Congratulations to pander88uk - winner of the Final in Rome
Details:
Can you emulate the late great Bob Paisley's triumph of conquering Europe? Or, can you stop the Red Army ruling Europe?
This 1 v 1 knock-out (bracket) tournament is the third of (at least) 5 tournaments based on the European exploits of Liverpool FC, and part of DJ Teflon's football tournament franchise.
8 places are reserved for Liverpool fans, the other 8 places are therefore anti-scousers.
Each round will be based on the actual ties that took place. Each two-legged tie involves 4 to 7 games. The final involves 2 to 5 games.
Freemiums must be ready to join 2 games at all times, or be removed from the competition by UEFA.
Special Rules:
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- Kick-Offs
All games (except penalties) will have freestyle settings. The home team will be sent the second invite so that they can start and gain home advantage (except the second-half of extra-time).
In the final, Liverpool will kick-off the first half and Borussia will kick-off the second half.
Possession
Although freestyle settings are used, players should play sequentially. The player designated to go second (red) must wait for green to complete his turn unless 12 hours have elapsed. If the player designated to go second starts his turn before his opponent has finished (within the first 12 hrs of the round), it will result in a red card for serious foul play, with a penalty and goal scored by the opposing team. Messing about with accepting an invite then dropping, or inviting someone (this is the TO's job) will be treated similarly, as will joining the game as green and not starting within 30 minutes. If a player misses his turn he will also be red carded and must wait 12 hours in the next round to take his turn (or be red carded again). If more than 4 players are sent-off then the match will be abondoned as a 7-0 walkover result against the team in question.
If green doesn't take his turn within 12 hours then it is a legitimate tackle for red to regain possession and take his go. If red finishes his turn before green then he has gained possession and is going first in the the next round. Green must then wait 12 hours or until red has finished his turn (green would commit a red card offence if he fails to do so). If green misses his turn (for which he is red carded), he must also wait 12 hours in the next round to take his turn. If red subsequently doesn't take his turn within 12 hours then it is similarly a legitimate tackle for green to regain possession and take his go, and so on ...
To stay within UEFA rules:
(1) Accept invites.
(2) Dont drop a game after accepting the invite.
(2.5) Don't invite someone to join you in a game (!).
(3) Remember, in the first round, green should go first, so, if you are green then play whenever you are ready.
(4) Be careful about going first, usually green should go first. So, if you are red do not play until either: green has finished his turn, or, 12 hours of the turn have elapsed. The only exception is when red has made a legitimate tackle to gain possession (see above).
(5) Don't miss a turn.
(6) Report any rule violations by your opponent to UEFA officials.
Question: If green misses a turn, or as he takes more than 12 hours, would red end up going first?
Answer: Red would end up going first in the round in question (and green would get a red card if he misses). In the following round, red would be set to go first (if green didn't miss) and can do so legitimately. Green must now wait for 12 hours before taking his turn (or for red to finish his turn). Failure to do so, will result in a red card for serious foul play (and the inevitable converted penalty).
*Double Chained Reinforcements
Although unlimited reinforcement settings are used (in the first half of matches), players should only make two tactical reinforcement manouvres each turn. Should a team fail to follow this rule, their players will be suspected as being excessively fit and found guilty of banned substance use in the after-match drug test, resulting in the match being declared a 3-0 win to the opposing team.
2 infringements of this rule will result in ejection from the tournament.
Away goals
The away goals rule, as per UEFA tournaments will apply.
Suspensions
A red card results in a suspension for the next match.
If One Player is Suspended:
Home advantage (if applicable) is lost - therefore kick-offs will be random (i.e. sequential settings).
The team with the suspended player will be have their squad resources stretched and be reluctant to make substitutions until very late in the game (therefore cards can only be exchanged when a full set of 5 cards is held - this doesn't apply to penalty shoot-outs).
If more than one player is suspended:
The same conditions as above apply, and in addition:
Due to squad resources being stretched, less fit players are forced to be used (resulting in single chained reinforcements in the first half and adjacent reinforcements in the second half).
