What about the plight of the freemium member whose 4 game slots are filled?
Should they be forced to wait, without being given an opportunity to play more games?
We also have a problem with freemiums who create multiple accounts to get around the 4 game restriction. I wonder how many of those multis wouldn't have been created if the freemium didn't have to wait through so many missed turns on the original account.
[Rules] Deadbeat Kick - 5 misses in first ten, 1 in every 4
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- Queen_Herpes
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Re: Max Number of Missed Turns Before Someone Gets Kicked
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
This link is the best way to make new players feel welcome...
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
This link is the best way to make new players feel welcome...
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
- TheForgivenOne
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Re: Max Number of Missed Turns Before Someone Gets Kicked
Also gives them the incentive to buy Premium.Queen_Herpes wrote:What about the plight of the freemium member whose 4 game slots are filled?
Should they be forced to wait, without being given an opportunity to play more games?
We also have a problem with freemiums who create multiple accounts to get around the 4 game restriction. I wonder how many of those multis wouldn't have been created if the freemium didn't have to wait through so many missed turns on the original account.
- Queen_Herpes
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Re: Max Number of Missed Turns Before Someone Gets Kicked
So, you are saying that the marketing strategy for conquerclub to convert freemiums to premium includes maintaining the unlimited number of missed turns?TheForgivenOne wrote:Also gives them the incentive to buy Premium.Queen_Herpes wrote:What about the plight of the freemium member whose 4 game slots are filled?
Should they be forced to wait, without being given an opportunity to play more games?
We also have a problem with freemiums who create multiple accounts to get around the 4 game restriction. I wonder how many of those multis wouldn't have been created if the freemium didn't have to wait through so many missed turns on the original account.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
This link is the best way to make new players feel welcome...
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
This link is the best way to make new players feel welcome...
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
- TheForgivenOne
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- Location: Lost somewhere in the snow. HELP ME
Re: Max Number of Missed Turns Before Someone Gets Kicked
I'm not saying that directly, you are putting words in my mouth. Just because people are missing turns, does not mean every single freemium, or a majority of them, are going to create a second account. Just like how every single one isn't going to buy premium because of it.Queen_Herpes wrote:So, you are saying that the marketing strategy for conquerclub to convert freemiums to premium includes maintaining the unlimited number of missed turns?TheForgivenOne wrote:Also gives them the incentive to buy Premium.Queen_Herpes wrote:What about the plight of the freemium member whose 4 game slots are filled?
Should they be forced to wait, without being given an opportunity to play more games?
We also have a problem with freemiums who create multiple accounts to get around the 4 game restriction. I wonder how many of those multis wouldn't have been created if the freemium didn't have to wait through so many missed turns on the original account.
- Queen_Herpes
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Re: Max Number of Missed Turns Before Someone Gets Kicked
Oh, good point.TheForgivenOne wrote:I'm not saying that directly, you are putting words in my mouth. Just because people are missing turns, does not mean every single freemium, or a majority of them, are going to create a second account. Just like how every single one isn't going to buy premium because of it.Queen_Herpes wrote:So, you are saying that the marketing strategy for conquerclub to convert freemiums to premium includes maintaining the unlimited number of missed turns?TheForgivenOne wrote:Also gives them the incentive to buy Premium.Queen_Herpes wrote:What about the plight of the freemium member whose 4 game slots are filled?
Should they be forced to wait, without being given an opportunity to play more games?
We also have a problem with freemiums who create multiple accounts to get around the 4 game restriction. I wonder how many of those multis wouldn't have been created if the freemium didn't have to wait through so many missed turns on the original account.
Have something to say about the total number of missed turns that should be allowed?
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
This link is the best way to make new players feel welcome...
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
This link is the best way to make new players feel welcome...
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
- TheForgivenOne
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Re: Max Number of Missed Turns Before Someone Gets Kicked
Let me think about it for a bit.
- TheSaxlad
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Re: Max Number of Missed Turns Before Someone Gets Kicked
Is there any chance this could be stickied so it gets a bit more input from the community?TheForgivenOne wrote:Let me think about it for a bit.
