2010 Adjacent Attacks Tournament - Winner: OliverFA
Moderator: Tournament Directors
- General Flashman
- Posts: 644
- Joined: Thu Aug 14, 2008 3:48 pm
- Gender: Male
- Location: Hamilton, Scotland
Re: 2010 Adjacent Attacks Tournament - Week One Underway!
Etropal still does not get it - he just wiped someone out with a run - sigh
- riodeishere
- Posts: 356
- Joined: Wed Dec 10, 2008 3:49 pm
- Location: UK
Re: 2010 Adjacent Attacks Tournament - Week One Underway!
he sure does get it, hes just a big moron who doesnt wants to follow the rules. seen it happenGeneral Flashman wrote:Etropal still does not get it - he just wiped someone out with a run - sigh
all he cares about is winning

- Ace Rimmer
- Posts: 1911
- Joined: Mon Dec 01, 2008 1:22 pm
- Gender: Male
Re: 2010 Adjacent Attacks Tournament - Week One Underway!
I had my reservations about allowing him in the tourney, but was hoping that my past experiences with him were not indicative of how he is. Unfortunately, he joined the tourney with no intention of reading or following the rules, so he's not in it any more. I'm glad to see everyone else is still playing by the rules.riodeishere wrote:he sure does get it, hes just a big moron who doesnt wants to follow the rules. seen it happenGeneral Flashman wrote:Etropal still does not get it - he just wiped someone out with a run - sigh
all he cares about is winning
Jake
Re: 2010 Adjacent Attacks Tournament - In progress
I recommend everybody to foe him just in case.
I also updated scores.
I also updated scores.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
- lord voldemort
- Posts: 9596
- Joined: Sat Oct 20, 2007 4:39 am
- Gender: Male
- Location: Launceston, Australia
- Contact:
Re: 2010 Adjacent Attacks Tournament - In progress
Can we get this results table thing in the first post??
also I won the 3rd crusade game...
also I won the 3rd crusade game...

- Ace Rimmer
- Posts: 1911
- Joined: Mon Dec 01, 2008 1:22 pm
- Gender: Male
Re: 2010 Adjacent Attacks Tournament - In progress
Done. Once we figure out how we're going to score the 3rd crusade game, the points will show up.lord voldemort wrote:Can we get this results table thing in the first post??
also I won the 3rd crusade game...
Jake
- denominator
- Posts: 1796
- Joined: Thu May 24, 2007 9:41 am
- Gender: Male
- Location: Fort St John
Re: 2010 Adjacent Attacks Tournament - In progress
Having not followed the game whilst the rules were broken, or seen who had what when, my opinion of the "fairest" judgment on the game would be one of the following:
1) Replay the game without ETROPAL. You really can't decide who finished where based on a game that was decided by breaking the rules.
2) Hand ETROPAL 0 points, then take all the remaining points and divide them evenly between the remaining 5 players. There are 27 points at stake in each game, so give each player 5 points for finishing in the fashion it did.
As a side note, I would recommend the divided points in all instances of players killed by nukes or for objective wins (example, LoVo won by Objective so he gets first, all eliminated players score their position, but all surviving players split the pool of points).
1) Replay the game without ETROPAL. You really can't decide who finished where based on a game that was decided by breaking the rules.
2) Hand ETROPAL 0 points, then take all the remaining points and divide them evenly between the remaining 5 players. There are 27 points at stake in each game, so give each player 5 points for finishing in the fashion it did.
As a side note, I would recommend the divided points in all instances of players killed by nukes or for objective wins (example, LoVo won by Objective so he gets first, all eliminated players score their position, but all surviving players split the pool of points).

Re: 2010 Adjacent Attacks Tournament - In progress
Number 2 looks like the easiest solution.denominator wrote:Having not followed the game whilst the rules were broken, or seen who had what when, my opinion of the "fairest" judgment on the game would be one of the following:
1) Replay the game without ETROPAL. You really can't decide who finished where based on a game that was decided by breaking the rules.
2) Hand ETROPAL 0 points, then take all the remaining points and divide them evenly between the remaining 5 players. There are 27 points at stake in each game, so give each player 5 points for finishing in the fashion it did.
As a side note, I would recommend the divided points in all instances of players killed by nukes or for objective wins (example, LoVo won by Objective so he gets first, all eliminated players score their position, but all surviving players split the pool of points).
By the way, new scores
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
- SuicidalSnowman
- Posts: 1022
- Joined: Fri Aug 22, 2008 7:40 am
- Gender: Male
Re: 2010 Adjacent Attacks Tournament - In progress
I likewise wasn't following the game when it happened.
And I am not so concerned about the scores, I come here to play AA with you guys. So whatever happens is fine with me.
To me, the fairest option would be a replay. If everyone is premium, I think it wouldn't be too bad if it starts soon.
If not, then denominator's second option sounds fine as well.
And I am not so concerned about the scores, I come here to play AA with you guys. So whatever happens is fine with me.
To me, the fairest option would be a replay. If everyone is premium, I think it wouldn't be too bad if it starts soon.
If not, then denominator's second option sounds fine as well.
Re: 2010 Adjacent Attacks Tournament - In progress
Yes. Scores are fun, but are not the more important part. Playing AA with friends isSuicidalSnowman wrote:I likewise wasn't following the game when it happened.
And I am not so concerned about the scores, I come here to play AA with you guys. So whatever happens is fine with me.
To me, the fairest option would be a replay. If everyone is premium, I think it wouldn't be too bad if it starts soon.
If not, then denominator's second option sounds fine as well.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
- SuicidalSnowman
- Posts: 1022
- Joined: Fri Aug 22, 2008 7:40 am
- Gender: Male
Re: 2010 Adjacent Attacks Tournament - In progress
Hey Jake, since a bunch of people have pointed this out, if you put everyone in the BCC field, when they hit reply it will just go to you
And yes Oliver, AA games are straight point sinks for me. But too much fun!!!
And yes Oliver, AA games are straight point sinks for me. But too much fun!!!
Re: 2010 Adjacent Attacks Tournament - In progress
Scores updated
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: 2010 Adjacent Attacks Tournament - In progress
With 13 games already in the tournament, it was time for an update 
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: 2010 Adjacent Attacks Tournament - In progress
4th place, thank youOliverFA wrote:With 13 games already in the tournament, it was time for an update
Re: 2010 Adjacent Attacks Tournament - In progress
Hey nooblet! I did not see you in the later games. Are you planning to join any of the new ones?n00blet wrote:4th place, thank youOliverFA wrote:With 13 games already in the tournament, it was time for an update(or 3rd, depending how you want to look at it ^^)
And congrats for your good records.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: 2010 Adjacent Attacks Tournament - In progress
Game 6487891
General flahman fucked up the game take a look at it
2010-02-27 01:05:31 - General Flashman assaulted Comanche 9 from Comanche 6 and conquered it from japser_be
2010-02-27 01:05:39 - General Flashman assaulted Aztec 2 from Comanche 9 and conquered it from japser_be
2010-02-27 01:05:44 - General Flashman assaulted Aztec Homeland from Aztec 2 and conquered it from japser_be
2010-02-27 01:06:26 - General Flashman assaulted Aztec 3 from Aztec Homeland and conquered it from japser_be
General flahman fucked up the game take a look at it
2010-02-27 01:05:31 - General Flashman assaulted Comanche 9 from Comanche 6 and conquered it from japser_be
2010-02-27 01:05:39 - General Flashman assaulted Aztec 2 from Comanche 9 and conquered it from japser_be
2010-02-27 01:05:44 - General Flashman assaulted Aztec Homeland from Aztec 2 and conquered it from japser_be
2010-02-27 01:06:26 - General Flashman assaulted Aztec 3 from Aztec Homeland and conquered it from japser_be
after a proud ID now a proud...


