Sure, but the fonts need to fit the theme and visual style of the map...
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Kabanellas wrote:Hi Natty & Isaiah, interesting map you've got here!
I'm voting for font #4 - more legible and less space consuming.
natty_dread wrote:Kabanellas wrote:Hi Natty & Isaiah, interesting map you've got here!
I'm voting for font #4 - more legible and less space consuming.
Thanks! I'm also starting to like font #4...
sully800 wrote:Do you have a version tested with armies? I'm wondering how beneficial the flag backgrounds are since they will be covered by armies. Most likely the flags will still be identifiable, but it's important to consider.
natty_dread wrote:OK, here it is with some army numbers sprinkled on top...
ender516 wrote:I hope you will forgive a few more graphics comments before I go away to consider gameplay.
I'd say that font 4 is working out well. Because it is compact, you may be able to eliminate all the abbreviations, which would free some legend space.
Then you could layout the Landing Sites legend in three columns of two, and expand the entire globe by a fraction, thereby giving more room around all elements of the map, which usually improves legibility.
To clear those abbreviations:
- put the Sinus Aestuum label in one line directly to the right of the icon
- move the Manilius label above its icon, and put the Mare Vaporum label where that was, leaving room to spell out Eralosthenes
- move the Ptolemaeus label to the left and possibly up to make for the Albalegnius label above its icon
- you may have room to spell out Alphonsus where it is, but if not, shift the Mare Nubium icon to the left or even left and down
By the way, did Kepler lose its "r"?
soundman wrote:I was looking at the bonuses and was wondering if "All landing sites of 2 rockets" meant the two US/RU rockets or two different countries rockets?
soundman wrote:soundman wrote:I was looking at the bonuses and was wondering if "All landing sites of 2 rockets" meant the two US/RU rockets or two different countries rockets?
Maybe a better way of stating that would be, do the two US rockets count as one rocket together or two? Same for the RU rockets.
natty_dread wrote:soundman wrote:soundman wrote:I was looking at the bonuses and was wondering if "All landing sites of 2 rockets" meant the two US/RU rockets or two different countries rockets?
Maybe a better way of stating that would be, do the two US rockets count as one rocket together or two? Same for the RU rockets.
Any 2 rockets. Also I think it's fairly obvious that 2 rockets count as 2 rockets...
How about I change it to "All landing sites of any 2 rockets"?
natty_dread wrote:So I was thinking, how about changing it to: +2 for every Rocket and He-3 mine. That would make sense, since you need something to transport the mined He-3 back to earth... but then, would that bonus be too hard to hold/acquire?
Or how about a stepped bonus: +1 for every mine and +3 for every mine + rocket?
isaiah40 wrote:natty_dread wrote:So I was thinking, how about changing it to: +2 for every Rocket and He-3 mine. That would make sense, since you need something to transport the mined He-3 back to earth... but then, would that bonus be too hard to hold/acquire?
Or how about a stepped bonus: +1 for every mine and +3 for every mine + rocket?
I like your first idea of +2 for every Rocket and He-3 mine as it does make better sense. But I just thought, we might want to lower the autodeploy on the rocket down to 1. We don't want anyone walking away the game too early. Or we could leave the autodeploy as is and have the rocket+mine as a +1.
Just a couple of thoughts.
natty_dread wrote:soundman wrote:soundman wrote:I was looking at the bonuses and was wondering if "All landing sites of 2 rockets" meant the two US/RU rockets or two different countries rockets?
Maybe a better way of stating that would be, do the two US rockets count as one rocket together or two? Same for the RU rockets.
Any 2 rockets. Also I think it's fairly obvious that 2 rockets count as 2 rockets...
How about I change it to "All landing sites of any 2 rockets"?
soundman wrote:What has me confused is if I have all the US landing sites and US rocker number 1, but not 2, do I get the +2 bonus? Or does the +2 bonus only apply to CH, JP, IN, and EU? If so then if I hold both US rockets do I get the +5 bonus?
Does that make sense?
soundman wrote:What has me confused is if I have all the US landing sites and US rocker number 1, but not 2, do I get the +2 bonus? Or does the +2 bonus only apply to CH, JP, IN, and EU? If so then if I hold both US rockets do I get the +5 bonus?
fumandomuerte wrote:1. I love how graphics are improving with each actualization.
2. I'm concerned about the gameplay balance.
Made a schematic map of the attacking routes to analize wich rockets are the best to start with. Here's the map (I only named the landing sites):
http://img695.imageshack.us/img695/851/schematicmap.png
-If you play with unlimited reinf. US Rocket #1 is the best option, their landing sites are 2 territories away of each other . With the same rocket you can easily assault the Russian Rocket #2 via stacking Mare Serenitatis each round with the +2 autoployed on your rocket and the +2 bonus for holding the 3 landing sites.
-All the landing sites of the Japan Rocket take you to a Mare connected to other rockets landing sites... That sucks.
-The Indian Rocket seems to be the best option to start with, its landing sites 1 & 3 have clear paths to a couple of Helium-3 mines.
-Mare Imbrium is a super node with 11 attacking routes, that's crazy!
3. There are some hard to tell connections between territories.
The red dotted line marked on the map represents a possible attacking route between S. Oceanus Procellarum and Mare Humorum, does it exist? Same question about Mare Nubium and S. Oceanus Procellarum, are they connected? These are just 2 examples of how hard it could be to read the borders.
That's all for now. I think that -before you guys continue the graphical work- the gameplay should be discussed more.
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