Conquer Club

WWII-Stalingrad [QUENCHED]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: WWII-Stalingrad [D,GP,GR] V36 (P40) BETA?

Postby MrBenn on Mon Jun 28, 2010 12:21 pm

cairnswk wrote:As soon as it's up, i send out some invites guys.

Time to send out some invites ;-)
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: WWII-Stalingrad [D,GP,GR] V36 (P40) BETA?

Postby cairnswk on Mon Jun 28, 2010 12:29 pm

MrBenn wrote:
cairnswk wrote:As soon as it's up, i send out some invites guys.

Time to send out some invites ;-)

Hehe! Done.

Games for anyone...

Game 7219530 Flat Rate Sunny Esc

Game 7219543 Adj Sunny Esc
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Postby cairnswk on Mon Jun 28, 2010 3:34 pm

1st XML adjustment

I am unable to bombard from L3 Pitomnik Luftwaffe to Refinery? Should that be the case?

Thanks,
Ukey


http://h1.ripway.com/cairnswk/_stalingrad_290610.xml
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Postby MrBenn on Mon Jun 28, 2010 5:32 pm

cairnswk wrote:1st XML adjustment

I am unable to bombard from L3 Pitomnik Luftwaffe to Refinery? Should that be the case?

Thanks,
Ukey


http://h1.ripway.com/cairnswk/_stalingrad_290610.xml

Updated :D
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Postby Backside on Mon Jun 28, 2010 9:14 pm

wow nice map. got me all excited (prolly too much that'll it can only dissapoint lmao) and wanting to study it deeply (well like every map that i decide to play ^^) xD imma gonna join in (on other availble game u made) and check if i can pin point somethings ^^ (and hope i don't get just lazy as usually :P)
User avatar
Colonel Backside
 
Posts: 96
Joined: Sat Apr 12, 2008 3:06 am

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Postby Ukey on Tue Jun 29, 2010 9:43 am

One more clarification. Should the Chiukov Guards AA Battery be able to bombard the Luftwaffe positions? Currently, it is not possible.
User avatar
Colonel Ukey
 
Posts: 107
Joined: Mon Nov 10, 2008 6:58 am
32275

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Postby Rémi on Tue Jun 29, 2010 9:57 am

Another one :
2010-06-29 16:24:38 - Ukey assaulted Chuikov 62nd Inf from Chuikov Guards AA Bat and conquered it from neutral player
It shouldn't be possible, is it ?

+

Meat Combine and Barrikady West cannot attack Barrikady Woods Art
Last edited by Rémi on Tue Jun 29, 2010 4:05 pm, edited 2 times in total.
User avatar
Colonel Rémi
 
Posts: 122
Joined: Thu Aug 28, 2008 11:47 am
Location: Paris

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Postby White Moose on Tue Jun 29, 2010 3:08 pm

What can i say.. not liking the map at all.

It's very clutterd. Hard to see whats what.

Very drop dependent with the Airplane Bombards

There are only two continent bonuses you will ever go for is Kuporosnoya and Ryknok.

Well.. i was hoping for more.
Image
Highest Score: 3374
User avatar
Major White Moose
 
Posts: 2015
Joined: Mon Sep 24, 2007 6:33 am
Location: Sweden

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Postby cairnswk on Tue Jun 29, 2010 5:34 pm

White Moose wrote:What can i say.. not liking the map at all.

It's very clutterd. Hard to see whats what.

Very drop dependent with the Airplane Bombards

There are only two continent bonuses you will ever go for is Kuporosnoya and Ryknok.

Well.. i was hoping for more.


What can i say...if you don't like, you don't like, but please remember the Germans bombed the shit out of the place to start with amyways...so perhaps if you've found it to be like this, then perhaps it's running true to history. :idea: :idea:
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Postby cairnswk on Tue Jun 29, 2010 5:35 pm

Ukey wrote:One more clarification. Should the Chiukov Guards AA Battery be able to bombard the Luftwaffe positions? Currently, it is not possible.


Rémi wrote:Another one :
2010-06-29 16:24:38 - Ukey assaulted Chuikov 62nd Inf from Chuikov Guards AA Bat and conquered it from neutral player
It shouldn't be possible, is it ?

+

Meat Combine and Barrikady West cannot attack Barrikady Woods Art


Guys, sorry, i';m pretty busiy with EOFY at the mo, so this will have to wait a couple of days. ;)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Postby Army of GOD on Wed Jun 30, 2010 1:27 am

Holy Christ almighty.

Just looking at this map makes me shit my pants.

Congrats on making the map cairnswk, but the only way I'd attempt at playing this is if I'm high out of my mind (and I don't even smoke!)
mrswdk is a ho
User avatar
Lieutenant Army of GOD
 
Posts: 7189
Joined: Tue Feb 24, 2009 4:30 pm

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Postby White Moose on Wed Jun 30, 2010 11:10 am

cairnswk wrote:
White Moose wrote:What can i say.. not liking the map at all.

It's very clutterd. Hard to see whats what.

Very drop dependent with the Airplane Bombards

There are only two continent bonuses you will ever go for is Kuporosnoya and Ryknok.

Well.. i was hoping for more.