UEFA will be keeping a close eye on proceedings and ensuring suspended players do not play. Should a team fail to follow suspension rules, the use of ineligible players will result in the match being declared a 3-0 win to the opposing team.
Signing-Up
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- To sign-up you must state: (a) Whether you will represent Liverpool or the Rest of Europe; (b) That you have read, understood and will abide by the special rules.
Results:
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- Will appear in the next post.
Details:
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- Second Round
Trabzonspor (Turkey) v Liverpool
First leg away – WWI Ottoman Empire map.
First half
Very tactical with both teams trying to sus-out each other's tactics - therefore fog of war.
Players have plenty of energy therefore double-chained reinforcements.*
Defences are tight and well organised therefore no spoils.
Win the game before round 6 and you score 3 goals.
Win the game before round 8 and you score 2 goals.
Win the game before round 10 and you score 1 goal.
If the game goes into round 10 or beyond, then no goals are scored.
Second half
Both teams have a better idea of each others' tactics - therefore no fog of war.
Players have a little less energy therefore chained reinforcements.
Defences are not so tight - the game is more stretched - therefore escalating spoils.
Win the game before round 6 and you score 3 goals.
Win the game before round 8 and you score 2 goals.
Win the game before round 10 and you score 1 goal.
If the game goes into round 10 or beyond, then no goals are scored.
Second leg at home – British Isles Map.
All settings for the first half and second half remain the same.
Extra-time (still on the British Isles map)
If scores are equal then two halves of extra time are played:
Both teams have a clear idea of each others' tactics - therefore no fog of war.
Players are tired therefore adjacent reinforcements.
Defences are very tight, scared to concede - therefore no spoils.
Win the game before round 6 and you score 2 goals.
Win the game before round 8 and you score 1 goal.
If the game goes into round 8 or beyond, then no goals are scored.
Penalties(still on the British Isles map)
If the scores are still equal then penalties take place:
Goalkeepers have no idea where the penalty taker will place his shot - therefore fog of war.
Players are very tired therefore adjacent reinforcements.
Chance plays a big part - therefore flat rate spoils.
Penalties continue on and on until there is a winner.
Quarter-Finals
Saint-Étienne v Liverpool
Settings for all games as above
First leg away - France map
Second leg at home (incl. Extra-time and Penalties if needed) - on British Isles map
Semi-Finals
Zürich (Switzerland) v Liverpool
Settings for all games as above
First leg away - Europe map
Second leg at home (incl. Extra-time and Penalties if needed) - on British Isles map
Final
Liverpool v Borussia Mönchengladbach (Germany)
At Stadio Olympico, Rome – Italy map (no home and away leg - therefore 2-4 games).
Settings for first half, second half, extra time and penalties as above.- N.B. The Tournament Organiser reserves the right to adjust the number of rounds required to score different numbers of goals (to gain realistic scorelines). This would only occur in-between rounds however.
Tournament Diagram
Reserves
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- All reserves will be sent a PM when an opening occurs. The first reserve to respond will gain a place.
For the first round, reserves will be drawn from the reserve list.
After the first round, players knocked-out will be used.
Joining Matches
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- Players will be informed when they have a match and will have 24 hours to join. If they fail to do so then they will be ejected from the tournament and a reserve will replace them.
Winning Matches
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- At the end of the each leg, or extra time, winners are expected to PM the Tournament Organiser.
Seedings / The Draw
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- Players will be categorised into groups of Liverpool and Rest-of-Eurpope then drawn at random against an opponent from the other category (by random.org In the quarter-finals and beyond, if the groups are of inequal size then players will be randomly selected to join the other category (by random.org) until numbers are equal.
Some of the other Tournaments by DJ Teflon
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- Click on the links for details (tournaments currently taking sign-ups are on the left of each section, on-going tournaments in the middle and completed tournaments on the right):
Speed Tournaments:
Friday Tournaments:
One-Day Saturday Tournaments:
'Evolving Storyline' Terminator Tournaments:
Russian Spy Assassin Tournaments:
Nationality-Based Tournaments:
Short Terminator Tournaments:
Liverpool FC European Campaigns:
Medal Heads Tournaments
St.Patrick's Day Map Tournaments: