Moderator: Tournament Directors
brian fletcher wrote:Lindax. Excellently run tournament. You've now set such a high benchmark for multi-team tournaments, that there are going to be many more who want to be in the next one. I predict 25 teams minimum which could well mean 2 divisions. I know we in FOED are hoping to enter 3 teams next time.
Dako wrote:A or C.
CoF option is also good.
Chariot of Fire wrote:I've had a rethink about my earlier suggestion. One thing's for sure, this is a very popular tourney and will attract quite a few teams. Operating a 'one league' system from the start would necessitate an incredible number of games (say for instance there are 30 teams. That would require 870 team vs team encounters - more than double the 342 that were played in TLO II - which surely isn't feasible). The one thing I'd change about my earlier suggestion is that the results do carry forward, excluding the results against those teams that have been eliminated. This way we wouldn't have to repeat the same fixture.
So, for example, 30 teams join. They are put into 5 pools of 6 teams and each pool play amongst themselves. After those games have completed we'll have a clear picture, e.g.
Pool A
1. Team A 5-0 105-0
2. Team B 4-1 84-21
3. Team C 3-2 63-42
4. Team D 2-3 42-63
5. Team E 1-4 21-84
6. Team F 0-5 0-105
In this case Teams E & F would be eliminated from the competition (this would help greatly, as a total of 10 teams would go out this way leaving a league comprising 20 teams). The Top four teams in each pool go into a single league, along with the results of their games against the other three teams who were promoted with them. This saves that fixture having to be replayed. The results against the two teams that were eliminated are not carried forward into the league (this makes it fairer in case one pool had a particularly weak team who everyone thrashed).
Anyway...this is my tuppence worth. It seems the best way to accommodate a large number of entrants, but it also allows the tourney to discard the weak teams who were never really going to stand much chance. The other advantage of this system is its flexibility (e.g. if we have 28 teams we could do four pools of seven teams and discard eight after the preliminaries, etc etc).
I also suggest that a team could comprise seven players (this might help reduce the number of teams that wish to participate so would benefit the tourney in that respect) and that each team vs team fixture (worth 21 pts) must feature those seven players who each contest 3pts, i.e. it's perfectly balanced and is ultimately a 'team' game rather than the same four players taking-up all the spots. Just a thought
Pedronicus wrote:Lindax, if I were in your shoes, I'd be looking for what ever helped spread the load.
Best way I can see is that you need an assistant. I'd be happy to help you out next time. I could make all the games, you could do the rest. I know it's not much of a help, but I'd be willing to help spread the workload a bit.
would that help? or would too many cooks spoil the broth?
Users browsing this forum: No registered users