favoring Tanarri's defense of making it neutral regions. Foreign homelands turn into your own homeland the second you take the capital, which all things considered would be a natural consequence of taking a guy's homeland to begin with. So the research in that form is only relevant for a select few rounds in any average game. Every other research is relevant period.
Why foreign homelands turn yours when you take their capital? Even if you have their capital, you are occupying their lands. They refuse to cooperate, which is why you need to research a way to appeal to them. I am not against Propaganda working in all lands, but I would like a reason for it other than "period".
Sorry if this post seems a bit hard, but as I said, I have tried to be very open and caring about the whole map creation process. And I would like to receive the same treatment, and not just firm standings and periods.