Nuclear RISK!
Moderator: Community Team
Nuclear RISK!
ok so in this version you can cash cards for NUKES!
5 cards for a NUKE <- A nuke can be launched at any territory on the map and will destroy all armies (including own) within 4-6 territory radius (effectiveness of the nuke is random) ; if there are more than 4 adjoining territories the ones which will be wasted are random as well (only guarantee is the territory the nuke is being launched at). When a nuke hits a territory all armies are decimated and replaced by 1 neutral army. lol.
Nuke can be launched at own territory, and from anywhere to anywhere.
3 cards for an ICBM <- an ICBM will nail 1 territory and replace it with a neutral army.
2 cards for a Patriot Missile <- A patriot can only travel up 10 territories away from a given owned territory (in any direction), will nail 1 territory and replace it with a neutral army but only has a 75% success rate.
More variations...
if all 5 cards are same colour < you get 2 nukes!
all 3 cards same colour < 2 ICBMs
2 cards same colour < 2 patriots.
We can play this along with armies or without. i.e. cards can be used to cash for armies also - will make it very interesting :p or keep it only to missiles so the armies will be very few... mostly neutrals haha.
You can eliminate somone by nuking them but you dont get their cards... lol.
just an idea!
5 cards for a NUKE <- A nuke can be launched at any territory on the map and will destroy all armies (including own) within 4-6 territory radius (effectiveness of the nuke is random) ; if there are more than 4 adjoining territories the ones which will be wasted are random as well (only guarantee is the territory the nuke is being launched at). When a nuke hits a territory all armies are decimated and replaced by 1 neutral army. lol.
Nuke can be launched at own territory, and from anywhere to anywhere.
3 cards for an ICBM <- an ICBM will nail 1 territory and replace it with a neutral army.
2 cards for a Patriot Missile <- A patriot can only travel up 10 territories away from a given owned territory (in any direction), will nail 1 territory and replace it with a neutral army but only has a 75% success rate.
More variations...
if all 5 cards are same colour < you get 2 nukes!
all 3 cards same colour < 2 ICBMs
2 cards same colour < 2 patriots.
We can play this along with armies or without. i.e. cards can be used to cash for armies also - will make it very interesting :p or keep it only to missiles so the armies will be very few... mostly neutrals haha.
You can eliminate somone by nuking them but you dont get their cards... lol.
just an idea!
People teach their dogs to sit, it's a trick. I've been sitting my whole life, and a dog has never looked at me as though he thought I was tricky.
- Puff
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Re: Nuclear RISK!
It sounds odd but I'd try it once for the heck of itvic wrote:ok so in this version you can cash cards for NUKES!
5 cards for a NUKE <- A nuke can be launched at any territory on the map and will destroy all armies (including own) within 4-6 territory radius (effectiveness of the nuke is random) ; if there are more than 4 adjoining territories the ones which will be wasted are random as well (only guarantee is the territory the nuke is being launched at). When a nuke hits a territory all armies are decimated and replaced by 1 neutral army. lol.
Nuke can be launched at own territory, and from anywhere to anywhere.
3 cards for an ICBM <- an ICBM will nail 1 territory and replace it with a neutral army.
2 cards for a Patriot Missile <- A patriot can only travel up 10 territories away from a given owned territory (in any direction), will nail 1 territory and replace it with a neutral army but only has a 75% success rate.
More variations...
if all 5 cards are same colour < you get 2 nukes!
all 3 cards same colour < 2 ICBMs
2 cards same colour < 2 patriots.
We can play this along with armies or without. i.e. cards can be used to cash for armies also - will make it very interesting :p or keep it only to missiles so the armies will be very few... mostly neutrals haha.
You can eliminate somone by nuking them but you dont get their cards... lol.
just an idea!
