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[Abandoned] - Colisevm

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Re: Colisevm [D,Gp] (Arena for Gladiators v17.1)

Postby mibi on Tue Jan 05, 2010 3:41 pm

This map looks like an eukaryotic cell.
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Re: Colisevm [D,Gp] (Arena for Gladiators v17.1)

Postby PepeAtila on Wed Jan 06, 2010 8:39 am

mibi wrote:This map looks like an eukaryotic cell.

I am sorry I dont understand these words. But I would apreciate if you avoid this signature.

I think this is the size of this map
Click image to enlarge.
image
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Re: Colisevm [D,Gp] (Arena for Gladiators v17.1)

Postby fumandomuerte on Wed Jan 06, 2010 3:47 pm

Maybe you can use these lions as impassables:
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Re: Colisevm [D,Gp] (Arena for Gladiators v17.1)

Postby MrBenn on Sat Jan 09, 2010 5:00 am

I think the mapmaker should take a look at Circus Max, with a view to trying to create something of a similar standard. Regardless of whether or not it is a direct "sequel" to it, The CC public will inevitably see it as some sort of sequel, so it will need to match that quality.
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Re: Colisevm [D,Gp] (Arena for Gladiators v17.1)

Postby PepeAtila on Sat Jan 09, 2010 6:22 am

fumandomuerte wrote:Maybe you can use these lions as impassables:

Thank you, as you see in the next post it looks like not to be the place, anyway I think they are going to be useful in the next step (The Colossevn) (if I reach to go on with this)
MrBenn wrote:I think the mapmaker should take a look at Circus Max, with a view to trying to create something of a similar standard. Regardless of whether or not it is a direct "sequel" to it, The CC public will inevitably see it as some sort of sequel, so it will need to match that quality.

As far as I see it the main I should improve is people on the grandstand.
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Re: Colisevm [D,Gp] (Arena for Gladiators v17.1)

Postby RedBaron0 on Tue Jan 12, 2010 12:51 am

Fortnightly Review:

  • You've got a good start graphics wise, but in general you're going to to jump up a level or two to get to the Forge. We're all here to help you, ask us anything and you'll get an answer I'm sure you can use!
  • Remove conquer club text from the arean seats, it isn't necessary.
  • Remove version number in the right corner, it isn't necessary.
  • Play with the graphics of your title, there's a lot of potential there, you need to bump it up a notch. (BAM) ;)
  • The legend is a mess, there's different colors size of text that just don't fit with the theme. Look to use colors consistant with a Roman theme, red, purple... check google for the best combination. This goes the same for any kind of graphical accent you think of adding.
  • Borders/blood/arrows --> like circus max? I know you're trying to distance yourself from Circus, but it is a prime example of Romanesque artwork that to can only gain knowledge from. Use a variation of the arrows showing the direction of flow, redraw your borders into smoother solid lines that define boundaries. They are very thin now and pixelated. The blood may not be necesaary if you can figure out how to draw the borders showing direction between territories and direction of flow. The blood drops are an upgrade from before, but now are just meh.
  • Smaller icons (gladius, scutum,etc) to show bonuses, free up some space for text or different fonts that fit your theme better.
  • Misspelled names... yeah thenobodies80 will have to help you here being from that part of the world, I have enough trouble spelling in ENGLISH let alone Latin... ;)

It might seem like a long list, but this is all very doable! Remember we'll help you with any ideas you have and be able to suggest ways to make changes. :)
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Re: Colisevm [D,Gp] (Arena for Gladiators v17.1)

Postby a.sub on Tue Jan 12, 2010 2:17 am

to make the directions easier to tell just by looking at the map why no make the territs pointed rectangles like i have below, but u know, not drawn in MS paint :lol:
Image
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Re: Colisevm [D,Gp] (Arena for Gladiators v17.1)

Postby PepeAtila on Tue Jan 12, 2010 4:27 pm

RedBaron0 wrote:Fortnightly Review:

  • You've got a good start graphics wise, but in general you're going to to jump up a level or two to get to the Forge. We're all here to help you, ask us anything and you'll get an answer I'm sure you can use!
  • Remove conquer club text from the arean seats, it isn't necessary.
  • Remove version number in the right corner, it isn't necessary.
  • Play with the graphics of your title, there's a lot of potential there, you need to bump it up a notch. (BAM) ;)
  • The legend is a mess, there's different colors size of text that just don't fit with the theme. Look to use colors consistant with a Roman theme, red, purple... check google for the best combination. This goes the same for any kind of graphical accent you think of adding.
  • Borders/blood/arrows --> like circus max? I know you're trying to distance yourself from Circus, but it is a prime example of Romanesque artwork that to can only gain knowledge from. Use a variation of the arrows showing the direction of flow, redraw your borders into smoother solid lines that define boundaries. They are very thin now and pixelated. The blood may not be necesaary if you can figure out how to draw the borders showing direction between territories and direction of flow. The blood drops are an upgrade from before, but now are just meh.
  • Smaller icons (gladius, scutum,etc) to show bonuses, free up some space for text or different fonts that fit your theme better.
  • Misspelled names... yeah thenobodies80 will have to help you here being from that part of the world, I have enough trouble spelling in ENGLISH let alone Latin... ;)

