fumandomuerte wrote:Agree. Already suggested to change the bonus requirement for the ports from 3 for +2 to 5 for +3 (or a +4).
I'm sorry, but no one's going to be taking out 10 neutrals for a +4 bonus on a medium-sized map.
If you don't scrap the neutral ports, ports will only be used in desperation by a losing team trying to break a bonus on the other side of the map. And, since the losing team will have to go through 4 neutrals to break the bonus, it will probably only hasten their defeat.
If you're fixed on neutral ports, changing the ports to 1 neutral each, and have 2 ports be worth 2 or more armies might be okay.
Though I think that just having them as regular territories would be best.
Sorry about all this criticism, but I'm not wrong in that having neutral ports will make them a total non-factor in team games and 1v1. If this is what you're going for, fine. I just think it would be a more complex and layered map if you made the ports important.