Conquer Club

The Eliminator [Winner: Genoke]

Tournaments completed in 2011.

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The Eliminator [Winner: Genoke]

Postby drunkmonkey on Mon Jun 28, 2010 10:37 am

Quick Summary
Win your 8-player escalating game for a chance to eliminate your opponents! Play each one in 1v1 games with your home settings to knock them out of the tournament! All the survivors get thrown back into a new escalating game, and we start over! Keep going until only the champion remains!!!

Now for the gritty details...


Players will be split up into 8-player groups for the beginning of the tournament. One winner will emerge from each group to advance to the finals. Each player begins the game with one (1) elimination point (this will be explained later). Play is split up into 2 phases:

Phase 1: Battle
All surviving players in the group will battle on the Classic map. The settings will be Automatic, Sequential, Escalating, Sunny, Chained. The winner of the Battle phase becomes The Eliminator in Phase 2.

Phase 2: Elimination
The Eliminator plays n 1v1 games on his/her home map & settings against each of the surviving challengers, where n is the number of elimination points the challenger has. For each game the challenger loses, he/she loses one elimination point. Once you have zero (0) elimination points, you are eliminated from the tournament. Each time The Eliminator eliminates a player, he/she gains one elimination point. The Eliminator has immunity in this phase, and cannot lose points nor be eliminated. After the Elimination phase, all surviving players return to the Battle Phase.

End of Round
A winner can be decided in one of two ways:

1) During the Elimination phase, The Eliminator eliminates all remaining challengers.
2) After the Elimination phase, only 2 players remain. The two remaining players will play a best-of-3 series to determine the winner (one on each home map/settings & one on Battle map/settings. Each time a player loses a series, he/she loses an elimination point. This continues until one player is eliminated.

Elimination points do not carry over to the finals. In the final round, everyone will start with one (1) elimination point.

Deadlocks
To avoid deadlocks, a 30 round cap will be put on the Battle phase. Any Battle games which last longer than 30 rounds will be declared null. At this point, all players eliminated in the previous Elimination phase will be "resurrected" with one (1) elimination point and a new Battle game will be created.

When you sign up, please list your home map & settings for the 1v1 elimination games. All games will be Automatic & Sequential, but you map choose spoils, fog, & reinforcements. Premium only, due to the number of games in the Elimination Phase.

UPDATE: Round 1 will consist of eight 7-player games. The final round will have 8 players.
Last edited by drunkmonkey on Sat Mar 05, 2011 4:52 pm, edited 32 times in total.
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Re: The Eliminator [0/64]

Postby drunkmonkey on Mon Jun 28, 2010 10:38 am

show: Players
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Re: The Eliminator [0/64]

Postby drunkmonkey on Mon Jun 28, 2010 10:38 am

Final Round (Playoff)
paws1610 (0) - eliminated by Genoke - Round 1
vragus (0) - eliminated by Genoke - Round 2
dcc1220 (1)
denthefrog (0) - eliminated by Genoke - Round 2
uckuki (0) - eliminated by Genoke - Round 1
Jimmy V (0) - eliminated by Genoke - Round 1
Streaker (0) - eliminated by Genoke - Round 1
Genoke (3)

(Elimination Points in green parentheses)

show: First Round
Last edited by drunkmonkey on Mon Feb 28, 2011 10:05 am, edited 55 times in total.
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Re: The Eliminator [0/64]

Postby drunkmonkey on Mon Jun 28, 2010 10:42 am

Monsters
no spoils
foggy
unlimited
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Re: The Eliminator [1/64]

Postby Jimmy V on Mon Jun 28, 2010 8:32 pm

Treasure of Galapagos
Escalating
Foggy
Chained
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Re: The Eliminator [1/64]

Postby drunkmonkey on Mon Jun 28, 2010 10:23 pm

Jimmy V wrote:Treasure of Galapagos
Escalating
Foggy
Chained


You're in.

I also added a quick summary to the first post. Hopefully this helps clear things up. The premise really is simple, there are just a lot of details I feel the need to cover.
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Re: The Eliminator [2/64]

Postby Streaker on Tue Jun 29, 2010 5:23 am

Very interesting format, I like it.

Definitly in

Feudal War, Flat Rate, Fog, Chained
First Tournament Victory: Game 6518858

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Re: The Eliminator [2/64]

Postby sonicsteve on Tue Jun 29, 2010 5:41 am

I'm IN please.

British Isles, No spoils, adjacent, sunshine.

Cheers.
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Re: The Eliminator [2/64]

Postby DBandit70 on Tue Jun 29, 2010 5:46 am

In please

AOR - 3

foggy
auto
seq
chained
flat
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Re: The Eliminator [2/64]

Postby jrh_cardinal on Tue Jun 29, 2010 5:48 am

good idea

American Civil War
no spoils
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Re: The Eliminator [6/64]

Postby drunkmonkey on Tue Jun 29, 2010 7:58 am

updated to this point
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Re: The Eliminator [6/64]

Postby Jobiwan on Tue Jun 29, 2010 11:47 am

in plz

Jamaica no spoils, unlimited forts, Foggy
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Re: The Eliminator [6/64]

Postby Easy n Dirty on Tue Jun 29, 2010 11:54 am

Nice setup, count me in pls - Middle East, no spoils, chained, sunny.

Thanks.
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Re: The Eliminator [8/64]

Postby benga on Tue Jun 29, 2010 5:07 pm

in
indochina,nuke,chained,sunny,auto,seq
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Re: The Eliminator [8/64]

Postby agressivo on Tue Jun 29, 2010 5:39 pm

wooa!! In plz :mrgreen:

Arms Race
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Re: The Eliminator [8/64]

Postby benga on Tue Jun 29, 2010 5:52 pm

benga wrote:in
indochina,nuke,chained,sunny,auto,seq



sorry forgot
here is it now
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Re: The Eliminator [10/64]

Postby drunkmonkey on Tue Jun 29, 2010 6:00 pm

updated to here
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Re: The Eliminator [10/64]

Postby ScaryTeded on Tue Jun 29, 2010 10:08 pm

In M8
Battle For Iraq!
Standard
Automatic
Sequential
no spoils
Adjacent
Foggy
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Re: The Eliminator [10/64]

Postby HighlanderAttack on Wed Jun 30, 2010 12:13 am

in

arms race
seq
auto
no spoils
unlimited forts
sunny
We are what we repeatedly do. Excellence, therefore, is not an act but a habit.
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Re: The Eliminator [12/64]

Postby bigm1234 on Wed Jun 30, 2010 1:42 pm

in
arms race
no spoils, seq, unlim, fog, auto
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Re: The Eliminator [12/64]

Postby I_AM_BOGEY on Wed Jun 30, 2010 4:09 pm

bogey in please

usa west no spoils chained no fog auto :mrgreen:
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Re: The Eliminator [14/64]

Postby drunkmonkey on Wed Jun 30, 2010 8:36 pm

updated
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Re: The Eliminator [14/64]

Postby Eddy_26 on Wed Jun 30, 2010 10:50 pm

Cool idea, I'm in.

Austerlitz: Foggy, Chained, NS
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Re: The Eliminator [14/64]

Postby NCachulo on Thu Jul 01, 2010 5:12 am

In

classic: escalating, sunny, chained, sequential, automatic
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Re: The Eliminator [16/64]

Postby denthefrog on Thu Jul 01, 2010 10:37 am

in pls
waterloo, no spoils,adj, foggy
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