Moderator: Cartographers
Some of the schools of thought get along and gain an extra bonus if you hold their signature territories, the ones with the symbols.Risktaker17 wrote:I don't understand the allying things what is that stuff?
No... They are both allies of Learning though, just not with each other. The 3 you are looking at are Learning's allied symbol trinity.Gilligan wrote:But Peace and Mandate don't have a line connecting them.
I've started with mind and won, but then again maybe I'm at an unfair advantage. The people I see lose who start with mind seem to use it the wrong way and fort out of it leaving only 1 guy there. Who is going to feel threatened when you do that? They wouldn't even want to decrease borders at that point.Ishiro wrote:I'm still trying to understand the need for the -1 on Mind. I realize it theoretically holds a strategic position for reducing borders and attacking through the center... but I just flipped through a bunch of games and the people winning don't appear to need mind to be doing that. In fact, mind's largest impact seems to be in screwing the person who gets it on initial deployment since rarely does anyone bother taking it from them, they'll get -1 on all thoughts for the rest of the game until they lose.
I used it the other day to break a bonus... worked a charm... then someone else took it and forted up... If you hold Mind - you have border protection at the bottom for all of your thoughts... which in the long run makes it easier to spread to another thought seeing as you only ever add 1 border instead of 2...Ishiro wrote:I'm still trying to understand the need for the -1 on Mind. I realize it theoretically holds a strategic position for reducing borders and attacking through the center... but I just flipped through a bunch of games and the people winning don't appear to need mind to be doing that. In fact, mind's largest impact seems to be in screwing the person who gets it on initial deployment since rarely does anyone bother taking it from them, they'll get -1 on all thoughts for the rest of the game until they lose.

TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