XenHu wrote: JESUS CHRIST! ARE YOU OUT OF YOUR FUCKING MIND?!![]()
*ahem*
That is all.
nukes
yeah good idea or a couple wild card nukes, a game with a few of me sounds fun lol
RL_Orange: Nuke? you bastard, hung me agian, g
rrrrrrrrrrrrrrr
maniacmath17: wtg nuke, that was probably the luckiest rolling ive seen in my life
maniacmath17: with 16 troops u killed an army of 4, 16 and 1
rrrrrrrrrrrrrrr
maniacmath17: wtg nuke, that was probably the luckiest rolling ive seen in my life
maniacmath17: with 16 troops u killed an army of 4, 16 and 1
- spinwizard
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What a strange idea... People usually complain already about the random aspect of the cards (however, most people use cards to put the games to move)... Now with something like this? this makes the game so out of control for each player, that can ruin a perfect strategy easily, I think. I dont know if I would like the pressure of people having nukes to cause extreme havoc on my territories...
2-3 cards same colour and you receive 2?? Ok, 5 same colour is difficult. but 2-3 is not. Maybe, the other hand: you can exchange only if they are same colour.
The missile can trip 10 territories??? Man, I think you dont know the exact range of this. In classic, for example, a missile can go from Central America (or anywhere in SA) to Australia.
2-3 cards same colour and you receive 2?? Ok, 5 same colour is difficult. but 2-3 is not. Maybe, the other hand: you can exchange only if they are same colour.
The missile can trip 10 territories??? Man, I think you dont know the exact range of this. In classic, for example, a missile can go from Central America (or anywhere in SA) to Australia.

- happy2seeyou
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well so can the other guy as long as he is well spread... it is mutually assured self destruction.corner G wrote:with one nuke,you can basicly destroy a whole contenent, just wait 5 turns in the beginning and be ably to put someone out of the game? I don't like the idea.
It will be hilarious; trying to strategize knowing that your armies can be decimated at any point.
what I love is the risk factor involved here - I am kinda bored with the same old escalating strategies of blocking etc, and most newbs don't even block, if you play with the vets, a perfect game will pretty much come down to luck of the cards.
Imagine escalating cards with nukes. people won't stack up and that is the whole point.
I can see the higher ranked players never playing this as it will upset their careful strategizing... (sorry eddy), but I just play for fun and would love to have a game of mayhem.
People teach their dogs to sit, it's a trick. I've been sitting my whole life, and a dog has never looked at me as though he thought I was tricky.
- max is gr8
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- DiM
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been there done that. i held aussie wirth no borders, i held asia with only 3 territories (the rest were irradiated)
but the bestpart is in assassin games where you sometimes have to pass through 2-3 irradiated territories to get to your target
but the bestpart is in assassin games where you sometimes have to pass through 2-3 irradiated territories to get to your target
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- Anarkistsdream
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I agree here...LewisJB3 wrote:All you need to do is make it a card option, instead of flat rate or escilating you can do "Bomb" or something like that, and then you could use the Nukes and others. I think it'd be cool if it didn't nock them out of the country, but just took there armies down to one.
virus90 wrote: I think Anarkist is a valuable asset to any game.
WOW.... you really agree with me for once? lolAnarkistsdream wrote:I agree here...LewisJB3 wrote:All you need to do is make it a card option, instead of flat rate or escilating you can do "Bomb" or something like that, and then you could use the Nukes and others. I think it'd be cool if it didn't nock them out of the country, but just took there armies down to one.
yeah we can amend the original to leave one army on the territories adjoining to those that the nuke hits... the original becomes neutral tho.
so this way if i hold a continent, a nuke will ensure that i dont get a bonus by making atleast 1 terr. neutral
so this way if i hold a continent, a nuke will ensure that i dont get a bonus by making atleast 1 terr. neutral
People teach their dogs to sit, it's a trick. I've been sitting my whole life, and a dog has never looked at me as though he thought I was tricky.
Re: Nuclear RISK!
grand strategy (http://denizengames.com) has this. they use command cards and one of them is nuke a country, kills all of the armies but 1.vic wrote:ok so in this version you can cash cards for NUKES!
just an idea!
we need to get lack to play some games there and then use their ideas.
try it here:
http://denizengames.com
