MrBenn wrote:benjikat wrote:35 and less (the most you can start with is 11)
42,43,44 - It's no surprise that the many maps with these "classic" numbers of territories are so popular.
52,53 - the best sizes for slightly larger than standard maps
70,71 - the best sizes for large maps
80 - 5 & 6 player games require 2 conquers
88,89 - 4 player games require 2 conquers and 7 players only 1
104 - a great number (what a saddo I am ) - only 8 player games require less than 3 conquers - but still 2 - the best size for a very large map
141,142,143 - 5 player games require only 2 conquers
160 - 4 & 7 player games require only 2 conquers
190,191 - 6 player games require 2 conquers and 7 only 1
I have done some further analysis - the following territory values are optimal for at least 2/3/4/6/8 player games - ensuring that nobody starts with a multiple of 3 on the first turn (therefore requiring a single-territory capture to knock down their opponents deployment). Figures in bold are completely optimal (for ALL games). This list varies slightly from benjikat's original list, as I've used fractionally different criteria to define "optimal" :
35 and less
42,43,44
66,67,68,69
70, 71, 80
88,89
104, 114, 115, 116
138,139
140,141,142,143,160,161
176,177,178,179
186,187,188
215
224
232,233
248,249,250,251
259
260, 283, 284
285,286,287,296,304
305
Nice work guys.
Mr Benn. perhaps this could be included somehow in map gameplay instructions for starters so that we could all beneift from it.
I'll certainly take note, it might cut down ian's work....