What can i say...if you don't like, you don't like, but please remember the Germans bombed the shit out of the place to start with amyways...so perhaps if you've found it to be like this, then perhaps it's running true to history. :idea: :idea:


Yeah, i know. People like diffrent things.
Image
Highest Score: 3374
User avatar
Major White Moose
 
Posts: 2015
Joined: Mon Sep 24, 2007 6:33 am
Location: Sweden

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Postby Queen_Herpes on Wed Jun 30, 2010 3:16 pm

FYI...The top of the map diagram directions seems to claim that "any AA position and any Russian Airplane can bombard the luftwaffe" THis appears to be in both directions. yet, when I try to bombard any AA position from the Luftwaffe, I cannot. No AA positions show up as a target.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Postby kennys777 on Wed Jun 30, 2010 3:21 pm

Game 7231837

Please read game log...This is in regards to Queen Herpes reply. The log shows the flaws in the game concerning the AA guns and the luftwaffe. And how come there are no AA guns that can hit Russian Planes? Did the Germans not bring em with them when the crossed the border, or did they get stuck in the snow? j/k
User avatar
Sergeant kennys777
 
Posts: 976
Joined: Tue Dec 02, 2008 3:27 pm
Location: Chicago, IL

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Postby kennys777 on Wed Jun 30, 2010 3:33 pm

And the chuikov guards can attack rykof inf. without using the riverboat. The riverboat has an arrow from Rykof one way to island, yet the guards can attack the inf. on the mainland without using the river boat...This is one of MANY issues that need to be fixed. I enjoy the map, I think it would be great to play, it is epic! But I cannot invest any more time until the changes and tweaks are made!

Nice job though, well planned, just work on that coding...Do your proofreads and F7 that map!!!
User avatar
Sergeant kennys777
 
Posts: 976
Joined: Tue Dec 02, 2008 3:27 pm
Location: Chicago, IL

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Postby MrBenn on Wed Jun 30, 2010 5:16 pm

If there are many more glitches, or it takes too long to get a fix, I'll pull the map for a short while (exisiting games will continue, but it'll minimise the impact)
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Postby ubcman64 on Wed Jun 30, 2010 6:09 pm

Ukey wrote:One more clarification. Should the Chiukov Guards AA Battery be able to bombard the Luftwaffe positions? Currently, it is not possible.


I noticed this as well

love the map.....soon to be one of my favorites i think.... once the bugs are worked out
Founding Member of ++The Legion++
User avatar
Major ubcman64
 
Posts: 1410
Joined: Sat Nov 10, 2007 8:54 pm
Location: Wisconsin

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Postby Queen_Herpes on Wed Jun 30, 2010 11:25 pm

I also found that one of the AA positions couldn't be attacked by but one infantry. I also couldn't hit it from the planes. Different AA from the last one I mentioned. Sorry I forgot the name, but this map has some gaping holes in the code right now.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Postby cairnswk on Thu Jul 01, 2010 6:00 am

Ukey wrote:One more clarification. Should the Chiukov Guards AA Battery be able to bombard the Luftwaffe positions? Currently, it is not possible.

Yes, fixed next upload. :)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Postby cairnswk on Thu Jul 01, 2010 6:07 am

Rémi wrote:Another one :
2010-06-29 16:24:38 - Ukey assaulted Chuikov 62nd Inf from Chuikov Guards AA Bat and conquered it from neutral player
It shouldn't be possible, is it ?

+

Meat Combine and Barrikady West cannot attack Barrikady Woods Art


1. no it shouldn't be possible. Borders removed.

2. attack on artillery fixed.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Postby cairnswk on Thu Jul 01, 2010 6:25 am

kennys777 wrote:....And how come there are no AA guns that can hit Russian Planes? Did the Germans not bring em with them when the crossed the border, or did they get stuck in the snow? j/k

Yeh, that excuse'll do. :lol:

kennys777 wrote:And the chuikov guards can attack rykof inf. without using the riverboat. The riverboat has an arrow from Rykof one way to island, yet the guards can attack the inf. on the mainland without using the river boat...This is one of MANY issues that need to be fixed. I enjoy the map, I think it would be great to play, it is epic! But I cannot invest any more time until the changes and tweaks are made!

Nice job though, well planned, just work on that coding...Do your proofreads and F7 that map!!!


Chuikov Guards fixed :) thanks for your input.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Postby cairnswk on Thu Jul 01, 2010 6:30 am

Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Postby cairnswk on Thu Jul 01, 2010 7:39 am

cairnswk wrote:let's see how this one goes.

http://h1.ripway.com/cairnswk/_stalingrad_020710.xml


Updated !
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Postby Ukey on Thu Jul 01, 2010 9:44 am

I hope you don't mind that I'm posting piecemeal. As mentioned earlier, Luftwaffe cannot bombard R62nd 37th Division AA Battery.
User avatar
Colonel Ukey
 
Posts: 107
Joined: Mon Nov 10, 2008 6:58 am
32275

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Postby Queen_Herpes on Thu Jul 01, 2010 12:18 pm

This post comes after cairnswk xml change.

In game Game 7236812 I attempted just now to bombard from VVS 3 to r62nd 37th div AA and could not. However, I think that is correct. However, there is a bomb on that territory, so I probably shoul be able to attack all bombs, right?

BUT, when I tried to bombard from L2 to r62nd 37th div AA, I ALSO could not. Appears the Luftwaffe still has some issues reaching all the AA around the map.

Earlier today, not sure if after the cairnswk new xml post, in game Game 7233873 I attempted to bombard from the Luftwaffe to r1077AA U1 and could not. I also tried attacking from adjacent infantry units who should (according to diagram) be able to attack r1077AA U1. The only adjacent infantry that could reach r1077AAU1 was Dzerzhinsky north. It took forever to find a territory that reached that AA. The infantry inside the shared territory also could not.

Are units that share a territory supposed to be able to attack each other? Because I could not attack some of them. Sorry for a lack of reference to this one. But I could not attack some units within a shared territory from an infantry unit within the territory.

Lots of other holes to patch, not enough time to bounce back and forth to identify.
Last edited by Queen_Herpes on Thu Jul 01, 2010 12:46 pm, edited 2 times in total.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users