Conquer Club

2010 Adjacent Attacks Tournament - Winner: OliverFA

Tournaments completed in 2011.

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Re: 2010 Adjacent Attacks Tournament - In progress

Postby OliverFA on Thu Jun 17, 2010 4:39 pm

Scores updated in page 1
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

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Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: 2010 Adjacent Attacks Tournament - In progress

Postby -=- Tanarri -=- on Fri Jun 18, 2010 2:50 am

nemrehs1's sitter just killed game # Game 6916743 by going on a kill run :/
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Re: 2010 Adjacent Attacks Tournament - In progress

Postby OliverFA on Fri Jun 18, 2010 12:15 pm

My suggestion is give him 1 point and 5 points to the rest of players
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: 2010 Adjacent Attacks Tournament - In progress

Postby -=- Tanarri -=- on Sat Jun 19, 2010 11:20 am

I think that would be fair, though I think red should receive 1 point, as he was eliminated before this happened. Perhaps that means that nem should receive 2 points and the rest 5?
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Re: 2010 Adjacent Attacks Tournament - In progress

Postby eddie2 on Sun Jun 20, 2010 4:50 pm

-=- Tanarri -=- wrote:nemrehs1's sitter just killed game # Game 6916743 by going on a kill run :/


also game Game 7107035
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Re: 2010 Adjacent Attacks Tournament - In progress

Postby OliverFA on Mon Jun 21, 2010 12:28 pm

Looks like sitters are a continuous source of problems. Maybe we could create a minigroup of seaters among tournamnet players.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: 2010 Adjacent Attacks Tournament - In progress

Postby Ace Rimmer on Mon Jun 21, 2010 1:54 pm

nem told me he explained to his sitter how AA worked... his sitter just forgot. Lord Voldemort had to go away unexpectedly and most of his sitters didn't make any mistakes. I offered to sit in the beginning of the thread anyway... I don't (and can't) make it mandatory for the tournament. It's tough until lack codes it as a true option.
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Re: 2010 Adjacent Attacks Tournament - In progress

Postby OliverFA on Sun Jul 04, 2010 2:08 pm

Another idea... How about just a random round? See what Fortune deserves to us.

And I am still interested in a flat rate/no spoils Conque Man game, because I think it will play very different from the escalating one we played.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: 2010 Adjacent Attacks Tournament - In progress

Postby OliverFA on Sun Jul 04, 2010 2:49 pm

Scores updated. We are now in our 40th game!
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: 2010 Adjacent Attacks Tournament - In progress

Postby Catarah on Fri Jul 09, 2010 8:51 am

could we have another game on the world cup map with escalating settings? it seems we only have a few days left to start games on that map, and i'd love to play it again.
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Re: 2010 Adjacent Attacks Tournament - In progress

Postby eddie2 on Fri Jul 09, 2010 8:57 am

me to and aor3 again please i got fluffed in the last one
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Re: 2010 Adjacent Attacks Tournament - In progress

Postby Catarah on Tue Jul 13, 2010 9:32 am

iĀ“d love a new world 2.1 escalating game too, though i dont mind doing it outside the tournament, i just want another AA game :D

escalating
unlimited
sunny
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Re: 2010 Adjacent Attacks Tournament - In progress

Postby OliverFA on Mon Jul 19, 2010 3:46 pm

Scores updated
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: 2010 Adjacent Attacks Tournament - In progress

Postby Catarah on Tue Jul 27, 2010 6:59 pm

-,- i fucked up for the second time in Monsters. my brain simply cannot comprehend the monsters map and AA in one sentence.

but that did made me think, how's that AA addon coming along? and if its not too hard to learn, i'd be willing to help make it, since apparently i can't play without it. :P
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Re: 2010 Adjacent Attacks Tournament - In progress

Postby Ace Rimmer on Wed Jul 28, 2010 7:32 am

Nothing happening with the add-on, since it's been approved as a change to the website. No clue where it is in the queue to get integrated though.
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Re: 2010 Adjacent Attacks Tournament - In progress

Postby OliverFA on Wed Jul 28, 2010 1:19 pm

I hope that it will get implemented soon. After all we put a lot of effort to make the feature simple to code.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: 2010 Adjacent Attacks Tournament - In progress

Postby fumandomuerte on Sat Jul 31, 2010 4:51 am

Can we play a peloponnesian war, unlimited, non foggy? thanks in the advance. (6 or 8 players)
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Re: 2010 Adjacent Attacks Tournament - In progress

Postby OliverFA on Sat Aug 07, 2010 5:27 am

I think we have not played a Rail map yet. What about an USA Rail Map?, chained
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: 2010 Adjacent Attacks Tournament - In progress

Postby -=- Tanarri -=- on Sat Aug 07, 2010 9:38 pm

Not sure if I mentioned it or not for a suggestion, but it would be nice to play a City Mogul. I think it's been done before, but I didn't get a chance to play it and it seems like it would be an interesting map to do as AA.

Perhaps: City Mogul, No Spoils, Chained?
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Re: 2010 Adjacent Attacks Tournament - In progress

Postby eddie2 on Fri Aug 13, 2010 9:01 am

world 2.1 has been fluffed
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Re: 2010 Adjacent Attacks Tournament - In progress

Postby -=- Tanarri -=- on Tue Aug 24, 2010 3:55 pm

Egypt: Valley of the Kings - Chained - No Spoils
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Re: 2010 Adjacent Attacks Tournament - In progress

Postby OliverFA on Fri Aug 27, 2010 11:18 am

I have updated the scores. You can find them in the first page, as usual
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: 2010 Adjacent Attacks Tournament - In progress

Postby -=- Tanarri -=- on Mon Sep 06, 2010 1:23 am

Dust Bowl, No Spoils, Adjacent would be interesting, I think
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Re: 2010 Adjacent Attacks Tournament - In progress

Postby Catarah on Thu Sep 23, 2010 9:22 am

okey. this is it.
another game got fucked up because I forgot to inform my sitters of the aa game. 66 round feudal epic escalating game to hell.

i'm going to call it quits on AA for a while. lets hope they implent it soon enough, because i'm getting tired of fucking up my own games.
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Re: 2010 Adjacent Attacks Tournament - In progress

Postby -=- Tanarri -=- on Thu Sep 23, 2010 11:23 am

Lunar War, No Spoils, Chained would be nice to try. It looks like it may be a nice AA map.
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