Incandenza wrote:That's a heck of a nice draft there, Marshall. Stay with it, could be a very cool map (tho I'd suggest changing "courage" to "Charge!")
Thanks Incandenza, and thanks for looking in! Hrmmm... "Charge!" has more spice, certainly. But it makes less sense to seize Charge! than Courage (not that it makes a huge heap of sense to begin with). I guess it just reads better in the instructions to my mind. Still.... maybe. I'll think on it.
shaneback wrote:Looking Good Marshal,
I noticed the cannons can bombard any territory with their bonus area. Does that include the adjacent territories too? Or will they be considered "border" territories? If they can only bombard, I am assuming you would not be able to advance or fort off the cannon?
The "small" red cannons can only bombard regions (the official name, also known as 'territories') that share the same color, and no others. So Slocum, for instance, up on Powell's Hill (not named on the map) in the Union Reserve can bombard any region in the Union Reserve, but not anywhere else- it can bombard Ruger, but not Newton.
The "big" black cannon can bombard regions that share the same color, as well as any regions with colors that border the bonus area. So, AP Hill can bombard anything in the Seminary Ridge bonus area, The Angle bonus area and The Peach Orchard bonus area.
As for advancing or reinforcing out of the cannon areas... that actually a very good question. I'd been think of the Waterloo method, but then I'd have to make sure to include an instruction in the legend somewhere prominent, as that's a big problem (and a nasty surprise!) in the Waterloo map in my opinion.
Although artillery battalions often drafted nearby infantry to work the cannons when things got messy, and even charged positions when things got desperate, they really weren't a good offensive force for taking ground... soooo.... yes, I think they should probably be 'dead end' regions... although I do hate such places as they allow players to linger in a living death every so once in awhile.
shaneback wrote:I am assuming the HQ's will start as neutrals?
I like the aspect of the walls and stream reverting to neutrals.
I know its early but have you given any thought to how many starting territories each player will get?
Yeah, the HQs start at the listed value of 4 at present.
Also, you'll be pleased to know that I have paid close attention to the starting number of regions- and the current count is a golden number of particular auspiciousness, so that players will start with some 'padding' to protect them from getting knocked down by enemies who go first.
jefjef wrote:For the HQ personally I would like to see you to use the commanders names - LEE and MEADE instead of CSA HQ and USA HQ. I assume you will be using the actual battle flags too.
I'd thought about it, but I chose USA and CSA more for the layman who might never have heard of General Meade (or maybe even Lee!) and wouldn't be aware of which side was Rebel or Union based upon the general's name alone.
I'm still planning on using expanded names in the XML for each region, so for instance "USA HQ" on the map will be referred to as "USA HQ (General Meade's Army of the Potomac)" (if that isn't too long
) and "CSA HQ" could be "CSA HQ (General Lee's Army of Northern Virginia)" when shown in the logs.
As for the battle flags, well, that's in the future in graphics, but yes it would be a nice touch that I hope to add
Hopefully there will be room!
Thanks everyone again for the interest and comments. I was hoping to have an update posted this weekend, but business and a slight illness have delayed me. I'll probably post a minor update on Wednesday, and have a complete graphical overhaul in the works to be posted maybe a few days after that. In the meantime, if you have any thoughts, particularly on layout or gameplay, they will be very much appreciated.
I had one thought that's been sort of circulating in my mind... which is to put flags on all of the division commanders, and then make the Corps commanders into just a +1 autodeploy. This would still greatly expand the number of flags on the map- the number of flags would increase roughly by a factor of 3, even with the loss of the corps as flags.
The advantage would be twofold to my mind:
(1) Give more chances for bonus collection in a map where bombardment will make bonuses difficult.
(2) Better show the chain of command, and give a more thematic sense of where the major units started.
The disadvantage would also be twofold:
(1) Takes up more space in the legend
(2) Clutters up the map and makes the gameplay a little more complex
Overall, I'm in favor of doing it, but I thought I'd put it out there to see what everyone else thinks.