Lunar War [GP, G, X] files on p.1
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Re: Lunar War <v24> p1, 29 [GP] - new gfx - who wants to do
I might be able to do the XML eventually, but I am a little busy for a few days, so if you don't get someone else, I can take a crack at it.
- natty dread
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Re: Lunar War <v24> p1, 29 [GP] - new gfx - who wants to do
Man, I've spent hours tweaking the various bevel- & texture-layers and I'm still not quite satisfied with them...
Anywho, here's alternate icons for the landing sites (legend still has the old ones). Which are better?
Anywho, here's alternate icons for the landing sites (legend still has the old ones). Which are better?

- Evil DIMwit
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Re: Lunar War <v24> p1, 29 [GP] - new gfx - who wants to do
I think the round landing sites looked more like landing sites, by virtue of being round.
- natty dread
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Re: Lunar War <v24> p1, 29 [GP] - new gfx - who wants to do
What if I would give them similar walls as the mines, ones that open up to bordering territories?

- Evil DIMwit
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- natty dread
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Re: Lunar War <v24> p1, 29 [GP] - new gfx - who wants to do
shot:Evil DIMwit wrote:I guess it's worth a shot.

Re: Lunar War <v24> p1, 29 [GP] - new gfx - who wants to do
I like it! I like it!! 
- natty dread
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Re: Lunar War <v24> p1, 29 [GP] - new gfx - who wants to do
Great. Can you start now? I'll send you a pm with some specifics...Gilligan wrote:I will do the XML if you'll have me

- natty dread
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- Evil DIMwit
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Re: Lunar War <v24> p1, 29 [GP] - new gfx
The landing spots look better. I'd have the CN1 spot open in the bottom right corner instead of the side -- this way looks a little skewed -- but with the army numbers there, who'll notice, really?
- natty dread
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Re: Lunar War <v24> p1, 29 [GP] - new gfx
mm Hmm. I just think it's more noticeable in the side, particularly when the text is below...Evil DIMwit wrote:The landing spots look better. I'd have the CN1 spot open in the bottom right corner instead of the side -- this way looks a little skewed -- but with the army numbers there, who'll notice, really?
...damn, I just noticed Purbach has somehow changed into Gassendi... why didn't anyone notice? Just when I thought this update was perfect...
Got to fix that asap.
Also, not sure about the small version text. That font looks great at 11px but when you go down to 9px it becomes a little... messy. Is the small version text readable or do I need to make it larger or something? I can read it but then again I already know what the text says...

- natty dread
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Re: Lunar War <v25> p1, 29 [GP] - new gfx
Is it all of it or just some? I can try increasing the text size to 10px - I think it can fit in most places.Gilligan wrote:The small is a bit difficult to read.

- natty dread
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Re: Lunar War <v25> p1, 29 [GP] - new gfx
Ok changed Gassendi back to Purbach as it should be. The rest of the changes are on the small version only: I made all the territory labels except for landing sites 1 pixel larger. This makes them more legible, but unfortunately it also brings more clutter to the map... Now I'm not sure if I should just find another font for the small version...?
25b, large 25b, small

25b, large 25b, small


Re: Lunar War <v25> p1, 30 [GP] - new gfx
Are the numbers going to fit on the small map? The craters and icons that serve as troop circles seem a little small now.
By the way, I like your new avatar. Is that the Swedish Chef's Finnish cousin? (bork, bork, bork).
By the way, I like your new avatar. Is that the Swedish Chef's Finnish cousin? (bork, bork, bork).
- natty dread
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Re: Lunar War <v25> p1, 30 [GP] - new gfx
Yes they are. Gilligan should be posting the test results soon.ender516 wrote:Are the numbers going to fit on the small map? The craters and icons that serve as troop circles seem a little small now.
By the way, I like your new avatar. Is that the Swedish Chef's Finnish cousin? (bork, bork, bork).
And no, that's The Cook! Don't you read comics?

Re: Lunar War <v25> p1, 30 [GP] - new gfx
Oh, of course I recognize the Cook! I was just wondering if he and the Chef were related...
- natty dread
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Re: Lunar War <v25> p1, 30 [GP] - new gfx
I don't think so...ender516 wrote:Oh, of course I recognize the Cook! I was just wondering if he and the Chef were related...

- natty dread
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Re: Lunar War <v25> p1, 30 [GP] - new gfx
Ok I figured out a neat trick to make the text clearer on the small version, which enabled me to make it smaller again, reducing clutter - which is good.
In addition to that I also figured out what was making the edges of the territories blurry, fixed that.
So here's hugely improved version 26.
large: small:
edit. damn, forgot triesnecker again...
In addition to that I also figured out what was making the edges of the territories blurry, fixed that.
So here's hugely improved version 26.
large: small:

edit. damn, forgot triesnecker again...

- natty dread
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Re: Lunar War <v26> p1, 30 [GP] - new gfx
A couple more fixes... tweaking of the various textures and bevels, and some text tweaks on the small img.



Re: Lunar War <v26> p1, 30 [GP] - new gfx
Nat - this map looks awesome. well done.
Only thing I could ask would be to clear up the "Mission Objectives" box a bit. It took me a minute to match up bonus amounts to the correct text description. Maybe move the actual bonus number closer to the left to be beisde the bonus text description? No biggie really - Looks fun to play also.
Only thing I could ask would be to clear up the "Mission Objectives" box a bit. It took me a minute to match up bonus amounts to the correct text description. Maybe move the actual bonus number closer to the left to be beisde the bonus text description? No biggie really - Looks fun to play also.

- natty dread
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Re: Lunar War <v26> p1, 30 [GP] - new gfx
Thanks beals. Is this problem on both versions? The small version is a bit short on space, so I'm not sure how to fix it there... How about dots connecting the bonus description to the number, like this:RjBeals wrote:Nat - this map looks awesome. well done.
Only thing I could ask would be to clear up the "Mission Objectives" box a bit. It took me a minute to match up bonus amounts to the correct text description. Maybe move the actual bonus number closer to the left to be beisde the bonus text description? No biggie really - Looks fun to play also.
Both landing sites of
the same country........+2
Each Helium-3 mine.....+2
Would that help?

Re: Lunar War <v26> p1, 30 [GP] - new gfx
Looks AWESOME Natty, I only find the text slightly hard to read in the smaller img, but thats no big deal.
- natty dread
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Re: Lunar War <v26> p1, 30 [GP] - new gfx
I'll do my best to improve the text readability on the small. However this is a large map (75 territories), so some space constraints do exist... There's only so much you can cram into 630x600 pixels. So like I said I'll do my best to improve it, but it may be that people with poorer vision will just have to play on the large version...skello496 wrote:Looks AWESOME Natty, I only find the text slightly hard to read in the smaller img, but thats no big deal.










