Moderator: Cartographers
MrBenn wrote:There have been several suggestions/attempts at making a map based on the moon; and the idea has a lot of potential.
At the moment, the map feels like a bit of a mish-mash of ideas; and there have been several valid gameplay comments/questions that have been overlooked in the rush to update your graphic. What I really want to get a feel for, is the direction that you want to take the map in; the early drafts felt like very much like the Arms Race Map, although you appear to be meandering towards more conquest gameplay.
There is definite potential for this map concept - although what you need to focus on is how to make the map more user friendly.
You mention racing to the moon and fighting for lunar resources in your design brief - it is fairly well documented that there are minimal resources on the moon in the first place, and the image in your first post mentions bonuses for landing sites etc; all-in-all the map feels very confusing, and needs to become a bit clearer.
The Moon's surface contains helium-3 at concentrations on the order of 0.01 ppm.[37][38] A number of people, starting with Gerald Kulcinski in 1986,[39] have proposed to explore the moon, mine lunar regolith and use the helium-3 for fusion. Because of the low concentrations of helium-3, any mining equipment would need to process extremely large amounts of regolith (over 100 million tons of regolith to obtain one ton of helium 3),[40] and some proposals have suggested that helium-3 extraction be piggybacked onto a larger mining and development operation.
For now, I would be less concerned with updating your image and trying new things out, and would urge you to focus on making the concept mesh with the gameplay elements. It's a good idea, but for now I think it needs a little more work.
ender516 wrote:I was just looking at the nomenclature and because my Latin is VERY rusty, I looked up Mare Spumansis and discovered there is no such place. The accepted name is Mare Spumans.
sctjkc01 wrote:Wondering about the connection between Rockets and Landing Sites...
Is it one-way (rocket to landing site) or two-way?
natty_dread wrote:sctjkc01 wrote:Wondering about the connection between Rockets and Landing Sites...
Is it one-way (rocket to landing site) or two-way?
Current gameplay plan has them attack both ways. Sites attack rockets & rockes attack sites. That's why it says "Rockets connect to landing sites" instead of "Rockets can assault landing sites".
Right now, we're just waiting for a re-evaluation of the design brief... I think we have addressed all the issues that kept this from moving ahead the last time, but it'd be nice to have a mod's opinion on that.
natty_dread wrote:...
I'm thinking about making the rockets into shuttles. It would make more sense, since rockets are becoming old technology, and 50-100 years in the future we probably won't be using rockets to launch shuttles, we'll have shuttles that can take off into space independently.
natty_dread wrote:...
How about making the rockets/shuttles one-way attack their landing sites, and adding 1 or 2 territories that are killer neutrals and attack all the shuttles. I'm thinking of north and south poles as territories... Maybe we could put missile bases on them to explain how they kill shuttles.
As this would make the shuttles harder to take we'd change the He3 mine bonus to not include the shuttles/rockets.
...
Rockets are currently the only technology that can make it to the moon.
MarshalNey wrote:natty_dread wrote:...
I'm thinking about making the rockets into shuttles. It would make more sense, since rockets are becoming old technology, and 50-100 years in the future we probably won't be using rockets to launch shuttles, we'll have shuttles that can take off into space independently.
You might be surprised to know this (most are), but the space shuttle is in no way a Lunar-capable vehicle. In fact, as space exploration goes, it was a huge step backward (yes, I said backward). Its major benefit was re-usability. In other words, it was something showy that NASA could send up and save money.
The space shuttle never actually leaves Earth's outer atmosphere (where the air is very, very, very thin). It has neither the fuel capacity nor the long-term payload to make a moon trip. Things like the "X-prize" competition featured "shuttles" that had an even more limited capability.
Rockets (not to be confused with the smaller booster rockets for a shuttle) are currently the only technology that can make it to the moon. They might be "old" but no further research has realistically been done to make anything better (as far as I know). Unfortunately, no nation currently has the capability to get to the moon since all of those projects have been dismantled some time ago. To get to the moon, it would normally take about 2 or 3 years just to develop the heavy industry to construct a real moon rocket!
NASA puts out a lot of "cool" musings about stuff like particle drives and such, but NASA is, sadly, an over-calcified bureauacracy that no longer takes real risks. Given these trends, I think very little progress will be made in the arena of space exploration (sorry to be such a curmudgeon to sci-fi enthusiasts).
Of course, this map is all about imagination and "what ifs?". However, don't feel that you need to make the rockets into shuttles in order to be "realistic". In fact, when I saw the rockets they made sense to me. Shuttles are the more fantastic option, barring a real space station with permanent docking capability or something equally implausible given the current political nature of NASA.natty_dread wrote:...
How about making the rockets/shuttles one-way attack their landing sites, and adding 1 or 2 territories that are killer neutrals and attack all the shuttles. I'm thinking of north and south poles as territories... Maybe we could put missile bases on them to explain how they kill shuttles.
As this would make the shuttles harder to take we'd change the He3 mine bonus to not include the shuttles/rockets.
...
sounds good to me. Missile bases, barracks with boarding shuttles... a really big harpoon gun maybe
Industrial Helix wrote:As for this map... I love the idea. But I'm going to be upfront... I can't read it to make sense of the gameplay. These dots with names mean next to nothing other than you occupy it. For example, what is Plinus? Is it a trench, a mountain, a region? The graphics aren't illustrating what all these names mean and I have a hard time making sense of the gameplay and the map.
MarshalNey wrote:I realized that one thing that I did think when I originally read the legend was that I wasn't sure what the "connector tubes" were. I figured it out of course, but I think a small graphic by the reference might help if you could squeeze it in.
Really, that's a little thing. This map feels like it should at least be in the gameplay forum... it's really striking visually and the concept seems to have solidified (8 starting nations in a Gold Rush for Lunar resources, sort of like Treasures of Gallapigos on steriods).
I understand the gameplay after studying it for a bit, but I know people who might have trouble or wouldn't want to take the time. That's no different than a lot of quenched maps, though. Your biggest complication is the seas, there's a lot of text there. I'm not sure it's all entirely necessary, specifying adjacency and connector tubes when you could probably modify the map to use just one or the other method to show an outside connection to a sea (connector tubes would be preferred b/c they're more explicit).
Again, my compliments on a beautiful map, and very playable as it is... in my opinion.
natty_dread wrote:I see design briefs were evaluated today... but no verdict has yet been given to the remodeled Lunar war map...
Have we been forgotten?
isaiah40 wrote:natty_dread wrote:I see design briefs were evaluated today... but no verdict has yet been given to the remodeled Lunar war map...
Have we been forgotten?
We are the forgotten one natty
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