Starting Positions and a +3 bonus for Henegouwen, as requested.MrBenn wrote:http://www.fileden.com/files/2010/1/27/ ... 092010.xml
Was it just the addition of starting positions that have been changed?
Flanders 1302V15[Beta] major changes! P19
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- DubWarrior
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]
Re: Flanders 1302V14 [D][Gp][G][XML][Beta]
If the bonus has changed, then we'll need new map images too (unless I've missed them)... Could you post the most recent/final image and xml links in one post for me?

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
- DubWarrior
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]
Sorry to keep you waiting! didn't get a notification...
Last XML:
http://www.fileden.com/files/2010/1/27/ ... 092010.xml
Last Images:
http://www.fileden.com/files/2010/1/27/ ... OTGS4S.tif
http://www.fileden.com/files/2010/1/27/ ... OTGS4L.tif
there you go
Last XML:
http://www.fileden.com/files/2010/1/27/ ... 092010.xml
Last Images:
http://www.fileden.com/files/2010/1/27/ ... OTGS4S.tif
http://www.fileden.com/files/2010/1/27/ ... OTGS4L.tif
there you go
Re: Flanders 1302V14 [D][Gp][G][XML][Beta]
And the update has gone live 

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
- Hopscotcher
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]
Very intricate piece of work here
Great in every format I've tried it on!
Great in every format I've tried it on!
- DubWarrior
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]
everyone agreed with the bonus +3 for Henegouwen and the new startingpositions?
looks like a finished map to me, no?
looks like a finished map to me, no?
- DubWarrior
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]
correction,
some things starts to irritate me.
- What about the neutrals on Arras and Brugge. I see too much games where those important places aren't occupied.
Are there too much neutral troops on it? I find the 5 neutrals pretty high too, especially in the beginning of the game.
- Lokeren is a crucial spot and too easy to hold. By holding Lokeren, one can secure 4 ambachten and Brabant, and so winning the game. I saw this strategy a few times, always with succes. What about moving the border of Eeklo to the right so it have access to 4 ambachten too?
some things starts to irritate me.
- What about the neutrals on Arras and Brugge. I see too much games where those important places aren't occupied.
Are there too much neutral troops on it? I find the 5 neutrals pretty high too, especially in the beginning of the game.
- Lokeren is a crucial spot and too easy to hold. By holding Lokeren, one can secure 4 ambachten and Brabant, and so winning the game. I saw this strategy a few times, always with succes. What about moving the border of Eeklo to the right so it have access to 4 ambachten too?
Re: Flanders 1302V14 [D][Gp][G][XML][Beta]
Well, I think at this stage it's up to you... I was about to give you the final push out of the Final Forge, but will wait and see what you decide to do.DubWarrior wrote:correction,
some things starts to irritate me.
- What about the neutrals on Arras and Brugge. I see too much games where those important places aren't occupied.
Are there too much neutral troops on it? I find the 5 neutrals pretty high too, especially in the beginning of the game.
- Lokeren is a crucial spot and too easy to hold. By holding Lokeren, one can secure 4 ambachten and Brabant, and so winning the game. I saw this strategy a few times, always with succes. What about moving the border of Eeklo to the right so it have access to 4 ambachten too?
Personally I would support dropping the neutral 5s to 4s, or possibly 3s... as you say, it's all about finding a balance between making it too easy and not worth it.

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: Flanders 1302V14 [D][Gp][G][XML][Beta]
if you want people to fight for Arras and Brugge put them at 3
if you want it more like a stronghold then 4
creating an Elko-Axel link will open more this north end
maybe more balanced
but maybe geographically less accurate
aren't those delta regions supposed to be swampy and less accessible?
if you want it more like a stronghold then 4
creating an Elko-Axel link will open more this north end
maybe more balanced
but maybe geographically less accurate
aren't those delta regions supposed to be swampy and less accessible?
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
- DubWarrior
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]
Changes:
-Arras & Brugge: both 3 neutrals (to get them more in the game, in all types and earlier. This is were the scenario is all about.)
- Eeklo borders Axel now (giving acces to the north of the map, 4 ambachten and Brabant, and lowering the importance of Lokeren.)
These are the new links
new XML
http://www.fileden.com/files/2010/1/27/ ... 102010.xml
new maps, TIFF formats
http://www.fileden.com/files/2010/1/27/ ... OTGS5L.tif
http://www.fileden.com/files/2010/1/27/ ... OTGS5S.tif
-Arras & Brugge: both 3 neutrals (to get them more in the game, in all types and earlier. This is were the scenario is all about.)
- Eeklo borders Axel now (giving acces to the north of the map, 4 ambachten and Brabant, and lowering the importance of Lokeren.)
These are the new links
new XML
http://www.fileden.com/files/2010/1/27/ ... 102010.xml
new maps, TIFF formats
http://www.fileden.com/files/2010/1/27/ ... OTGS5L.tif
http://www.fileden.com/files/2010/1/27/ ... OTGS5S.tif
Re: Flanders 1302V15[Beta] major changes! P19
Updated files have been sent to lackattack

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: Flanders 1302V15[Beta] major changes! P19
And they're live.MrBenn wrote:Updated files have been sent to lackattack
Let's see how things go now...

