Roman Numerals & Black colored armies *Rejected*

Suggestions that have been archived.

Moderator: Community Team

User avatar
Queen_Herpes
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Gender: Female
Location: Right Here. Look into my eyes.
Contact:

Re: Roman Numerals & Black colored armies

Post by Queen_Herpes »

natty_dread wrote:Black armies are hard to see and there's no real reason to implement them.
Racial sentiments like this one are precisely why we won't be seeing black nor white armies. Roman numerals, however, equals a great idea.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: Roman Numerals & Black colored armies

Post by Victor Sullivan »

Queen_Herpes wrote:
natty_dread wrote:Black armies are hard to see and there's no real reason to implement them.
Racial sentiments like this one are precisely why we won't be seeing black nor white armies. Roman numerals, however, equals a great idea.
Allow me to direct you back to my previous comment about this:
Victor Sullivan wrote:
MrBenn wrote:
Queen_Herpes wrote:
chipv wrote:No spoils games would get unreadable pretty quickly with overlapping numbers, it's the length of the roman numeral that's the problem.
Even four characters (9999) can look poor on some maps.
While four characters for 9999 looks "poor" (as you noted) I believe that the Roman Numerals look RICH. I'd rather see MMMMMMMMMIM than 9999.
Actually, 9999 = MMMMMMMMMCMXCIX
MrBenn's right. And the Roman numeral system is completely and entirely unnecessary, impractical, and by no means useful. This would be a complete pain for mapmakers everywhere, as they would have to set aside an incredible amount of space for the troop number.
As for the black troop color, would that be replacing slate or what? I suppose you could use "k" for the colorblind letters. The black troops would be cool, but I don't know as if it's worth going to the trouble of making it happen.

-Sully
User avatar
TheForgivenOne
Posts: 5998
Joined: Fri May 15, 2009 8:27 pm
Gender: Male
Location: Lost somewhere in the snow. HELP ME

Re: Roman Numerals & Black colored armies

Post by TheForgivenOne »

Victor Sullivan wrote:
TheForgivenOne wrote:Also, what color would be changed to black? Currently there is a suggestion to up the amount of players to 12, but the preset colors are already picked.
Could you post the link to that thread here?
http://www.conquerclub.com/forum/viewto ... 5&t=113234
Image
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
User avatar
Queen_Herpes
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Gender: Female
Location: Right Here. Look into my eyes.
Contact:

Re: Roman Numerals & Black colored armies

Post by Queen_Herpes »

Victor Sullivan wrote:
Queen_Herpes wrote:
natty_dread wrote:Black armies are hard to see and there's no real reason to implement them.
Racial sentiments like this one are precisely why we won't be seeing black nor white armies. Roman numerals, however, equals a great idea.
Allow me to direct you back to my previous comment about this:
Victor Sullivan wrote:
MrBenn wrote:
Queen_Herpes wrote:No spoils games would get unreadable pretty quickly with overlapping numbers, it's the length of the roman numeral that's the problem.
Even four characters (9999) can look poor on some maps.
While four characters for 9999 looks "poor" (as you noted) I believe that the Roman Numerals look RICH. I'd rather see MMMMMMMMMIM than 9999.
MrBenn's right. And the Roman numeral system is completely and entirely unnecessary, impractical, and by no means useful. This would be a complete pain for mapmakers everywhere, as they would have to set aside an incredible amount of space for the troop number.
As for the black troop color, would that be replacing slate or what? I suppose you could use "k" for the colorblind letters. The black troops would be cool, but I don't know as if it's worth going to the trouble of making it happen.

-Sully
OH ConTRAREE mAWN FAIRY!

We will never get a long as people of the earth if we are torn apart along color lines. Ban the black and white colors!

The roman numerals would be really cool and would mean that only the ultra-intelligent amongst us would be able to figure out how many armies are on each territory. Would be a great way to make gameplay more intelligent!

Make it so, Number 1!
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
greenoaks
Posts: 9977
Joined: Mon Nov 12, 2007 12:47 am

Re: Roman Numerals & Black colored armies

Post by greenoaks »

TheForgivenOne wrote:Also, what color would be changed to black? Currently there is a suggestion to up the amount of players to 12, but the preset colors are already picked.
what would the additional 4 colours be ?
ljex
Posts: 2814
Joined: Sat Sep 13, 2008 12:12 am

Re: Roman Numerals & Black colored armies

Post by ljex »

Queen_Herpes wrote:
MrBenn wrote:
Queen_Herpes wrote:
chipv wrote:No spoils games would get unreadable pretty quickly with overlapping numbers, it's the length of the roman numeral that's the problem.
Even four characters (9999) can look poor on some maps.
While four characters for 9999 looks "poor" (as you noted) I believe that the Roman Numerals look RICH. I'd rather see MMMMMMMMMIM than 9999.
Actually, 9999 = MMMMMMMMMCMXCIX
I see my TA Mr. Benn has helped me to see my error! Good catch Benny! That's why we pay you the big bucks!

