Roman Numerals & Black colored armies *Rejected*
Moderator: Community Team
- MasterGuns
- Posts: 86
- Joined: Sat Feb 02, 2008 9:50 am
- Gender: Male
- Location: Buffalo NY
Roman Numerals & Black colored armies *Rejected*
[Roman Numerals & Black colored armies]
not sure if this would interfere with risk copyrights but instead of regular numbers can we have the option of roman numerals and maybe have black colored armies included and maybe an option to choose colors?
also make the option to have a "true manual deployment" where you can even pick out the initial placements and positioning for neutrals just like in the real risk board game.
not sure if this would interfere with risk copyrights but instead of regular numbers can we have the option of roman numerals and maybe have black colored armies included and maybe an option to choose colors?
also make the option to have a "true manual deployment" where you can even pick out the initial placements and positioning for neutrals just like in the real risk board game.
- IcePack
- Multi Hunter

- Posts: 16863
- Joined: Wed Aug 04, 2010 6:42 pm
- Gender: Male
- Location: California
Re: Roman Numerals & Black colored armies
I like the idea of black armies, picking colours on first come first serve type basis.
Not sure about the roman numerals.
Picking your initial territories I'm undecided as well, this could be abused I'm sure somehow.
Not sure about the roman numerals.
Picking your initial territories I'm undecided as well, this could be abused I'm sure somehow.
-
Army of GOD
- Posts: 7178
- Joined: Tue Feb 24, 2009 4:30 pm
- Gender: Male
Re: Roman Numerals & Black colored armies
I feel like the Roman Numerals would get way too clunky on some maps and black armies wouldn't work with some of the maps.
mrswdk is a ho
- Metsfanmax
- Posts: 6619
- Joined: Wed Apr 11, 2007 11:01 pm
- Gender: Male
Re: Roman Numerals & Black colored armies
Black armies could work if the circles are colored correctly.
There's already a suggestion in for choosing your color.
There's already a suggestion in for choosing your color.
- Queen_Herpes
- Posts: 1337
- Joined: Mon Jun 08, 2009 9:50 pm
- Gender: Female
- Location: Right Here. Look into my eyes.
- Contact:
Re: Roman Numerals & Black colored armies
Black armies will never be allowed. Same with White. Too racialist.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
This link is the best way to make new players feel welcome...
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
This link is the best way to make new players feel welcome...
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
-
Army of GOD
- Posts: 7178
- Joined: Tue Feb 24, 2009 4:30 pm
- Gender: Male
- Queen_Herpes
- Posts: 1337
- Joined: Mon Jun 08, 2009 9:50 pm
- Gender: Female
- Location: Right Here. Look into my eyes.
- Contact:
Re: Roman Numerals & Black colored armies
Reverse Racism methinks.Army of GOD wrote:What about neutrals?
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
This link is the best way to make new players feel welcome...
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
This link is the best way to make new players feel welcome...
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
-
Army of GOD
- Posts: 7178
- Joined: Tue Feb 24, 2009 4:30 pm
- Gender: Male
Re: Roman Numerals & Black colored armies
What about killer neutrals?!
Are they implying whites kill?!
Are they implying whites kill?!
mrswdk is a ho
- Queen_Herpes
- Posts: 1337
- Joined: Mon Jun 08, 2009 9:50 pm
- Gender: Female
- Location: Right Here. Look into my eyes.
- Contact:
Re: Roman Numerals & Black colored armies
I think they are going to get rid of the red army color next. Too offensive.Army of GOD wrote:What about killer neutrals?!
Are they implying whites kill?!
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
This link is the best way to make new players feel welcome...
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
This link is the best way to make new players feel welcome...
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
-
Army of GOD
- Posts: 7178
- Joined: Tue Feb 24, 2009 4:30 pm
- Gender: Male
- rdsrds2120
- Posts: 6274
- Joined: Fri Jul 03, 2009 3:42 am
- Gender: Male
Re: Roman Numerals & Black colored armies
I think this is getting off topic *cough*. However, I do agree with AoG that the Roman Numerals would just get too big on some, especially things like feudal war. I also don't think enough people have the Roman Numeral system memorized enough for it to be effective. Black armies, as Metsfanmax stated, could work on maps if they were done correctly, but I think for the most part it wouldn't be ok. Take into consideration maps like Europe.
- TheForgivenOne
- Posts: 5998
- Joined: Fri May 15, 2009 8:27 pm
- Gender: Male
- Location: Lost somewhere in the snow. HELP ME
Re: Roman Numerals & Black colored armies
Army, Queen, keep it on topic.
- Queen_Herpes
- Posts: 1337
- Joined: Mon Jun 08, 2009 9:50 pm
- Gender: Female
- Location: Right Here. Look into my eyes.
- Contact:
Re: Roman Numerals & Black colored armies
While I agree that White, Black, Red and Yellow are racist,...Army of GOD wrote:Yellow is obviously racist too though
...I believe this suggestion has merit. A revival of the Roman Numeral system is in order. It would generate a lot of interest in this site and probably encourage members to learn their roman numerals.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
This link is the best way to make new players feel welcome...
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
This link is the best way to make new players feel welcome...
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
Re: Roman Numerals & Black colored armies
No spoils games would get unreadable pretty quickly with overlapping numbers, it's the length of the roman numeral that's the problem.
Even four characters (9999) can look poor on some maps.
Even four characters (9999) can look poor on some maps.
- Queen_Herpes
- Posts: 1337
- Joined: Mon Jun 08, 2009 9:50 pm
- Gender: Female
- Location: Right Here. Look into my eyes.
- Contact:
Re: Roman Numerals & Black colored armies
While four characters for 9999 looks "poor" (as you noted) I believe that the Roman Numerals look RICH. I'd rather see MMMMMMMMMIM than 9999.chipv wrote:No spoils games would get unreadable pretty quickly with overlapping numbers, it's the length of the roman numeral that's the problem.
Even four characters (9999) can look poor on some maps.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
This link is the best way to make new players feel welcome...
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
This link is the best way to make new players feel welcome...
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
Re: Roman Numerals & Black colored armies
Actually, 9999 = MMMMMMMMMCMXCIXQueen_Herpes wrote:While four characters for 9999 looks "poor" (as you noted) I believe that the Roman Numerals look RICH. I'd rather see MMMMMMMMMIM than 9999.chipv wrote:No spoils games would get unreadable pretty quickly with overlapping numbers, it's the length of the roman numeral that's the problem.
Even four characters (9999) can look poor on some maps.

