Moderator: Community Team
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
Matthys wrote:Woodruff wrote:Sorry, but the suggestion and even moreso your justification really comes across to me as being thorougly selfish in nature, rather than an attempt to help the site in a significant way.
And so does your opposition to the proposal. (As a self-proclaimed weekend player)
Woodruff wrote:Matthys wrote:Woodruff wrote:Sorry, but the suggestion and even moreso your justification really comes across to me as being thorougly selfish in nature, rather than an attempt to help the site in a significant way.
And so does your opposition to the proposal. (As a self-proclaimed weekend player)
And yet, as a self-proclaimed weekend-preferred player, I do make a point of not missing my turns, whether they be over the weekend or on a weekday.
Matthys wrote:Woodruff wrote:Matthys wrote:Woodruff wrote:Sorry, but the suggestion and even moreso your justification really comes across to me as being thorougly selfish in nature, rather than an attempt to help the site in a significant way.
And so does your opposition to the proposal. (As a self-proclaimed weekend player)
And yet, as a self-proclaimed weekend-preferred player, I do make a point of not missing my turns, whether they be over the weekend or on a weekday.
As if you have a choice, since the week is muuuch longer than the weekend.
AndyDufresne wrote:I think instead of "relaxing weekend turns" it would be better to focus on an account sitting feature---where you can given limited access to your account to a user to watch over your games. I think this sort of feature, or something similar, would benefit more of the community than just relaxing weekend turns.
--Andy
urbansloth wrote:AndyDufresne wrote:I think instead of "relaxing weekend turns" it would be better to focus on an account sitting feature---where you can given limited access to your account to a user to watch over your games. I think this sort of feature, or something similar, would benefit more of the community than just relaxing weekend turns.
--Andy
This assumes you know a suitable account-sitter. Not everyone does (think of the new members that you should be caring about - the ones missing most turns), and not everyone (few in fact) are willing to head off to the forums to hunt down a complete stranger to do the job.
Don't make the mistake of thinking your entire demographic is technology savvy and regularly "online" - a large portion of the online strategy gaming demographic is the same folk who don't work on a computer, but check their emails every day or 2, and like something to think about while they're online. It would pay to take a leaf from the numerous online chess sites, etc.
Woodruff wrote: Most people who play online strategy games are at LEAST very comfortable on a computer.
urbansloth wrote:AndyDufresne wrote:I think instead of "relaxing weekend turns" it would be better to focus on an account sitting feature---where you can given limited access to your account to a user to watch over your games. I think this sort of feature, or something similar, would benefit more of the community than just relaxing weekend turns.
--Andy
This assumes you know a suitable account-sitter. Not everyone does (think of the new members that you should be caring about - the ones missing most turns), and not everyone (few in fact) are willing to head off to the forums to hunt down a complete stranger to do the job.
Don't make the mistake of thinking your entire demographic is technology savvy and regularly "online" - a large portion of the online strategy gaming demographic is the same folk who don't work on a computer, but check their emails every day or 2, and like something to think about while they're online. It would pay to take a leaf from the numerous online chess sites, etc.
This site could be huge(r), if you make it accessible to that market.
Ray Rider wrote:SuicidalSnowman wrote:My two cents, I think it makes sense to let players set the time limit when creating a new game. 12 hours, 24 hours, 48 hours, or 72 hours.
As I see it, this makes the most sense out of any suggestion so far (although 72 hrs is just too long). Once you get into adjusting games according to certain days or work hours (as some have been suggesting), you run into far too many problems because of the different timezones.
Matthys wrote:From the main page of this site:
"Designed for the casual gamer, playing Conquer Club is not a time consuming process. You can take your turn in 5 minutes with your morning cup of coffee or in between classes."
Sounds like an average WEEKday to me!
AAFitz wrote:So, right now your a freemium which of course is fine. I assume its partly because you can't play on the weekends. If a 72 hour option was implemented, would you then buy premium, not having to worry about those weekend turns,
Matthys wrote:AAFitz wrote:So, right now your a freemium which of course is fine. I assume its partly because you can't play on the weekends. If a 72 hour option was implemented, would you then buy premium, not having to worry about those weekend turns,
AAFitz, not always being able to play over weekends (although I do try), really makes this site something I wouldn't seriously consider paying money to use. I do look forward to every Monday morning's turns and missing any of them over the weekend messes up any and all strategy I have conjured up before. I don't live on the internet, nor do I live to play this game, which I see, purely as a fun break away from a hard day's work, it helps me clear my mind. I will more than likely become a premium member if such* an option is introduced, but I would most probably not play more than 4 or 5 games at a time.
* - the option I'm referring to is however not the 72hour option, albeit the simplest solution, it will make for a very slow game experience overall. But if that's the only solution on the table, I guess I'll take it. I'll probably have to join up to 10 games of that turn length to ensure I have at least a turn or two every weekday.
AAFitz wrote:You should keep in mind though, I would still expect most in a 72 hour game to actually be playing every 24 hours or so. It would really probably only be once in a while that a player took the whole three days. It would be more of a build game that came onto the radar every once in a while.
AAFitz wrote:Also, with a 72 hour option, you could easily buy premium, and play multiple games, and not increase your real game load by that much, because it would be more rare to have all the games be at your turn at the same time.
The idea for every suggestion has to on some level be based on gaining new paying members. Its the only viable way to keep CC growing, and insure it can be updated with such features, so features just aimed to make it better for freemiums, without really increasing the likely hood that they might actually buy a premium, simply cant be prioritized in my opinion.
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
thaddeas wrote:It would be nice to have the option for no time limits on weekends, or other time limit variables. This way people could do things like camping without missing turns.
thaddeas wrote: ......, but I assume that there are enough people who would use the option to make it worth while.
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