Moderator: Cartographers
DiM wrote:how did you make the impassable borders?? is that an image or did you draw it?
joystickgenie wrote:Iām a little confused with the bonuses with this map. For the nations with two colors, are their bonuses going to be exclusive to one color or will the give bonuses for both. For example if I control all of love and all of war do I get both bonuses or do I only get the bonus for war and not love because passion has already been used to give me the bonus for war.
joystickgenie wrote:Iām a little confused with the bonuses with this map. For the nations with two colors, are their bonuses going to be exclusive to one color or will the give bonuses for both. For example if I control all of love and all of war do I get both bonuses or do I only get the bonus for war and not love because passion has already been used to give me the bonus for war.
Other then that I think hat the image is a little too busy for my taste. Maybe itās the black background or the fact that everything on the map has its own texture and shape but it seems very chaotic to me.
Coleman wrote:EDIT: For some reason the book seems like it would make more sense for knowledge and the scales would make more sense for Law.
WidowMakers wrote:DiM wrote:how did you make the impassable borders?? is that an image or did you draw it?
Like I said before. All of the graphics were made with the paintbrush ( Ithink the impassible boardes ranged from 4-8 pixels). I then right clicked on the layer and selected Blending Options. Under this dialog there are the following options:
General Blending
Drop Shadow
Inner Shadow
Outer GLow
Inner GLow
Bevel and Emboss
___Contour
___Texture
Satin
Color Overlay
Gradient Overlay
Texture Overlal
Stroke
I think for the impassible Boarders painted the shape I wanted with a black paint brush (again 4-8 pixels in diameter). I then used the Blendign options and selected Outer glow/Inner Glow/Bevel and Emboss (with texture) /Color Overlay and Gradient overlay. The parameters of these options were tweaked. It outputed a textured glowing silvery looking metal boarder.
Everything else was done with this preocess also (However each layer doesn't use every Blending option).
WidowMakers wrote:Does anyone have any suggestions. I am going to stop working on this map until we can agree on the gameplay.
EvilOtto wrote:The names of the center territories in each pie slice are also the names of the continents? This could be a little confusing, but if true then it seems redundant to list them twice. Could the continent be called "Death" and the middle territory be called "Center of Death" or "Seat of Death" or something like that?
EvilOtto wrote:Also there are two different symbols related to each pie slice, a square textured symbol, and an icon... is there a way to just use the icon?
EvilOtto wrote:The chart of groupings in the bottom right is very distracting... could we just describe the rule here instead of showing all eight ways you can apply the rule. You get a bonus for holding a triangle: any "seat" and the seats on either side of the opposite seat... doesn't work well with just words but with a little octagon diagram it could be clear.
EvilOtto wrote:With the continents sharing territories, only a max of three players can hold continents at the same time (a fourth player can get a three territory "group bonus"). Also, these three players with the early lead are all separated from each other, so they don't have to fight (normally you want the strongest players to fight each other for balance). They 'can' fight through the center spot, but there is no pressure to do so, they are more likely to go after a neighboring slice.
EvilOtto wrote:Pie slices are referred to as "thoughts" but there is also a "thought" territory and a "central thought" territory. Awkward?
EvilOtto wrote:What if each continent only shared one territory with another (instead of two)? What if four of the impassible borders were shorter (so affluence could attack comfort, for example)?
EvilOtto wrote:The logo (8 central thoughts...) seems a bit bloody. Is that really the over-arching theme here? I would expect the "8" to match the color/texture of the "central thought" space...
EvilOtto wrote:Wow, sorry for the long post, but I didn't want to do eight posts... or maybe that would have been more appropriate!
sully800 wrote:Whoa, I have a problem with the bonus system, and I think its a pretty big deal. At first I thought the +3 bonus was an additional bonus if you owned 3 of those continents. That seemed a bit unnecessary to me since if you owned 3 continents you'd probably be winning anyway, but it was similar to the extra bonus in Chinese Checkers so I didn't question it.
However, I now realize that you only need one territory in each of the 3 continents to get a +3 bonus. That seems like its way too high of a bonus for only 3 territories, especially because it doesn't matter which 3 they are.
And take this into consideration: If a player starts with one country in each continent (which wouldn't be uncommon, even in a 6 player games) that player would receive a bonus of 24 men, since they would have each of the 8 possible groupings. That is WAY too high of a bonus for something that is so simply achieved, even at the start of the game. In a 3 player game it should be expected that each player has a country on each continent. So whoever goes first gets a 24 man bonus and can probably win the game straight away.
If I am understanding this correctly, the bonus system will NOT work, and it ruins any potential playability of the map. I think at the very least you have to lower the bonus for the grouping of 3 territories down to a single man. Even then though, a bonus of 8 men would probably throw any games out of whack. So I would suggest either making it so you need 4 total territories (which reduces the possible bonuses down to 2 distinct groupings) or scrapping that bonus idea completely.
If you changed it to a grouping of 4 territories it would also make more sense with the 8 total (The groupings of 3 are not symmetric, then groupings of 4 would be). I think this would make it much easier to explain the bonus system, and it would save the playability of the map. It may not reflect the theme of the original source you are basing this map on, but the map simply won't work in its current state.
Coleman wrote:This was the really massive confusion I've been worried about. You need to own the 3 territories with the symbols in them, and they need to be one of the 8 specific groups listed on the bottom right of the legend.
sully800 wrote:Coleman wrote:This was the really massive confusion I've been worried about. You need to own the 3 territories with the symbols in them, and they need to be one of the 8 specific groups listed on the bottom right of the legend.
Whew! So it only applies for the territories on the outer rim, with the symbols. Now I understand (at least I think ) and that makes much more sense.
However, I do think that it needs to be better clarified somehow. That is the second time in mere seconds that I completely misunderstood the bonus system. Now that I take a step back and reread whats on the map it seems clear, but I imagine there will be a lot of confusion when people try to figure it out for the first time.
boberz wrote:looking at it i have a sneaky suspicion thet the numbers will be hard to read
Molacole wrote:a lot of shine in the middle, but really dark background!!!
I get impassable borders, but not terrtory divider in the top left corner. Not sure if it's needed. idc either way just saying....
any chance at seeing that sword point upwards instead?
the number 8 is too rainbowy to me along with the design under it.
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