6PK World Cities 1
Moderator: Cartographers
Forum rules
Please read the Community Guidelines before posting.
Please read the Community Guidelines before posting.
-
Lone.prophet
- Posts: 1467
- Joined: Thu Oct 12, 2006 4:37 pm
- Location: Your basement Muahaha
Re: 6PK World Cities 1
its a great idea for sure and the idea of the roundness is
but the borders of the image are 

Re: 6PK World Cities 1
you mean the frames of the four images in each corner...Lone.prophet wrote:its a great idea for sure and the idea of the roundness isbut the borders of the image are

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
- natty dread
- Posts: 12876
- Joined: Fri Feb 08, 2008 8:58 pm
- Location: just plain fucked
Re: 6PK World Cities 1
Are you saying you are going to do transparent backgrounds?Those white bvackgrounds will disappear in the final images. But for now because .png files are so much bigger, they have to stay as .jpgs
But but, I heard lack converts all map images to jpg:s when he uploads them on the site...
Ps. If you worry about PNG file size, get OptiPNG. It reduces the size a lot without reducing quality.

Re: 6PK World Cities 1
As with Cairns Metro, this won't be a problem, since it's the forums here that are slightly blue-toned.natty_dread wrote:Are you saying you are going to do transparent backgrounds?Those white bvackgrounds will disappear in the final images. But for now because .png files are so much bigger, they have to stay as .jpgs
But but, I heard lack converts all map images to jpg:s when he uploads them on the site...
Ps. If you worry about PNG file size, get OptiPNG. It reduces the size a lot without reducing quality.
The background through the image will be white when in play.
Stop worrying about this.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
-
Lone.prophet
- Posts: 1467
- Joined: Thu Oct 12, 2006 4:37 pm
- Location: Your basement Muahaha
Re: 6PK World Cities 1
yeah the frames is what i meant i think they are too flashy and take attention away from the map itselfcairnswk wrote:you mean the frames of the four images in each corner...Lone.prophet wrote:its a great idea for sure and the idea of the roundness isbut the borders of the image are

- max is gr8
- Posts: 3720
- Joined: Sat Jan 21, 2006 6:44 am
- Location: In a big ball of light sent from the future
Re: 6PK World Cities 1
I think they look good. The only thing I'm concerned about is the game play making all of the 6 maps just similar with different places. I mean looking at other of the world city maps (the popular ones at least) they have a twist or they aren't popular. I think the maps are wonderful but gameplay wise it may be good to have something additional.
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
Re: 6PK World Cities 1
sorry lp. are you serious. the maps stick out like a sore thumb from the frames imhoLone.prophet wrote:yeah the frames is what i meant i think they are too flashy and take attention away from the map itselfcairnswk wrote:you mean the frames of the four images in each corner...Lone.prophet wrote:its a great idea for sure and the idea of the roundness isbut the borders of the image are

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: 6PK World Cities 1
yes i agree max, so any suggestion you can come up with would be greatly appreciated.max is gr8 wrote:I think they look good. The only thing I'm concerned about is the game play making all of the 6 maps just similar with different places. I mean looking at other of the world city maps (the popular ones at least) they have a twist or they aren't popular. I think the maps are wonderful but gameplay wise it may be good to have something additional.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
-
Lone.prophet
- Posts: 1467
- Joined: Thu Oct 12, 2006 4:37 pm
- Location: Your basement Muahaha
Re: 6PK World Cities 1
well i think you can make way better frames but if you dont find it necesary i cant force you 

Re: 6PK World Cities 1
If you have a design in mind that maintains the same four corners image holders etc, i'd be glad to see it.Lone.prophet wrote:well i think you can make way better frames but if you dont find it necesary i cant force you

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
- natty dread
- Posts: 12876
- Joined: Fri Feb 08, 2008 8:58 pm
- Location: just plain fucked
Re: 6PK World Cities 1
cairnswk wrote:If you have a design in mind that maintains the same four corners image holders etc, i'd be glad to see it.Lone.prophet wrote:well i think you can make way better frames but if you dont find it necesary i cant force you
Well, this is just me, and I'm not Lone.prophet, but I would do something like this:
This is just a rough draft, mind you, to show the general idea. Colours, textures and other details could be tweaked and fine-tuned.