- Mitchivic69
- Posts: 31
- Joined: Tue Mar 17, 2009 7:43 am
Re: 2010 Adjacent Attacks Tournament - In progress
Game 6433788
acores took advantage from breaking the rules and isn't taking a penalty after 2 turns of being informed
acores took advantage from breaking the rules and isn't taking a penalty after 2 turns of being informed
Re: 2010 Adjacent Attacks Tournament - In progress
It's Game 6487981 and yes, he conquered several terriories in the same turn. I think he needs to retir to his holdings in the previous turn and allow those territories to be retaken. And during this turn the rest of players will just reinforce.japser_be wrote:Game 6487891
General flahman fucked up the game take a look at it
2010-02-27 01:05:31 - General Flashman assaulted Comanche 9 from Comanche 6 and conquered it from japser_be
2010-02-27 01:05:39 - General Flashman assaulted Aztec 2 from Comanche 9 and conquered it from japser_be
2010-02-27 01:05:44 - General Flashman assaulted Aztec Homeland from Aztec 2 and conquered it from japser_be
2010-02-27 01:06:26 - General Flashman assaulted Aztec 3 from Aztec Homeland and conquered it from japser_be
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: 2010 Adjacent Attacks Tournament - In progress
I have tried to look at what happened, but it is not very clear. Can you explain it, please? Thanks.Mitchivic69 wrote:Game 6433788
acores took advantage from breaking the rules and isn't taking a penalty after 2 turns of being informed
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
- denominator
- Posts: 1796
- Joined: Thu May 24, 2007 9:41 am
- Gender: Male
- Location: Fort St John
Re: 2010 Adjacent Attacks Tournament - In progress
Specifically, it's this turn:OliverFA wrote:I have tried to look at what happened, but it is not very clear. Can you explain it, please? Thanks.Mitchivic69 wrote:Game 6433788
acores took advantage from breaking the rules and isn't taking a penalty after 2 turns of being informed
2010-02-23 05:46:20 - acores2005 received 3 troops for 4 regions
2010-02-23 05:46:30 - acores2005 deployed 3 troops on San Rafael
2010-02-23 05:46:41 - acores2005 assaulted Corte Madera from San Rafael and conquered it from denominator
2010-02-23 05:46:50 - acores2005 assaulted Tiburon from Corte Madera and conquered it from denominator
Even though it's not a blatant rules breakage, it put me on the ropes for elimination and I was unable to recover. The other players agreed on a fair method to balance it out:
2010-02-24 09:07:16 - Mitchivic69: acores shud miss a turn
2010-02-25 15:37:02 - denominator: Well I'm out now.
2010-02-26 05:28:06 - Mitchivic69: acores took his turn and handed in spoils this is a joke
2010-02-27 07:41:13 - SuicidalSnowman: ...
2010-02-27 10:09:38 - eddie2: f this he done it in another game seems to me low ranks are doing this to get points f*ck it lets all take him out stuff what jake says but why lose to a cheat once he is out we go back to normal
He's now cashed my spoils (a mixed set) that he shouldn't have gotten in the first place and seems to be ignoring the game chat. I think eddie may be onto something here - it does seem to be some of the lower ranked players breaking the rules to take advantage of some free points.

Re: 2010 Adjacent Attacks Tournament - In progress
Oh most definitely. And thank you sirOliverFA wrote:Hey nooblet! I did not see you in the later games. Are you planning to join any of the new ones?n00blet wrote:4th place, thank youOliverFA wrote:With 13 games already in the tournament, it was time for an update(or 3rd, depending how you want to look at it ^^)
And congrats for your good records.
- Ace Rimmer
- Posts: 1911
- Joined: Mon Dec 01, 2008 1:22 pm
- Gender: Male
Re: 2010 Adjacent Attacks Tournament - In progress
Guys, thanks for bringing issues to my attention. Sorry I've been incommunicado, was out last week and didn't get to even take my turns. Oliver, See the third post - I have updated that with a running tally of "penalties" to games, could you ensure that the score table matches those, at least for the completed games?
For San Francisco, keep trying to play it as AA and I'll see what happens. I know that him taking out denominator made a big difference in the game with the mid-turn rainbow cash.
Jake
For San Francisco, keep trying to play it as AA and I'll see what happens. I know that him taking out denominator made a big difference in the game with the mid-turn rainbow cash.
