Allow fortification of neutral territories
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- CreepyUncleAndy
- Posts: 228
- Joined: Fri Dec 01, 2006 9:45 pm
Allow fortification of neutral territories
You can fortify friendly armies in team games; you should also be allowed to fortify neutral (grey) territories. Nothing like having a client buffer state or waging a war by proxy.
- Caleb the Cruel
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- AndyDufresne
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- Bad Speler
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I agree with Andy on this point, neutral fortications would seem unnecessary as an option, it would just cause an annoyance to have to have that displayed on the join game page.AndyDufresne wrote:I don't see much point to it, as an option. Maybe if available during normal gameplay, but as an option, NO.
I also think that it shouldnt be implemented as regular gameplay, as this would just cause complete confusion and also cause a bunch of newbs to start posting in the bug reports forum about this.
Highest Score: 2532
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- CreepyUncleAndy
- Posts: 228
- Joined: Fri Dec 01, 2006 9:45 pm
People get confused and accidentally deploy troops to territories owned by team-mates anyways. You just have to be careful what you click on (and, remember, the "do-it" button is totally separate from the selection menus). At least with neutral territories, you don't have to worry about being attacked by them.
Oh, and as a corollary, perhaps neutral territories could receive +2 bonus armies if they are listed on cards you trade in, just like your own territories (I kinda brought something like that up earlier).
So, please implement this idea, not as an option, but as a standard game feature.
Oh, and as a corollary, perhaps neutral territories could receive +2 bonus armies if they are listed on cards you trade in, just like your own territories (I kinda brought something like that up earlier).
So, please implement this idea, not as an option, but as a standard game feature.
- Warcraft3rocks2
- Posts: 52
- Joined: Mon Jan 29, 2007 8:22 pm
sameBad Speler wrote:I agree with Andy on this point, neutral fortications would seem unnecessary as an option, it would just cause an annoyance to have to have that displayed on the join game page.AndyDufresne wrote:I don't see much point to it, as an option. Maybe if available during normal gameplay, but as an option, NO.
I also think that it shouldnt be implemented as regular gameplay, as this would just cause complete confusion and also cause a bunch of newbs to start posting in the bug reports forum about this.
- joeyjordison
- Posts: 1170
- Joined: Wed Apr 19, 2006 9:10 am
i reckon it would b a gd idea. say u r in siam with a 7 and indonesia is a neutral country. ur oponents is about to take oz bonus next turn. instead of attacking the neutral country to block the final piece of the cont and therefore running the chance of losing several armies and not doing anything, why not just fort the grey? sounds gd to me. this would work particularly well in games with a 1v1 ratio eg 3 player game with 1 person out (especially if they deadbeated), trips, or 4p doubles.
- CreepyUncleAndy
- Posts: 228
- Joined: Fri Dec 01, 2006 9:45 pm
Well, then, you'd just better be extra careful "forfeiting" those 500 armys.Wisse wrote:dam than you forfit accendinetely 500 armys to that country and want that country then you have to kill 500 amrys, noway i disagree
You see, now this is the kind of strategic deployment to a neutral territory that I'm thinking about! Also, how about you're playing World 2.0, and you own Australia, but the Australian Claim on Antarctica is owned by neutral....and the rest of Antarctica is crawling with hostiles, but you've got bigger fish to fry in Asia -- just drop some extra armies on the Australian Claim, and BAM, you've got a nice wall there. Or, you own Western Europe, your team-mate owns Scandinavia, and Moskva is neutral -- you could BOTH keep placing one or two armies each turn into Moskva to build a nice wall against threats from Turkey, Iran, Kazakhstan and Komi.joeyjordison wrote:i reckon it would b a gd idea. say u r in siam with a 7 and indonesia is a neutral country. ur oponents is about to take oz bonus next turn. instead of attacking the neutral country to block the final piece of the cont and therefore running the chance of losing several armies and not doing anything, why not just fort the grey? sounds gd to me. this would work particularly well in games with a 1v1 ratio eg 3 player game with 1 person out (especially if they deadbeated), trips, or 4p doubles.
Oh, oh....or....say Blue ownz0rs Europe, but Red's got Asia on lock-down....but Moskva is neutral (World 2.0). Each turn, Blue would place armie(s) on Moskva to keep building a wall against Red, while Red does the same. Imagine -- a neutral territory continuously fortified by the players on either side -- the ultimate Conquer Club wall/buffer. Wow, these 24oz talls Buds really go to your head....
I know is great idea! Please to be implementing her now for great success!
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jammyjames
- Posts: 1394
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Neutral deployment
Concise description:
How this will benefit the site and/or other comments:
- Create a setting that allows players to deploy on neutral armies
How this will benefit the site and/or other comments:
- add's more strategy to the game, completely alters some maps strategies
- Bring some more fun to the table =)

- Assassin07
- Posts: 668
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- Location: □Colorado□
Re: Neutral deployment
I see not a bad idea
IF YOU JOIN MULTIPLE OF MY 2 PLAYER GAMES AND FIND YOURSELF FOED IT IS ONLY TEMPORARY I AM ON A MEDAL HUNT.
-ASSASSIN07
-ASSASSIN07
- Victor Sullivan
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Re: Neutral deployment
Color me intrigued. I think it's an interesting idea. I'm just a little concerned in the area of Secret Diplomacy (though I suppose it would be easy to track). Despite that, I support this.
-Sully
-Sully
Beckytheblondie: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
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ManBungalow
- Posts: 3431
- Joined: Sun Jan 13, 2008 7:02 am
- Location: On a giant rock orbiting a star somewhere
Re: Neutral deployment
Hey, neutral player...secret alliance?
Neutral?
NEUTRAL?! YOU BITCH HAD BETTER START RESPONDING RIGHT NOW, GET YOUR ASS IN ON THIS SECRET DIPLOMACY.
Foed.
Edit:
Nice idea. Only the other day I thought about a similar suggestion, where I could deploy on another non-teammate to prevent him being eliminated and save my ass as well as his in an escalating game. Neutral only is better idea, bravo.
Neutral?
NEUTRAL?! YOU BITCH HAD BETTER START RESPONDING RIGHT NOW, GET YOUR ASS IN ON THIS SECRET DIPLOMACY.
Foed.
Edit:
Nice idea. Only the other day I thought about a similar suggestion, where I could deploy on another non-teammate to prevent him being eliminated and save my ass as well as his in an escalating game. Neutral only is better idea, bravo.
Reinforcing neutrals
Why not make it possible to fortify neutral owned territory's?
So as to keep enemy from taking control of (Trebuchet)
You are next to a hex and know you can not control it. To keep the enemy from occupying it simply reinforce the neutral territory to help prevent enemy from taking control.
So as to keep enemy from taking control of (Trebuchet)
You are next to a hex and know you can not control it. To keep the enemy from occupying it simply reinforce the neutral territory to help prevent enemy from taking control.
Re: Reinforcing neutrals
The idea has occured to me once or twice. Not critical, but not bad I say.
Re: Reinforcing neutrals
It's not an awful idea.

