TheForgivenOne wrote:This idea has huge problems, this would in essence create a TON of stalemate games, because players are afraid of having their stacks hit. Plus, in Freestyle, this would cause another huge reason to stalemate, as people would be afraid of trying to create a frontal attack because as soon as they start moving, their stack would be hit.
True, players won't want their stacks hit, but after they have five spoils they have to cash in. The strategy would be to time cashing spoils in with moving in troops. The only scenario I can see that would result in a stalemate for this, is that two players each own halve of the board, and just keep on stacking up troops for turn after turn. This could still be overcome by careful timing of spoils, in order to get a large group in without it getting nuked next turn. As for freestyle, I don't think it would cause stalemates, players would just have to make sure they have multiple, smaller stacks. And yes, more than one player may nuke someone, but they won't always be able to do that, since all the other players would then be able to move freely without worrying about someone dropping a nuke on them.