- Industrial Helix
- Posts: 3462
- Joined: Mon Jul 14, 2008 6:49 pm
- Gender: Female
- Location: Ohio
Re: 6PK World Cities 1
Might as well express my support for the gold frames, it makes them look like world class cities.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
- captainwalrus
- Posts: 1018
- Joined: Sun Nov 11, 2007 3:19 pm
- Location: Finnmark
Re: 6PK World Cities 1
yeah, the frames are nice IMO. The water could be darker in Stockholm, it is the Baltic sea, which is a nice dark blue.
~ CaptainWalrus
- natty dread
- Posts: 12876
- Joined: Fri Feb 08, 2008 8:58 pm
- Location: just plain fucked
Re: 6PK World Cities 1
True, the Baltic sea is very dark... Except in winter, then it's mostly whitecaptainwalrus wrote:yeah, the frames are nice IMO. The water could be darker in Stockholm, it is the Baltic sea, which is a nice dark blue.

- fumandomuerte
- Posts: 620
- Joined: Sat Dec 29, 2007 1:27 am
- Gender: Male
- Location: The Cinderella of the Pacific
Ciudad de México concerns
Map: Ciudad de México
1. Cairns, I found a division that's been used since the 60's to measure air quality (IMECAS program). It splits the city and its conurbated zone into 5 regions (center, NE, NW, SE & SW).
2. To fill those holes to the north of Distrito Federal you can add part of the urban sprawl (Estado de México's counties/states/municipalities).
3. Here's a simple description map of the land.
4. Pictures on the corners: That pyramid is not in Mexico City, it belongs to Hidalgo. My suggestion for pictures are (in order) 1) "Ángel de la Independencia" 2) "Bellas Artes" 3) "Castillo de Chapultepec" 4) "Ciudad Universitaria" (the library).
5. If you need help with the most important streets and highways just holler at me
6. Finally, my suggestion for a basical division (golden lines) and the territory to work with (red ring):
1. Cairns, I found a division that's been used since the 60's to measure air quality (IMECAS program). It splits the city and its conurbated zone into 5 regions (center, NE, NW, SE & SW).
2. To fill those holes to the north of Distrito Federal you can add part of the urban sprawl (Estado de México's counties/states/municipalities).
3. Here's a simple description map of the land.
4. Pictures on the corners: That pyramid is not in Mexico City, it belongs to Hidalgo. My suggestion for pictures are (in order) 1) "Ángel de la Independencia" 2) "Bellas Artes" 3) "Castillo de Chapultepec" 4) "Ciudad Universitaria" (the library).
5. If you need help with the most important streets and highways just holler at me
6. Finally, my suggestion for a basical division (golden lines) and the territory to work with (red ring):
Re: Ciudad de México concerns
Hmm, so on this map we could play using the Smog of War option?fumandomuerte wrote:Map: Ciudad de México
1. Cairns, I found a division that's been used since the 60's to measure air quality (IMECAS program).
Seriously, these look like good ideas for organizing a map of this area.
- fumandomuerte
- Posts: 620
- Joined: Sat Dec 29, 2007 1:27 am
- Gender: Male
- Location: The Cinderella of the Pacific
Re: Ciudad de México concerns
Smog is one of the most important issues in Mexico Cityender516 wrote:Hmm, so on this map we could play using the Smog of War option?
Seriously, these look like good ideas for organizing a map of this area.
Re: Ciudad de México concerns
fumandomuerte...WOW, thanks for all that information.fumandomuerte wrote:Smog is one of the most important issues in Mexico Cityender516 wrote:Hmm, so on this map we could play using the Smog of War option?
Seriously, these look like good ideas for organizing a map of this area.
And i will consider those pictures for overall balance.
I must ask...on the map, are you able to name the pale yellow districts, since these will be the ones i will have to add to the map.
I take it that all the listed names apply to the Federal Districts, yes?
And thank-you for those golden divisions. ONly someone who know the city would be able to provide that.
I think a map of this city based somehow on smog would be great, although i notive on the smog map that all the high levels are in the north and the green zones in the south.
Ahm...No.ender516 wrote: Hmm, so on this map we could play using the Smog of War option?
Yes.Seriously, these look like good ideas for organizing a map of this area.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: 6PK World Cities 1
captainwalrus wrote:yeah, the frames are nice IMO. The water could be darker in Stockholm, it is the Baltic sea, which is a nice dark blue.
So what's it going to be fellas.....dark blue or light blue/white?natty_dread wrote:True, the Baltic sea is very dark... Except in winter, then it's mostly whitecaptainwalrus wrote:yeah, the frames are nice IMO. The water could be darker in Stockholm, it is the Baltic sea, which is a nice dark blue.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: 6PK World Cities 1
Natty, thanks for the suggestion, but that kind of frame is not what i had in mind for world cities...it's kind of "plain jane" and too dark.natty_dread wrote:cairnswk wrote:If you have a design in mind that maintains the same four corners image holders etc, i'd be glad to see it.Lone.prophet wrote:well i think you can make way better frames but if you dont find it necesary i cant force you
Well, this is just me, and I'm not Lone.prophet, but I would do something like this:
....
This is just a rough draft, mind you, to show the general idea. Colours, textures and other details could be tweaked and fine-tuned.
Yes i agree.Industrial Helix wrote:Might as well express my support for the gold frames, it makes them look like world class cities.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
- natty dread
- Posts: 12876
- Joined: Fri Feb 08, 2008 8:58 pm
- Location: just plain fucked
Re: 6PK World Cities 1
Meh, that's cool... I did it in 5 minutes, just for shits & giggles, mainly for the giggles... Your map, your choicecairnswk wrote: Natty, thanks for the suggestion, but that kind of frame is not what i had in mind for world cities...it's kind of "plain jane" and too dark.

