Moderator: Cartographers
mibi wrote:This map looks like an eukaryotic cell.
fumandomuerte wrote:Maybe you can use these lions as impassables:
MrBenn wrote:I think the mapmaker should take a look at Circus Max, with a view to trying to create something of a similar standard. Regardless of whether or not it is a direct "sequel" to it, The CC public will inevitably see it as some sort of sequel, so it will need to match that quality.
RedBaron0 wrote:Fortnightly Review:
- You've got a good start graphics wise, but in general you're going to to jump up a level or two to get to the Forge. We're all here to help you, ask us anything and you'll get an answer I'm sure you can use!
- Remove conquer club text from the arean seats, it isn't necessary.
- Remove version number in the right corner, it isn't necessary.
- Play with the graphics of your title, there's a lot of potential there, you need to bump it up a notch. (BAM)
- The legend is a mess, there's different colors size of text that just don't fit with the theme. Look to use colors consistant with a Roman theme, red, purple... check google for the best combination. This goes the same for any kind of graphical accent you think of adding.
- Borders/blood/arrows --> like circus max? I know you're trying to distance yourself from Circus, but it is a prime example of Romanesque artwork that to can only gain knowledge from. Use a variation of the arrows showing the direction of flow, redraw your borders into smoother solid lines that define boundaries. They are very thin now and pixelated. The blood may not be necesaary if you can figure out how to draw the borders showing direction between territories and direction of flow. The blood drops are an upgrade from before, but now are just meh.
- Smaller icons (gladius, scutum,etc) to show bonuses, free up some space for text or different fonts that fit your theme better.
- Misspelled names... yeah thenobodies80 will have to help you here being from that part of the world, I have enough trouble spelling in ENGLISH let alone Latin...
It might seem like a long list, but this is all very doable! Remember we'll help you with any ideas you have and be able to suggest ways to make changes.
a.sub wrote:to make the directions easier to tell just by looking at the map why no make the territs pointed rectangles like i have below, but u know, not drawn in MS paint
RedBaron0 wrote:There has been no update since the last fortnightly review. If there is no update by the mapmaker by the next fortnightly review in roughly 2 weeks this map will be considered stalled and moved to the Recycling bin.
RedBaron0 wrote:Fortnightly Review:
- You've got a good start graphics wise, but in general you're going to to jump up a level or two to get to the Forge. We're all here to help you, ask us anything and you'll get an answer I'm sure you can use!
- Remove conquer club text from the arean seats, it isn't necessary. done
- Remove version number in the right corner, it isn't necessary.done
- Play with the graphics of your title, there's a lot of potential there, you need to bump it up a notch. (BAM) tried
- The legend is a mess, there's different colors size of text that just don't fit with the theme. Look to use colors consistant with a Roman theme, red, purple... check google for the best combination. This goes the same for any kind of graphical accent you think of adding.tried
- Borders/blood/arrows --> like circus max? I know you're trying to distance yourself from Circus, but it is a prime example of Romanesque artwork that to can only gain knowledge from. Use a variation of the arrows showing the direction of flow, redraw your borders into smoother solid lines that define boundaries. They are very thin now and pixelated. The blood may not be necesaary if you can figure out how to draw the borders showing direction between territories and direction of flow. The blood drops are an upgrade from before, but now are just meh. I think with the new arrows it makes more sence the flow of movement.
- Smaller icons (gladius, scutum,etc) to show bonuses, free up some space for text or different fonts that fit your theme better.tried
- Misspelled names... yeah thenobodies80 will have to help you here being from that part of the world, I have enough trouble spelling in ENGLISH let alone Latin... spelling in English problems?? yes.... perhaps I should change names and describe the different areas with just letter and number, but it was not the way to do it for latins
It might seem like a long list, but this is all very doable! Remember we'll help you with any ideas you have and be able to suggest ways to make changes.
thenobodies80 wrote:[Moved]
Welcome back Pepe
-=- Tanarri -=- wrote:Yay! Nice to see this map back on track again
fumandomuerte wrote:Wish you best of lucks on this comeback P-P. Mail me if you need anything
AndyDufresne wrote:For graphics, I think I'd almost rather seen a non-realistic depiction, and something like a flat overhead representation. yes, you are right, since I tried to make a full view, but like flying, and I tried to make the main the plane field but adding some grandstand. The grandstand and doors should be improved. Right now, the realism makes it look like the we are fighting inside a Grain Silo or a Soup Can. I tried to make a closed space imagining how you can feel fighting inside a coliseum.... (or a soup can ) I think the floor, where it meets the vertical sides would look less strange as well. yes I guess I should change the color scheme ... (floor, walls, grandstand)
--Andy
natty_dread wrote:The image doesn't currently create a sense of depth, IMO. It looks like the playable area is elevated above the surroundings, instead of the other way around like it should be. I think you should play with lighting and shading a bit to create a better perception of depth to the map.
Also the legend looks really odd the way it goes over the seats but not over the walls.
RedBaron0 wrote:I'd like something lake the second picture there, it'd feel like the player is in the stands watching an event while technically being the event!
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