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
- DubWarrior
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Re: Flanders 1302V15[Beta] major changes! P19
Thanks, I'm a right: I still see a 5 neutral on Arras and a 4 neutral on Brugge,
instead of the changed 3 neutrals for both...
instead of the changed 3 neutrals for both...
Re: Flanders 1302V15[Beta] major changes! P19
The neutral values won;t change on existing games; only on new ones.DubWarrior wrote:Thanks, I'm a right: I still see a 5 neutral on Arras and a 4 neutral on Brugge,
instead of the changed 3 neutrals for both...

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: Flanders 1302V15[Beta] major changes! P19
you should put more than 3 neutral on bruge and arras ... 3 is too easy for a +2 auto-deploy
Re: Flanders 1302V15[Beta] major changes! P19
I've never understood why Brugge is +2. As unaccessible as it is +1 is more than enough.ben79 wrote:you should put more than 3 neutral on bruge and arras ... 3 is too easy for a +2 auto-deploy
And why is Arras going to a 3 neutral?
This post was made by jefjef who should be on your ignore list.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
- DubWarrior
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Re: Flanders 1302V15[Beta] major changes! P19
See pag. 19, replies by myself, MrBenn and Pamoa why Brugge and Arras have now a 3 neutral.
Brugge has a +2 because this is a historical map about a real conflict, in which Brugge played an important role.
Gameplay-wise this has been translated to the +2 auto-deploy for Arras and Brugge.
Brugge has a +2 because this is a historical map about a real conflict, in which Brugge played an important role.
Gameplay-wise this has been translated to the +2 auto-deploy for Arras and Brugge.
Re: Flanders 1302V15[Beta] major changes! P19
still too easy with a 3 neutral, 4 or 5 neutral would be much better for real
Re: Flanders 1302V15[Beta] major changes! P19
it need to be easy and tempting
so the main fight will be for those
so the main fight will be for those
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Re: Flanders 1302V15[Beta] major changes! P19
I understand why it was moved down to 3 but I still don't think it's a smart idea. a person is able to take it easily, and once he controls it, control of the game becomes too easy, I understand why you want to make it come more into play, but just a 3 for a +2 seems way too small. If you look around at other maps, you'll find very few that are like it.
I just don't get why a normal neutral 3 can be worth +2, if I'm getting my point across. I think a 4 would be infinitely more preferable....
I just don't get why a normal neutral 3 can be worth +2, if I'm getting my point across. I think a 4 would be infinitely more preferable....
Spoiler
Re: Flanders 1302V15[Beta] major changes! P19
Leehar wrote:I understand why it was moved down to 3 but I still don't think it's a smart idea. a person is able to take it easily, and once he controls it, control of the game becomes too easy, I understand why you want to make it come more into play, but just a 3 for a +2 seems way too small. If you look around at other maps, you'll find very few that are like it.
I just don't get why a normal neutral 3 can be worth +2, if I'm getting my point across. I think a 4 would be infinitely more preferable....
5 would be better, but 4 if that'a all the mapmakers can allow
Re: Flanders 1302V15[Beta] major changes! P19
on a 1 vs 1 game the first player got 12 regions, so it gives him 4 troops to deploy, if arras and bruge are only 3 neutrals it's too easy for them to take it.
a 5 neutral would be the best for both 1 vs 1 and 8 polayers ... etc
a 5 neutral would be the best for both 1 vs 1 and 8 polayers ... etc
Re: Flanders 1302V15[Beta] major changes! P19
Yeah, but it was 5 initially. Changing it back will just be a case of 1 step forward, 2 steps back.ben79 wrote: 5 would be better, but 4 if that'a all the mapmakers can allow
Spoiler
Re: Flanders 1302V15[Beta] major changes! P19
so nobody will ever attack themben79 wrote:on a 1 vs 1 game the first player got 12 regions, so it gives him 4 troops to deploy, if arras and bruge are only 3 neutrals it's too easy for them to take it.
a 5 neutral would be the best for both 1 vs 1 and 8 polayers ... etc
just the beginning of this conversation
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Re: Flanders 1302V15[Beta] major changes! P19
pamoa wrote:so nobody will ever attack themben79 wrote:on a 1 vs 1 game the first player got 12 regions, so it gives him 4 troops to deploy, if arras and bruge are only 3 neutrals it's too easy for them to take it.
a 5 neutral would be the best for both 1 vs 1 and 8 polayers ... etc
just the beginning of this conversation
they will in multi-players game, but on a 1vs1 it's too easy, so how about a 4 neutral ?

