natty_dread wrote:ender516 wrote:Perhaps the camera position should move up and to the right in order to open up the view of the top and side a bit.
Yes, but that has the danger of overlapping the III and IV layers...
True. It's the kind of thing you can best do interactively, tilting, turning, and zooming until it looks right. I guess I'll leave it to your eyes. I will say that I did find porkenbeans' version (square on, one vanishing point) very dramatic, and I thought a bit of tweaking to avoid overlap in the middle might have made it viable.
Is there some control of the focal length of the camera in your 3D software which would alter the perspective at all? I'm referring to the different look you get from a telephoto lens far away from an object versus that from a wide-angle lens close in. The object is just as wide in either frame, but the telephoto flattens the image and the wide-angle emphasizes differences in distance from the lens.
natty_dread wrote:For the orbs, I was thinking, how about making them "blurry" and slightly translucent, so that they would look like orbs of light or plasma balls or something...
Might be worth a try, but the orbs we had seemed good enough.