Moderator: Cartographers
grifftron wrote:Put some people in the stands, no one is watching the gladiators fight
-griff
natty_dread wrote:Now it kinda looks like the wall is higher in the back than in the front.
natty_dread wrote:Well it's better... There are still some glitches though. For one thing that stand where caesar is standing seems to be in the wrong angle...
The Neon Peon wrote:Many Gladiator arenas would have rubble in the middle, I believe.
Have you considered using rubble/broken horse carrages/etc. in a few areas as impassables rather than covering the map with blood icons? I think it would make the movement from outer to inner circles a more intuitive/clear. perhaps making some icon to impassable areas is a good idea... even when there are the same amount than blood icons (except these arround the "Medivs")... I am thinking on it, ... because the main problem is another icon (like a broken horse carrage is going to make the arena very "charged" ....
Other than that, good luck with the 3d look, I think you're getting really close to getting the perspective right. thank you very much
natty_dread wrote:Well that looks better. The right side is tilted oddly though, try to make it similar to the left side. I will try
The Neon Peon wrote:Many Gladiator arenas would have rubble in the middle, I believe.
Have you considered using rubble/broken horse carrages/etc. in a few areas as impassables rather than covering the map with blood icons? I think it would make the movement from outer to inner circles a more intuitive/clear.
Other than that, good luck with the 3d look, I think you're getting really close to getting the perspective right.
natty_dread wrote:Well that looks better. The right side is tilted oddly though, try to make it similar to the left side.
MrBenn wrote:I'm really worried about the amount of effort you are putting into developing this map using MS Powerpoint. You will struggle to bring your map to the required quality without switching to a proper graphics-editing program.
thenobodies80 wrote:Loving the challenges is one thing, but try to win an impossible challenge is something different. of course it will become impossible.
I've already suggested to you to try using a real graphics software because I try to finish a map and have a CC quality standard using only MS PowerPoint is something difficult (if not impossible) also for the most experienced mapmaker.perhaps, since I don't know what "quality standards" are the rules... I cannot improve too much while I don't see where is the problem ... as you know I was thinking to make a "plane map" later I was giving it details ... now I don't know what is the problem with the map ... really I watch it and I see the correct perspective ...
But if you don't want to learn to use a new software you can think to ask around in the foundry if someone with more experience with graphics is willing to help you. well, I have used several graphic programs, but really I don't see so much difference... as I tell you before the main is to know what is wrong... of course always everything can be improved but just I don't see, in this case, what can I improve using and beginning again with another tool
Now, we already talked about the difficulty of developing the right perspective. I still thinking in the main point ... the playable map, to do the right perspective it would be necessary to make also the icons in perspective (closer bigger)...
I think that the current point of view from makes things more complicated than they are. things are so difficult as we want to make them. I repeat for me in this moment the map is "good"... but of course somebody can say to prefer a different point of view.
I did a quick rough draft to give you an idea about how you should rearrange things around the map and change your perspective. I think I should give up, since I know I will not reach it. I just can improve something if I don't see it "well made".
It will simplify the graphics development: Keep down the point of view and try to use the title and legend to cover as much as possible the arena.(fewer details to draw) really I know it ... I will send the "last try" but I will not change the perspective again.
As you can see the playable part of the map remains the focal point of the image and there should be enough space to keep us all the information. really thank you ... I know how difficult is to make this graphic ... just I made the doors smaller than the wall to avoid this "dificullty" ... please don't get angry with my comments as I am not angry (even I am smiling) ... but I would like to know ... what is the problem with this my last map
the.killing.44 wrote:More Coliseum, less pizza platter. yes, I can do it. In fact if you see some version before I have been reducing the grandstand... because the game it is going to be in the pizza platter. You have the right perspective/idea with the bros in the stands, but the rest is an attempt to make 2D look 3D.you are right, the playable zone is 2D because I think/thought it will be better for a game map.
Why are you overcomplicating the icons? Just use straight arrows, something cool-looking. I'd like to hear your justification for using drops of…blood(?) for two-ways and odd arrows for another. the arrows like this are to make easier to understand the movement, the drops are because I need a non-complicate icon .. if you see the "history" of the map you would realize how I was trying different options, if I use a double arrow it become too many arrows... the drop is the simplest symbol I found for it
There are a lot of things you should change, I don't see this lot... do you mean can be changed? yes. do you mean should change? why a lot...? look at the version 1 ... everything is different. I think I changed enough ... except if there is a clear reason to do it. but focus on the overall perspective and making it look like a real arena first. thank you very much it is the first I am going to do. After you get that down, start making the map look more Roman and have the different aspects mesh together in a single image.I will try, thank you... I hope today.
Industrial Helix wrote:Welp, if Ian has convinced you to take a new look at this map I'd like to bring up an old suggestion I had for this map: Use arrow shaped territories (similar to Circus Maximus) to illustrate the movement on the concentric circles. It's clear, its easy and it would make a nice nod to the other Roman Games map we have.
AndyDufresne wrote:Industrial Helix wrote:Welp, if Ian has convinced you to take a new look at this map I'd like to bring up an old suggestion I had for this map: Use arrow shaped territories (similar to Circus Maximus) to illustrate the movement on the concentric circles. It's clear, its easy and it would make a nice nod to the other Roman Games map we have.
I like this---it would remove a lot of icon-clutter. Sometimes the icons aren't that eye-abusive, like in Draknor...the arrows work, but they still dominate the map.
However, I think regions shaped like arrows sounds like a good workaround icon-clutter.
--Andy
MrBenn wrote:I have grave concerns about the capability of your graphics software to make this a viable map.
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