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
- Victor Sullivan
- Posts: 6010
- Joined: Mon Feb 08, 2010 8:17 pm
- Gender: Male
- Location: Columbus, OH
- Contact:
Re: Roman Numerals & Black colored armies
MrBenn's right. And the Roman numeral system is completely and entirely unnecessary, impractical, and by no means useful. This would be a complete pain for mapmakers everywhere, as they would have to set aside an incredible amount of space for the troop number.MrBenn wrote:Actually, 9999 = MMMMMMMMMCMXCIXQueen_Herpes wrote:While four characters for 9999 looks "poor" (as you noted) I believe that the Roman Numerals look RICH. I'd rather see MMMMMMMMMIM than 9999.chipv wrote:No spoils games would get unreadable pretty quickly with overlapping numbers, it's the length of the roman numeral that's the problem.
Even four characters (9999) can look poor on some maps.
As for the black troop color, would that be replacing slate or what? I suppose you could use "k" for the colorblind letters. The black troops would be cool, but I don't know as if it's worth going to the trouble of making it happen.
-Sully
Beckytheblondie: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
- MasterGuns
- Posts: 86
- Joined: Sat Feb 02, 2008 9:50 am
- Gender: Male
- Location: Buffalo NY
Re: Roman Numerals & Black colored armies
great input by all.
so to wrap this up:
1) Black armies out.
2) Roman numerals not thees-able
3) manual deployment without the initial random placement...... good possibility?
so to wrap this up:
1) Black armies out.
2) Roman numerals not thees-able
3) manual deployment without the initial random placement...... good possibility?
- Queen_Herpes
- Posts: 1337
- Joined: Mon Jun 08, 2009 9:50 pm
- Gender: Female
- Location: Right Here. Look into my eyes.
- Contact:
Re: Roman Numerals & Black colored armies
I see my TA Mr. Benn has helped me to see my error! Good catch Benny! That's why we pay you the big bucks!MrBenn wrote:Actually, 9999 = MMMMMMMMMCMXCIXQueen_Herpes wrote:While four characters for 9999 looks "poor" (as you noted) I believe that the Roman Numerals look RICH. I'd rather see MMMMMMMMMIM than 9999.chipv wrote:No spoils games would get unreadable pretty quickly with overlapping numbers, it's the length of the roman numeral that's the problem.
Even four characters (9999) can look poor on some maps.
Still, those roman numerals would make for fun gameplay!
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
This link is the best way to make new players feel welcome...
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
This link is the best way to make new players feel welcome...
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
-
jleonnn
- Posts: 1808
- Joined: Tue Jan 06, 2009 5:11 am
- Gender: Male
- Location: The Communist Republic of Aoria
Re: Roman Numerals & Black colored armies
picking the territories would be unfair to the person who starts last. Even if it is freestyle, the person who starts last will still be at the losing end. I suggest that each player can only pick territories once the other person has started, but this way, it would only be plausable in rt games or speeders
- Victor Sullivan
- Posts: 6010
- Joined: Mon Feb 08, 2010 8:17 pm
- Gender: Male
- Location: Columbus, OH
- Contact:
Re: Roman Numerals & Black colored armies
Why are black armies out?? I thought the response was generally supportive of the idea?MasterGuns wrote:great input by all.
so to wrap this up:
1) Black armies out.
2) Roman numerals not thees-able
3) manual deployment without the initial random placement...... good possibility?
Beckytheblondie: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
- natty dread
- Posts: 12876
- Joined: Fri Feb 08, 2008 8:58 pm
- Location: just plain fucked
Re: Roman Numerals & Black colored armies
Black armies are hard to see and there's no real reason to implement them.

- Victor Sullivan
- Posts: 6010
- Joined: Mon Feb 08, 2010 8:17 pm
- Gender: Male
- Location: Columbus, OH
- Contact:
Re: Roman Numerals & Black colored armies
Ah, yeah, I can see that. Carry on 
-S(eag)ully
-S(eag)ully
Beckytheblondie: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
- TheForgivenOne
- Posts: 5998
- Joined: Fri May 15, 2009 8:27 pm
- Gender: Male
- Location: Lost somewhere in the snow. HELP ME
Re: Roman Numerals & Black colored armies
Also, what color would be changed to black? Currently there is a suggestion to up the amount of players to 12, but the preset colors are already picked.
- Victor Sullivan
- Posts: 6010
- Joined: Mon Feb 08, 2010 8:17 pm
- Gender: Male
- Location: Columbus, OH
- Contact:
Re: Roman Numerals & Black colored armies
Could you post the link to that thread here?TheForgivenOne wrote:Also, what color would be changed to black? Currently there is a suggestion to up the amount of players to 12, but the preset colors are already picked.
Beckytheblondie: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...