Still, those roman numerals would make for fun gameplay!
how exactly does the way troops are displayed change game play
User avatar
Queen_Herpes
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Gender: Female
Location: Right Here. Look into my eyes.
Contact:

Re: Roman Numerals & Black colored armies

Post by Queen_Herpes »

IN speed games, those who cannot figure out Roman Numerals WILL DIE!
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
TheForgivenOne
Posts: 5998
Joined: Fri May 15, 2009 8:27 pm
Gender: Male
Location: Lost somewhere in the snow. HELP ME

Re: Roman Numerals & Black colored armies

Post by TheForgivenOne »

So now we are punishing players because they were never taught Roman Numerals...
Image
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
User avatar
MrBenn
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: Roman Numerals & Black colored armies

Post by MrBenn »

I still don't think this is a grVIII idea. (check out the Roman text-speak)
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Queen_Herpes
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Gender: Female
Location: Right Here. Look into my eyes.
Contact:

Re: Roman Numerals & Black colored armies

Post by Queen_Herpes »

MrBenn wrote:I still don't think this is a grVIII idea. (check out the Roman text-speak)
Well said! I challenge MrBenn to the first game on Roman Numeral Armies settings!
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
TheForgivenOne
Posts: 5998
Joined: Fri May 15, 2009 8:27 pm
Gender: Male
Location: Lost somewhere in the snow. HELP ME

Re: Roman Numerals & Black colored armies

Post by TheForgivenOne »

Queen_Herpes wrote:
MrBenn wrote:I still don't think this is a grVIII idea. (check out the Roman text-speak)
Well said! I challenge MrBenn to the first game on Roman Numeral Armies settings!
So you agree that this is not a great suggestion? Can I move it to rejected then?
Image
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: Roman Numerals & Black colored armies

Post by Victor Sullivan »

Yes, please!
User avatar
Queen_Herpes
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Gender: Female
Location: Right Here. Look into my eyes.
Contact:

Re: Roman Numerals & Black colored armies

Post by Queen_Herpes »

TheForgivenOne wrote:
Queen_Herpes wrote:
MrBenn wrote:I still don't think this is a grVIII idea. (check out the Roman text-speak)
Well said! I challenge MrBenn to the first game on Roman Numeral Armies settings!
So you agree that this is not a great suggestion? Can I move it to rejected then?
Yes I authorize the rejection of this proposal. GOod work!
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: Roman Numerals & Black colored armies

Post by Victor Sullivan »

Queen_Herpes wrote:
TheForgivenOne wrote:
Queen_Herpes wrote:
MrBenn wrote:I still don't think this is a grVIII idea. (check out the Roman text-speak)
Well said! I challenge MrBenn to the first game on Roman Numeral Armies settings!
So you agree that this is not a great suggestion? Can I move it to rejected then?
Yes I authorize the rejection of this proposal. GOod work!
:?:
Queen_Herpes wrote:...I believe this suggestion has merit. A revival of the Roman Numeral system is in order. It would generate a lot of interest in this site and probably encourage members to learn their roman numerals.
Queen_Herpes wrote:While four characters for 9999 looks "poor" (as you noted) I believe that the Roman Numerals look RICH. I'd rather see MMMMMMMMMIM than 9999.
Queen_Herpes wrote:Still, those roman numerals would make for fun gameplay!
Queen_Herpes wrote:Roman numerals, however, equals a great idea.
Queen_Herpes wrote:The roman numerals would be really cool and would mean that only the ultra-intelligent amongst us would be able to figure out how many armies are on each territory. Would be a great way to make gameplay more intelligent!

Make it so, Number 1!
-Sully
User avatar
TheForgivenOne
Posts: 5998
Joined: Fri May 15, 2009 8:27 pm
Gender: Male
Location: Lost somewhere in the snow. HELP ME

Re: Roman Numerals & Black colored armies

Post by TheForgivenOne »

Alright, I don't see this as an option that would work. It would clog up maps with too many letters. Moving this to Rejected.
Image
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
User avatar
Queen_Herpes
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Gender: Female
Location: Right Here. Look into my eyes.
Contact:

Re: Roman Numerals & Black colored armies

Post by Queen_Herpes »

TheForgivenOne wrote:Alright, I don't see this as an option that would work. It would clog up maps with too many letters. Moving this to Rejected.
Wow, did you replace lackattack?
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
TheForgivenOne
Posts: 5998
Joined: Fri May 15, 2009 8:27 pm
Gender: Male
Location: Lost somewhere in the snow. HELP ME

Re: Roman Numerals & Black colored armies

Post by TheForgivenOne »

Queen_Herpes wrote:
TheForgivenOne wrote:Alright, I don't see this as an option that would work. It would clog up maps with too many letters. Moving this to Rejected.
Wow, did you replace lackattack?
I wish.
Image
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
Post Reply

Return to “Archived Suggestions”