Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
2010-06-30 08:43:38 - cairnswk: gl all, thanks for joining
2010-06-30 08:44:25 - cairnswk: bugger, no planes, this is gonna be a hard slog.
2010-07-01 04:57:31 - Backside: so much going on in this map that it's hard to grab on for any critique u know ^^
2010-07-01 05:05:28 - Backside: i mean like enough that minor adjustments come less important.
2010-07-03 07:32:52 - Backside: well ok i'd say the same that i thought before i started playing (wud not normally say/hint players when i play, but since it's beta testing and i said that i'm gonna help with this ^^)
2010-07-03 07:35:10 - Backside: imo those snipers shud be 2 or 3 stacks since those are quite a killer positions with both bombardments and boarders.
2010-07-03 07:38:14 - Backside: in escalating game where it's hard to rly get easy bonuses, not losing a troops when taking a spoil is quite nice place to be. those combined
2010-07-03 07:38:41 - Backside: (oh pressed enter to chance row for sum reason xD)
2010-07-03 07:40:06 - Backside: so.. those combined to fact that other bombardment places can't bomb snipers makes it too strong to have only 1 neutral
2010-07-03 07:42:12 - Backside: wud have gone in sniper position myself if i didn't have 1 of 2 places in this map where i can have +1 bonus with 1 place to defend (hospital is other obv ^^)
2010-07-03 07:45:12 - Backside: as short. u shud change it 3 or at least 2 neutral. if u don't end up changing dynamics of sniper to be only attacked/bombardment (what kinda makes sense since snipers don't have time to look their backs ^^)
2010-07-03 07:48:21 - Backside: (btw remember that i'm pretty much like over 90% escalating player, 1% flat rate and rest no spoils. so i mainly judge as thinking escalating dynamics ^^)
2010-07-03 07:50:10 - Backside: also u can say if u want an explanation, shorter explanation or no :)
2010-07-03 07:57:11 - Backside: hmm... well to that other notation of snipers. i guess infranty has other troops (like bazookas example) to take armoury so i guess sniper can have back up man/mans ^^
2010-07-03 07:58:44 - Backside: and so on with anything else :)
2010-07-03 08:01:08 - Backside: oh oops yeh AA Battery has mutual bombardment with aircraft. well i can't notice everything at first time xD
2010-07-03 08:02:20 - Backside: i just felt like checking this map out this morning by "BOBing" territories and writing public notes down there ^^
2010-07-03 08:11:13 - Backside: this seems nicely thought. figured more about this map, but didn't rly figure anything else needing a fix.
2010-07-03 08:15:43 - Backside: well minor might be that it's hard to notice Gorodische Fields-QHQ connection at first with smaller map, but like i said it's very minor and might be cos i got big resolution and can easily see whole map and other stuff with larger too.
2010-07-03 08:17:00 - Backside: or because GHQ-Goro. Woods side has larger hole ^^
2010-07-03 08:18:27 - Backside: o yeh as looking that i noticed that G 71st Div seems to have connection to there, doesn't according to BOB.
2010-07-03 18:14:44 - cairnswk: Backside....would you like to put all that in the trhead please so that others can comment on it.
2010-07-03 18:15:39 - cairnswk: also i have fixed the GHQ Hartmann fences so they are clearer and there is now borders with G 71st Div U1 & U2 in next xml update. :-)
2010-07-03 18:44:14 - Backside: yeh i can. like i said i was just making notes, but since this is first beta test games i did it public here so everyone can see and form an opinion ^^
2010-07-05 21:21:03 - Backside: interesting move jim o.O ^^
2010-07-05 21:21:53 - Backside: thought that neutral 3 in R10 was gonna be our gap between ^^
2010-07-08 11:14:32 - jjmracing: i like this game
2010-07-09 05:11:04 - RedBaron0: gg cairns and up
2010-07-09 19:56:26 - cairnswk: thanks guys gg.
2010-07-10 09:54:00 - Backside: o yeh it was adjecent too ^^
2010-07-10 09:54:02 - Backside: gga
2010-07-10 09:55:04 - Backside: yeh it was quite easy finish through every guy. so no worries. at least this yime ^^
2010-07-10 09:55:49 - Backside: well quite slow to read and make sure where i'm attacking (prolly almost impossible without BOB)
2010-07-10 16:14:49 - jagzdad: gg pink
2010-07-10 17:00:24 - Backside: cheers