Conquer Club

[GO] Constant (Very Flat) Rate Spoils

Have any bright ideas? Share and discuss them with the community

Moderator: Community Team

Forum rules
Please read the Community Guidelines before posting.

And don't forget to search for previously suggested ideas first!

Re: Real Flat Rate Option *Pending*

Postby Teflon Kris on Wed May 13, 2009 2:35 pm

Good shout - I like the idea
Image
User avatar
Sergeant 1st Class Teflon Kris
 
Posts: 4236
Joined: Sun Jul 13, 2008 4:39 pm
Location: Lancashire, United Kingdom

Re: Real Flat Rate Option *Pending*

Postby TruePurple on Wed May 13, 2009 2:47 pm

Benefits:

1. The spoils being tied to a spot on the board and giving a bonus (which I could see being increased to say 3) if you control that spot would still exist. That part of it I always found to be the best part.

2. When you use your spoils would also be strategic, Do you use your spoils early in order to gain some early advantage? Or latter and get more troops from them. It would all depend on the situation.

3. Thezzaruz also pointed out that the encouraging of attacking is another important part of spoils. (and why they are named such)

4. Being able to get a surge of troops without skipping turns is yet another point of spoils.

5. Yet another point is rewarding players for finishing off other players.

Those of you who claim the only point of flat rate spoils is adding addition luck to the game have no idea what you're talking about.
Corporal 1st Class TruePurple
 
Posts: 150
Joined: Thu Apr 16, 2009 2:13 am

Re: Real Flat Rate Option *Pending*

Postby wolfpack0530 on Sun May 24, 2009 6:44 pm

I vote yes for true flat rate. good idea
Captain wolfpack0530
 
Posts: 869
Joined: Wed Jan 28, 2009 1:23 am
Location: Shady Thickets, where it is warm and moist

Re-define Flat Rate Bonus or Create New Bonus Type

Postby Simreth on Sun Nov 29, 2009 6:13 pm

* Edit post
* Delete post
* Report this post
* Reply with quote

Re: Change FLAT RATE bonuses.

Postby Simreth on Thu Oct 15, 2009 4:03 pm

lancehoch wrote:

e_i_pi wrote:

Joodoo wrote:

e_i_pi wrote:The chances of having a mixed is the same as the chances of having a coloured set you know



then we should make all of the sets worth 10 armies / 8 armies


That's what I mean.

RRR: 6 armies
GGG: 6 armies
BBB: 6 armies
RGB: 10 armies

is exactly the same as

RRR: 10 armies
GGG: 6 armies
BBB: 6 armies
RGB: 6 armies

statistically


pi, that is not true.
Subject: 10 army sets... are these common to turn in repeatedly?

lancehoch wrote:To answer the question from the thread title, actually mixed sets are more common than any single instance of a single colored set:
3 cards: 27 possibilities- 1/27 red, 1/27 green, 1/27 blue, 6/27 mixed, 18/27 no set
4 cards: 81 possibilities- 9/81 red, 9/81 green, 9/81 blue, 36/81 mixed, 18/81 no set
5 cards (note you can have a mixed set and a plain color set, I am counting these as mixed): 243 possibilities- 31/243 red, 31/243 green, 31/243 blue, 150/243 mixed, 0/243 no set

in percentages (mixed only):
3 cards: 22.22%
4 cards: 44.44%
5 cards: 61.73%

So to answer your question, yes it is very common to get a mixed set.


More in depth analysis for the 5 card situations:
only red: 31/243
only green: 31/243
only blue: 31/243
only mixed: 90/243
red and mixed: 20/243
green and mixed: 20/243
blue and mixed: 20/243

totals:
red: 51/243
green: 51/243
blue: 51/243
mixed: 150/243

What I would suggest is (if there is to be a change) actually changing the values to mixed = 4 and red/green/blue = 10.



Given the probabilities I would agree that there should be a game type to compensate for this. Possibly a true flat rate, 6 or 8 or 10 whatever, but all sets given equal compensation.

However relatively speaking the cumulative probability of turning in all of one color, red is = green is = blue.

With 5 cards, that is to say P(RRR, GGG, BBB) = 153/243 or about 63% vs. any combination of P(RGB) at about = 62%
At 4 cards, P(RRR, GGG, BBB) = 33% vs any combination of P(RGB) = 44%
At only 3 cards P(RRR, GGG, BBB) = 11% vs. any combination of P(RGB) = 22%

If we were going to be "Fair" about compensation for cards we would have to figure out a percentage based measurement which would be separate for each number of cards such as:
With 5 cards compensation for RRR, GGG, BBB = RGB since percentages are relatively the same.
With 4 cards possibly one extra troop.
With 3 cards perhaps a set of RRR, GGG, BBB should be 2xRGB that of RGB or maybe two additional troops since the likelihood is half.

The problem is figuring out how large a percentage advantage is needed for each additional troop. It all seems fairly extreme, it would be much easier to just make another variation of game with a true flat and equal rate for any card set.
User avatar
Sergeant Simreth
 
Posts: 6
Joined: Tue Oct 30, 2007 7:57 pm
Location: In your territory...