It might seem like a long list, but this is all very doable! Remember we'll help you with any ideas you have and be able to suggest ways to make changes. :)


a.sub wrote:to make the directions easier to tell just by looking at the map why no make the territs pointed rectangles like i have below, but u know, not drawn in MS paint :lol:
Image


Thank you.
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Re: Colisevm [D,Gp] (Arena for Gladiators v17.1)

Postby RedBaron0 on Sat Jan 30, 2010 2:18 am

There has been no update since the last fortnightly review. If there is no update by the mapmaker by the next fortnightly review in roughly 2 weeks this map will be considered stalled and moved to the Recycling bin.
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Re: Colisevm [D,Gp] (Arena for Gladiators v17.1)

Postby PepeAtila on Sat Feb 06, 2010 7:06 am

RedBaron0 wrote:There has been no update since the last fortnightly review. If there is no update by the mapmaker by the next fortnightly review in roughly 2 weeks this map will be considered stalled and moved to the Recycling bin.

Ok, I will understand it. Since I had a virus in my computer and I lost all the files I had (for tournaments, graphics and so on). And really I don't feel very enthusiastic trying to build again ... I would need at least one week (after finish the tournaments I organize)

Thank you.

Best regards.
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Coliseum [Vacation]

Postby thenobodies80 on Sun Feb 14, 2010 9:07 am

[Moved]

The virus problem has messed up the Pepe plans, after speaking with him, it seems he needs more time to retrieve the file and to provide an update that includes all the suggestions received.

The map is now on vacation.
Pepe, when you're ready to continue this project, post an update and send a PM to one of the Foundry Mods. ;)

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Re: Colisevm [D,Gp] (Arena for Gladiators v17.1)

Postby natty dread on Sun Feb 14, 2010 9:10 am

After reading this, I have taken the habit of making backups of all of my layered image files and hosting them in fileden.
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Re: Colisevm [D,Gp] (Arena for Gladiators v17.1) [VACATION]

Postby PepeAtila on Fri Apr 23, 2010 11:50 am

beginning to rebuild
Begining version 18 I made again ... similar to v.17
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Re: Colisevm [D,Gp] (Arena for Gladiators v18) [BUILDING AGAIN]

Postby thenobodies80 on Tue May 11, 2010 3:21 pm

[Moved]

Welcome back Pepe ;)
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Re: Colisevm [D,Gp] (Arena for Gladiators v18) [BUILDING AGAIN]

Postby -=- Tanarri -=- on Tue May 11, 2010 6:19 pm

Yay! Nice to see this map back on track again :)
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Re: Colisevm [D,Gp] (Arena for Gladiators v18) [BUILDING AGAIN]

Postby fumandomuerte on Tue May 11, 2010 7:55 pm

Wish you best of lucks on this comeback P-P. Mail me if you need anything ;)
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Re: Colisevm [D,Gp] (Arena for Gladiators v17.1)

Postby PepeAtila on Wed May 12, 2010 3:51 am

RedBaron0 wrote:Fortnightly Review:

  • You've got a good start graphics wise, but in general you're going to to jump up a level or two to get to the Forge. We're all here to help you, ask us anything and you'll get an answer I'm sure you can use!
  • Remove conquer club text from the arean seats, it isn't necessary. done
  • Remove version number in the right corner, it isn't necessary.done
  • Play with the graphics of your title, there's a lot of potential there, you need to bump it up a notch. (BAM) ;) tried
  • The legend is a mess, there's different colors size of text that just don't fit with the theme. Look to use colors consistant with a Roman theme, red, purple... check google for the best combination. This goes the same for any kind of graphical accent you think of adding.tried
  • Borders/blood/arrows --> like circus max? I know you're trying to distance yourself from Circus, but it is a prime example of Romanesque artwork that to can only gain knowledge from. Use a variation of the arrows showing the direction of flow, redraw your borders into smoother solid lines that define boundaries. They are very thin now and pixelated. The blood may not be necesaary if you can figure out how to draw the borders showing direction between territories and direction of flow. The blood drops are an upgrade from before, but now are just meh. I think with the new arrows it makes more sence the flow of movement.
  • Smaller icons (gladius, scutum,etc) to show bonuses, free up some space for text or different fonts that fit your theme better.tried
  • Misspelled names... yeah thenobodies80 will have to help you here being from that part of the world, I have enough trouble spelling in ENGLISH let alone Latin... ;) spelling in English problems?? :) yes.... perhaps I should change names and describe the different areas with just letter and number, but it was not the way to do it for latins

