Just so you know, geoff@xtra.co.nz, this is true for any map having a victory condition.natty_dread wrote:You need to hold them for one full turn.
Moderator: Cartographers
Just so you know, geoff@xtra.co.nz, this is true for any map having a victory condition.natty_dread wrote:You need to hold them for one full turn.



Thanks a lot CommanderCommander9 wrote:I think it's quite balanced now and it's gameplay is amazing. Superb map, superb effort. Bravo![]()
To be honest, I think it can go out of the beta stage now as this hasn't been very active for a while now.
Congratulations Kabanellas and AndrewB, your shiny new medals are well-earned 



Maxleod wrote:Not strike, he's the only one with a functioning brain.

Apologies for that - this map was a perfect of example of how to implement the new XML, and was discussed in this thread: http://www.conquerclub.com/forum/viewto ... 7&t=113744AndrewB wrote:The XML was updated without authors' knowledge. At least just a note could have been posted...
http://www.conquerclub.com/forum/viewto ... 1#p2531861

TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.