Re: Re-define Flat Rate Bonus or Create New Bonus Type

Postby nippersean on Sun Nov 29, 2009 7:01 pm

But why would you want to do this?
Brigadier nippersean
 
Posts: 784
Joined: Sat May 30, 2009 7:47 am

Re: Re-define Flat Rate Bonus or Create New Bonus Type

Postby AndyDufresne on Mon Nov 30, 2009 10:40 am

This seems to be more Suggestion than Question. Moved on over.


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

make flat rate spoils actually flat rate

Postby talonz on Wed Dec 02, 2009 11:01 pm

New to this site, happy to find it! However, I was shocked in my first game when someone turned in the first set of the game in a flat rate set for 10 armies! At another site, flat rate is just that, flat. 4 armies per set, no variation.

The 4/6/8/10 setup currently in use for flat rate is more of a wildcard rate. I would label it that and put in a true flat rate option. (static non-variable 4/set)

Even better, have the flat rate be set by the game starter to whatever number they like.

I really dont care for escalating nor the wild set option, but I do like getting cards.
Colonel talonz
 
Posts: 43
Joined: Tue Dec 01, 2009 3:59 am

Re: make flat rate spoils actually flat rate

Postby TeeGee on Thu Dec 03, 2009 7:06 am

could be an interesting variation

maybe keep the current flat rate and introduce a new "static" rate?
Image
User avatar
Major TeeGee
Multi Hunter
Multi Hunter
 
Posts: 6913
Joined: Sat Nov 11, 2006 5:07 pm

Re: make flat rate spoils actually flat rate

Postby max is gr8 on Thu Dec 03, 2009 11:40 am

Prior-Suggestions

What you've requested is in the to-do list.
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
User avatar
Corporal max is gr8
 
Posts: 3720
Joined: Sat Jan 21, 2006 6:44 am
Location: In a big ball of light sent from the future

Re: make flat rate spoils actually flat rate

Postby jammyjames on Thu Dec 03, 2009 1:22 pm

talonz wrote:New to this site, happy to find it! However, I was shocked in my first game when someone turned in the first set of the game in a flat rate set for 10 armies! At another site, flat rate is just that, flat. 4 armies per set, no variation.

The 4/6/8/10 setup currently in use for flat rate is more of a wildcard rate. I would label it that and put in a true flat rate option. (static non-variable 4/set)

Even better, have the flat rate be set by the game starter to whatever number they like.

I really dont care for escalating nor the wild set option, but I do like getting cards.



game is played via the 1975 rule set... meaning either spoils go up escalating, or cash's are 4, 6, 8 , 10 depending on card colour...
Image
Corporal 1st Class jammyjames
 
Posts: 1394
Joined: Tue May 06, 2008 3:17 am

Re: make flat rate spoils actually flat rate

Postby packrat31306 on Thu Dec 03, 2009 5:31 pm

TeeGee wrote:could be an interesting variation

maybe keep the current flat rate and introduce a new "static" rate?


It would be cool to add the variation as long as the current ones aren't removed.....that would suck...
Image

01:15:59 ‹grifftron› we have Mall of America
01:16:08 ‹grifftron› and Camp fricking snoopy!
01:16:18 ‹pinkylee› we have statue of america!
User avatar
Private packrat31306
 
Posts: 58
Joined: Sun May 25, 2008 2:11 am

Re: Real Flat Rate Option *Pending*

Postby PrayingTigre on Sun Feb 14, 2010 12:53 am

What if the flat rate increases as turns progress. For example, assume that from turns 1-6, all sets are worth 6 troops. Perhaps turns 7-12, all sets could be worth 10. Turns 13-18, all sets worth 14... etc.

You can always keep the red vs. blue vs. green vs. mixed differences.
Corporal 1st Class PrayingTigre
 
Posts: 2
Joined: Tue Mar 17, 2009 10:46 am

Re:

Postby AAFitz on Mon Feb 15, 2010 11:08 am

mach wrote:How about letting the creator choose the value of the set of cards? Then it could be adjust according to the map and personal preference


wow, thats a really good idea if possible.... some maps need 10, 6, or 4 respectively.... this really will add some strategy into the game, without pushing it as forward as fast as say escalating.

the only thing is, player one getting an extra 10 on turn one every turn, will certainly result in player one winning a higher percentage of games
I'm Spanking Monkey now....err...I mean I'm a Spanking Monkey now...that shoots milk
Too much. I know.
Sergeant 1st Class AAFitz
 
Posts: 7270
Joined: Sun Sep 17, 2006 9:47 am
Location: On top of the World 2.1

Re: Real Flat Rate Option *Pending*

Postby Queen_Herpes on Wed Feb 17, 2010 3:30 pm

If you can refine it, try to get the admins to make it happen. The more new options, the better.
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

Re: Real Flat Rate Option *Pending*

Postby rhp 1 on Thu Feb 18, 2010 1:37 pm

PrayingTigre wrote:What if the flat rate increases as turns progress. For example, assume that from turns 1-6, all sets are worth 6 troops. Perhaps turns 7-12, all sets could be worth 10. Turns 13-18, all sets worth 14... etc.