It might seem like a long list, but this is all very doable! Remember we'll help you with any ideas you have and be able to suggest ways to make changes. :)

thank you.
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Re: Colisevm [D,Gp] (Arena for Gladiators v18) [BUILDING AG

Postby PepeAtila on Wed May 12, 2010 3:55 am

thenobodies80 wrote:[Moved]

Welcome back Pepe ;)

-=- Tanarri -=- wrote:Yay! Nice to see this map back on track again :)

fumandomuerte wrote:Wish you best of lucks on this comeback P-P. Mail me if you need anything ;)



Thank you for your support and help.
Click image to enlarge.
image
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Re: Colisevm [D,Gp] (Arena for Gladiators v18)

Postby AndyDufresne on Sun May 16, 2010 2:52 pm

For graphics, I think I'd almost rather seen a non-realistic depiction, and something like a flat overhead representation. Right now, the realism makes it look like the we are fighting inside a Grain Silo or a Soup Can. I think the floor, where it meets the vertical sides would look less strange as well.


--Andy
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Re: Colisevm [D,Gp] (Arena for Gladiators v18)

Postby PepeAtila on Mon May 17, 2010 5:16 am

AndyDufresne wrote:For graphics, I think I'd almost rather seen a non-realistic depiction, and something like a flat overhead representation. yes, you are right, since I tried to make a full view, but like flying, and I tried to make the main the plane field but adding some grandstand. The grandstand and doors should be improved. Right now, the realism makes it look like the we are fighting inside a Grain Silo or a Soup Can. I tried to make a closed space imagining how you can feel fighting inside a coliseum.... (or a soup can :) ) I think the floor, where it meets the vertical sides would look less strange as well. yes I guess I should change the color scheme ... (floor, walls, grandstand)


--Andy

Thank you very much Andy, I hope I understood your idea and will try to improve in this way.
Last edited by PepeAtila on Mon May 17, 2010 5:21 am, edited 2 times in total.
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Re: Colisevm [D,Gp] (Arena for Gladiators v18)

Postby natty dread on Mon May 17, 2010 5:20 am

The image doesn't currently create a sense of depth, IMO. It looks like the playable area is elevated above the surroundings, instead of the other way around like it should be. I think you should play with lighting and shading a bit to create a better perception of depth to the map.

Also the legend looks really odd the way it goes over the seats but not over the walls.
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Re: Colisevm [D,Gp] (Arena for Gladiators v18)

Postby PepeAtila on Mon May 17, 2010 7:01 pm

natty_dread wrote:The image doesn't currently create a sense of depth, IMO. It looks like the playable area is elevated above the surroundings, instead of the other way around like it should be. I think you should play with lighting and shading a bit to create a better perception of depth to the map.

Also the legend looks really odd the way it goes over the seats but not over the walls.


Thank you, this weekend I will try to make these effects.
Now I just will show some changes of color in walls.

Click image to enlarge.
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Re: Colisevm [D,Gp] (Arena for Gladiators v18)

Postby thenobodies80 on Tue May 18, 2010 3:18 am

Since you're going to work on it....i was thinking about these points of view:

Click image to enlarge.
image


Click image to enlarge.
image


Then, i'd suggest (again O:) ) to remove the blood drops and leave only the one way attack arrows cause they don't follow a real logic, for example How licia attack manica? and viceversa? They don't have a drop of blood :-s
Again, the clockwise and counter clockwise movements can be explained using the territories, like in circus maximus, as suggested (somewhere) previously. You're system isn't bad, but it doesn't work on the map, in fact you need a big legend (that means less space for the map,the title and the bonus legend) to explain twice a thing that can be done givin a shape to the territs.

I'll be back with more suggestions soon ;)

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Re: Colisevm [D,Gp] (Arena for Gladiators v18)

Postby RedBaron0 on Tue May 18, 2010 11:54 am

I'd like something lake the second picture there, it'd feel like the player is in the stands watching an event while technically being the event!
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Re: Colisevm [D,Gp] (Arena for Gladiators v18)

Postby PepeAtila on Thu May 20, 2010 7:23 pm

RedBaron0 wrote:I'd like something lake the second picture there, it'd feel like the player is in the stands watching an event while technically being the event!

Just now I returned from a travel, so I "saved" the pictures and I will try both this weekend.
Thank you and of course thanks to nobodies.
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