Jake
Re: 2010 Adjacent Attacks Tournament - In progress
Today I am a bit busy, but tomorrow I will check all the penalties. Good night 
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: 2010 Adjacent Attacks Tournament - In progress
The scores are updated. Including penalties. As always, in the first page.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: 2010 Adjacent Attacks Tournament - In progress
That one is a bit difficult to see, but eddie2 killed 9 of my troops in Game 6433780
2010-03-03 21:24:56 - OliverFA got bonus of 5 troops added to Imperial Dynasty Castle
2010-03-03 21:24:56 - OliverFA got bonus of 3 troops added to Yer Village
2010-03-03 21:24:56 - OliverFA received 4 troops for holding All Imperial Dynasty Territories
2010-03-03 21:24:56 - OliverFA received 4 troops for 12 regions
2010-03-03 21:25:03 - OliverFA deployed 8 troops on Lake Minstello 8
2010-03-03 21:25:10 - OliverFA assaulted Lake Minstello 9 from Lake Minstello 8 and conquered it from eddie2
2010-03-03 21:25:21 - OliverFA assaulted Lake Minstello 11 from Lake Minstello 8 and conquered it from eddie2
2010-03-03 21:25:41 - OliverFA reinforced Lake Minstello 7 with 12 troops from Lake Minstello 8
2010-03-03 21:25:53 - OliverFA reinforced Lake Minstello 7 with 2 troops from Yer Village
2010-03-03 21:26:03 - OliverFA reinforced Lake Minstello 7 with 19 troops from Lake Minstello 6
2010-03-03 21:26:13 - OliverFA reinforced Lake Minstello 7 with 5 troops from Imperial Dynasty Castle
2010-03-03 21:26:29 - OliverFA reinforced Imperial Dynasty 4 with 43 troops from Imperial Dynasty 7
2010-03-03 21:27:32 - OliverFA reinforced Lake Minstello 7 with 2 troops from Imperial Dynasty 4
2010-03-03 21:28:23 - OliverFA ended the turn
2010-03-03 21:32:44 - eddie2 got bonus of 5 troops added to Barbarians Castle
2010-03-03 21:32:44 - eddie2 received 3 troops for holding 6 Barbarians Territories
2010-03-03 21:32:44 - eddie2 received 3 troops for 7 regions
2010-03-03 21:32:53 - eddie2 deployed 6 troops on Barbarians 7
2010-03-03 21:33:07 - eddie2 assaulted Lake Minstello 6 from Barbarians 7 and conquered it from OliverFA
2010-03-03 21:33:22 - eddie2 assaulted Yer Village from Barbarians 7 and conquered it from OliverFA
2010-03-03 21:34:01 - eddie2 reinforced Barbarians 7 with 5 troops from Barbarians Castle
2010-03-03 21:34:11 - eddie2 ended the turn
12+2+19+5+2=40, plus the one troop in Lake Minstello 7 at the start of turn makes a total of 41.
However, now I have only 32 troops in Lake Minstello 7.
2010-03-03 21:24:56 - OliverFA got bonus of 5 troops added to Imperial Dynasty Castle
2010-03-03 21:24:56 - OliverFA got bonus of 3 troops added to Yer Village
2010-03-03 21:24:56 - OliverFA received 4 troops for holding All Imperial Dynasty Territories
2010-03-03 21:24:56 - OliverFA received 4 troops for 12 regions
2010-03-03 21:25:03 - OliverFA deployed 8 troops on Lake Minstello 8
2010-03-03 21:25:10 - OliverFA assaulted Lake Minstello 9 from Lake Minstello 8 and conquered it from eddie2
2010-03-03 21:25:21 - OliverFA assaulted Lake Minstello 11 from Lake Minstello 8 and conquered it from eddie2
2010-03-03 21:25:41 - OliverFA reinforced Lake Minstello 7 with 12 troops from Lake Minstello 8
2010-03-03 21:25:53 - OliverFA reinforced Lake Minstello 7 with 2 troops from Yer Village
2010-03-03 21:26:03 - OliverFA reinforced Lake Minstello 7 with 19 troops from Lake Minstello 6
2010-03-03 21:26:13 - OliverFA reinforced Lake Minstello 7 with 5 troops from Imperial Dynasty Castle
2010-03-03 21:26:29 - OliverFA reinforced Imperial Dynasty 4 with 43 troops from Imperial Dynasty 7
2010-03-03 21:27:32 - OliverFA reinforced Lake Minstello 7 with 2 troops from Imperial Dynasty 4
2010-03-03 21:28:23 - OliverFA ended the turn
2010-03-03 21:32:44 - eddie2 got bonus of 5 troops added to Barbarians Castle
2010-03-03 21:32:44 - eddie2 received 3 troops for holding 6 Barbarians Territories
2010-03-03 21:32:44 - eddie2 received 3 troops for 7 regions
2010-03-03 21:32:53 - eddie2 deployed 6 troops on Barbarians 7
2010-03-03 21:33:07 - eddie2 assaulted Lake Minstello 6 from Barbarians 7 and conquered it from OliverFA
2010-03-03 21:33:22 - eddie2 assaulted Yer Village from Barbarians 7 and conquered it from OliverFA
2010-03-03 21:34:01 - eddie2 reinforced Barbarians 7 with 5 troops from Barbarians Castle
2010-03-03 21:34:11 - eddie2 ended the turn
12+2+19+5+2=40, plus the one troop in Lake Minstello 7 at the start of turn makes a total of 41.
However, now I have only 32 troops in Lake Minstello 7.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%