You can always keep the red vs. blue vs. green vs. mixed differences.



that's just modified esc. the original idea is better...
User avatar
Lieutenant rhp 1
 
Posts: 1285
Joined: Fri Sep 14, 2007 5:19 pm
Location: IF YOU HAVE NO CLUE WHAT YOU'RE DOING, IT IS BEST TO DO IT....... QUICKLY

Re: Real Flat Rate Option *Pending*

Postby max is gr8 on Wed Feb 24, 2010 1:05 pm

Which might not be a bad thing, lets face it card variations are the way forward.
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
User avatar
Corporal max is gr8
 
Posts: 3720
Joined: Sat Jan 21, 2006 6:44 am
Location: In a big ball of light sent from the future

Re: Real Flat Rate Option *Pending*

Postby Beckytheblondie on Wed Feb 24, 2010 1:26 pm

General Mayhem wrote:Hang on. So whats the point in having cards then? If theyre all the damn same value. Just dont use em!

We have ourselves a winner. *Ding Ding Ding*. Densest bloke on the site...
2011-11-07 14:19:43 - StinknLincoln: whoa, what happened?
2011-11-07 14:19:50 - Beckytheblondie: Becky happened
Image
User avatar
Lieutenant Beckytheblondie
 
Posts: 970
Joined: Tue Jun 03, 2008 3:38 pm
Location: Where ♥ Miracles ♥ Happen ◕‿◕

Re: Real Flat Rate Option *Pending*

Postby superkarn on Fri Jun 18, 2010 8:29 am

Beckytheblondie wrote:
General Mayhem wrote:Hang on. So whats the point in having cards then? If theyre all the damn same value. Just dont use em!

We have ourselves a winner. *Ding Ding Ding*. Densest bloke on the site...

Maybe you guys didn't read the whole thread, but they're not "all the damn same value."

And for the name calling :-$
User avatar
Major superkarn
 
Posts: 134
Joined: Mon Jul 17, 2006 10:11 am

Re: Real Flat Rate Option *Pending*

Postby TheForgivenOne on Sat Jun 19, 2010 8:19 pm

Due to the poorly worded Poll, i deleted it, and added a new one
Image
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
User avatar
Major TheForgivenOne
 
Posts: 5996
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME

Re: Real Flat Rate Option *Pending*

Postby Army of GOD on Sat Jun 19, 2010 8:25 pm

Please, for the love of God, MAKE THIS HAPPEN.
mrswdk is a ho
User avatar
Lieutenant Army of GOD
 
Posts: 7189
Joined: Tue Feb 24, 2009 4:30 pm

Fixed Spoils

Postby Victor Sullivan on Sun Aug 22, 2010 6:26 am

Concise description:
  • Same flat rate bonus for all card sets

Specifics/Details:
  • The idea is to have a troop bonus that applies to all card combinations i.e. 4 troops for 3 reds, 3 greens, 3 blues, or 1 of each.

How this will benefit the site and/or other comments:
  • More balanced play
  • Reduces the luck factor of card bonuses
Last edited by Victor Sullivan on Thu Oct 14, 2010 2:12 pm, edited 6 times in total.
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Flat Rate Across All Card Combinations

Postby ManBungalow on Sun Aug 22, 2010 8:19 am

If you don't like the cards the way they are, don't use them as a game setting.

Just check this box when you create/find a game:

Image
Image
Colonel ManBungalow
 
Posts: 3431
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere

Re: Flat Rate Across All Card Combinations

Postby Woodruff on Sun Aug 22, 2010 9:06 am

ManBungalow wrote:If you don't like the cards the way they are, don't use them as a game setting.
Just check this box when you create/find a game:
"No Spoils Checked"


But that doesn't logically follow at all, because there is a tremendous difference between "no spoils" and what he is suggesting.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
User avatar
Corporal 1st Class Woodruff
 
Posts: 5093
Joined: Sat Jan 05, 2008 9:15 am

Re: Flat Rate Across All Card Combinations

Postby jak111 on Sun Aug 22, 2010 11:48 am

but if that happened then it wouldn't be like normal risk at all >.>
Highest Rank:
Major:2157

"All wars are civil wars, because all men are brothers"

Jak Eliminator: Prison Riot [0/16] *Sign Ups*
User avatar
Private 1st Class jak111
 
Posts: 280
Joined: Mon Dec 28, 2009 4:24 pm
Location: At your deathbed.

Re: Flat Rate Across All Card Combinations

Postby Woodruff on Sun Aug 22, 2010 1:36 pm

jak111 wrote:but if that happened then it wouldn't be like normal risk at all >.>


You mean like "nuclear spoils" is?
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
User avatar
Corporal 1st Class Woodruff
 
Posts: 5093
Joined: Sat Jan 05, 2008 9:15 am

PreviousNext

Return to Suggestions

Who is online

Users browsing this forum: No registered users