Moderator: Cartographers
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
a.sub wrote:i made all the edits including spelling
if we can all agree ill update the pic on the first post
Hopscotcher wrote:I still like at least 4 stashes
Gillipig wrote:May I suggest holding 4 stashes along with the get away car in order to win...
Hopscotcher wrote:I still like Stashes at 2.
That way you can't steam roll them, especially in the vault.
iancanton wrote:a.sub wrote:natty_dread wrote:why is that one alarm named "Major Major Major Major"? seems a bit repeatative to me...
catch 22?
please change the name to avoid copyright issues. inspector inspector inspector (or something similar) doesn't seem to have the same ring to it though.
natty_dread wrote:Would copyright infringment be avoided if it was called just "Major Major"?
a.sub wrote:spell sheriff and getaway properly
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
iancanton wrote:incidentally, why is avi a private? shouldn't he be a detective or something? it's not a military bank.
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
natty_dread wrote:I agree, this should be stamped already. There's nothing but nitpicks left, if there are any strategic flaws the beta period will see to them.
Hopscotcher wrote:natty_dread wrote:I agree, this should be stamped already. There's nothing but nitpicks left, if there are any strategic flaws the beta period will see to them.
STAMP!!!!!!!!!!!!!!
STAMP!!!!!!!!!!!!!
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
iancanton wrote:we'll stamp it for gameplay after lzrman tells us which version we're meant to be stamping. in the meantime, since the graphics workshop is the correct place for this map now, onward it goes!
ian.
a.sub wrote:the goal shouldnt be too hard to get, so maybe another vote is needed? what will be
A) enough to prevent an easy win
B) easy enough to prevent it from being impossible
C) made so that no position has a major advantage.
i personally say 3 so they can either go for the vault or the ones out of the vault, since trying a bit of both would be stupid
any other opinions?
iancanton wrote:Hopscotcher wrote:I still like at least 4 stashesGillipig wrote:May I suggest holding 4 stashes along with the get away car in order to win...Hopscotcher wrote:I still like Stashes at 2.
That way you can't steam roll them, especially in the vault.
i also prefer 4 stashes plus getaway car to win because the vault alone has 3 stashes, all with a single neutral. to secure an objective win, a requirement for 4 stashes forces a player to break the vault as well as hold any stash elsewhere. it's also easier to code because there are fewer combinations - a minor point.
3 stashes plus getaway car is probably still playable, giving a much easier objective win.
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