Haphazard spoils

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greenoaks
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Haphazard spoils

Post by greenoaks »

Haphazard Spoils


Concise description:
Cashing a set a spoils gets you 4/6/8/10 troops

Specifics/Details:
The troops received are not linked to the colour of the cards. It is a randomly selected amount of 4, 6, 8 or 10 troops.

How this will benefit the site and/or other comments:
It will add another element to gameplay.

This would likely appeal to those who play Flat Rate games but are wanting to mix things up a bit as you will not be assured of the troops you receive like you are with Flat Rate spoils.
Army of GOD
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Re: Haphazard spoils

Post by Army of GOD »

You know how much it'd suck to have to wait til 5 card to get 4 troops when someone else gets 10 in 3 cards?

Never would I play this.
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greenoaks
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Re: Haphazard spoils

Post by greenoaks »

Army of GOD wrote:You know how much it'd suck to have to wait til 5 card to get 4 troops when someone else gets 10 in 3 cards?

Never would I play this.
that already happens in Flat Rate games if the 5th spoil gave you a red set and your opponent got a rainbow set after 3.

edit: typo
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DaveH
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Re: Haphazard spoils

Post by DaveH »

I like the concept as it adds another level of uncertainty to games.

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Darwins_Bane
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Re: Haphazard spoils

Post by Darwins_Bane »

i feel that this is basically flat rate. seeing as the colours are random, we don't know if we'll get a red, blue, green, or multicoloured set.
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Woodruff
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Re: Haphazard spoils

Post by Woodruff »

greenoaks wrote:Haphazard Spoils


Concise description:
Cashing a set a spoils gets you 4/6/8/10 troops

Specifics/Details:
The troops received are not linked to the colour of the cards. It is a randomly selected amount of 4, 6, 8 or 10 troops.

How this will benefit the site and/or other comments:
It will add another element to gameplay.

This would likely appeal to those who play Flat Rate games but are wanting to mix things up a bit as you will not be assured of the troops you receive like you are with Flat Rate spoils.
This is an anti-strategic idea. In other words, this suggestion does not add a strategic element in any way. Even nuclear spoils, crappy as that idea is, has a strategic idea. This is just randomized luck added on top of what we already have in the way of randomized luck.
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RedFlyingGolf
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Re: Haphazard spoils

Post by RedFlyingGolf »

i like it
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Victor Sullivan
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Re: Haphazard spoils

Post by Victor Sullivan »

Not a fan, myself. Would rather have all sets the same value. *cough http://www.conquerclub.com/forum/viewto ... 4&t=124889 cough*
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TheForgivenOne
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Re: Haphazard spoils

Post by TheForgivenOne »

Victor Sullivan wrote:Not a fan, myself. Would rather have all sets the same value. *cough http://www.conquerclub.com/forum/viewto ... 4&t=124889 cough*
There is no reason to bring up your thread. Do not try to make this thread about you.
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jrh_cardinal
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Re: Haphazard spoils

Post by jrh_cardinal »

Flat rate is already too much about luck, this just worsens the problem
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