- fumandomuerte
- Posts: 620
- Joined: Sat Dec 29, 2007 1:27 am
- Gender: Male
- Location: The Cinderella of the Pacific
Re: 6PK World Cities 1
Here cairns, the name of the most important conurbated municipalities (all from the "Estado de México" region) that don't belong to the Distrito Federal region.
Re: 6PK World Cities 1
This looks very interesting, particularly the way that borders could be tweaked between regions 2 through 6 to add or delete connections for the sake of gameplay without severely distorting reality. That should make it easier to convince Mexican CC members that the changes are worthwhile. The split of Tlalnepantla de Baz could be used to put in one of those quirks that should be on every map: you know, the one that makes you say "D'oh!" the first time you play, don't see it, and it costs you dearly.fumandomuerte wrote:Here cairns, the name of the most important conurbated municipalities (all from the "Estado de México" region) that don't belong to the Distrito Federal region.
- max is gr8
- Posts: 3720
- Joined: Sat Jan 21, 2006 6:44 am
- Location: In a big ball of light sent from the future
Re: 6PK World Cities 1
I'm thinking about variations on maps that could work on a city setting without reverting to transport links as most twists are
Don't worry I'll come up with something eventually if you don't (You probably will before me as the prodigy of the mapmaking world)
Don't worry I'll come up with something eventually if you don't (You probably will before me as the prodigy of the mapmaking world)
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
Re: 6PK World Cities 1
It would be nice to see each map reflect something of the city it represents in some way in addition to the pictures you include in the frames. While thematically the frame is important to tie the maps together, I think it would be a shame if the maps ended being bland replicas (albeit with slight differences of geography). I'm not a big fan of WMs American 6-pack, but each map is visually different (ie different palette) while simultaneously being thematically similar.
This is the sort of balance I would want you to achieve with the 6-pack (and it's sequel); although I'm not suggesting that you use colour-balance to distinguish the maps.
This is the sort of balance I would want you to achieve with the 6-pack (and it's sequel); although I'm not suggesting that you use colour-balance to distinguish the maps.

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that



