Defer Auto-Deploys

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max is gr8
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Defer Auto-Deploys

Post by max is gr8 »

Concise description:
  • If you miss a turn the next turn you do receive certain bonuses yet you miss out on autodeploys which on certain maps gives one player an extreme advantage or disadvantage. (Negative deploy maps to the person who misses, positive deploys to people who do not)
  • On maps such as dustbowl you can collect your continent bonus while only suffering half of the penalty or a third if you miss two turns.
Specifics:
  • Auto-Deploys are deferred as with standard deploys.
Possible Look in Game Log

Code: Select all

player got bonus of -1 troops added to Boise City
player got bonus of -1 troops added to Dalhart
player received 3 troops for 3 regions
player received 3 deferred troops for missing 1 rounds
--- Important Line --->>> player received -2 bonus troops deferred
player deployed 3 troops on Boise City
Insert Arbitrary attacking
player deployed 3 troops on El Paso
--- Important Line --->>> player got deferred bonus of -1 troops added to Boise City
--- Important Line --->>> player got deferred bonus of -1 troops added to Dalhart
This will improve the following aspects of the site:
  • As far as I can tell this is the only advantage gained by missing turns in non-escalating game, therefore this can be used to eliminate any (dis)advantages caused by this.
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(4th Jan 2010)
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yeti_c
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Re: Defer Auto-Deploys

Post by yeti_c »

Agree.

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jammyjames
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Re: Defer Auto-Deploys

Post by jammyjames »

disagree.. you shouldnt miss a turn... this would give huge tactical advantages in some games.
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max is gr8
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Re: Defer Auto-Deploys

Post by max is gr8 »

No it wouldn't... why would it give someone an advantage to miss a turn?

In no cards games or flat rate there is no bonus for missing a turn. Twice as many turns to defend with much fewer units.
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
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yeti_c
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Re: Defer Auto-Deploys

Post by yeti_c »

jammyjames wrote:disagree.. you shouldnt miss a turn... this would give huge tactical advantages in some games.
Wrong - there is no advantage to this at all...

Not to mention the deferred troops would come in after the turn is over... so they can't be used for yet another turn.

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scottp
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Re: Defer Auto-Deploys

Post by scottp »

what about deferred auto-deploys (positive ones) for missed turns then? (I.e., Feudal, City Mogul, etc)
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max is gr8
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Re: Defer Auto-Deploys

Post by max is gr8 »

That's what I was suggesting... all auto-deploys are deferred. Just the example of negative is because that's the only deferring that gives you an advantage
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BoganGod
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Re: Defer Auto-Deploys

Post by BoganGod »

I don't think people should get any deferred troops, and the fact that they don't get deferred troops for auto deploys is excellent. Don't want to miss the auto deploy? Don't miss the turn. Simple really :)
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max is gr8
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Re: Defer Auto-Deploys

Post by max is gr8 »

That's the problem some people don't want the negative auto-deploys:

In Dustbown if I hold texas and miss 2 turns on the third I will get +18 for two turns missed. I will only get -3 for my -1 territories. I should be getting that deferred as well (-6 in total) giving them an advantage.
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
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