Moderator: Community Team
Matthys wrote:I have discussed this with king achilles via email, and he suggested that I get some community input on the topic.
Firstly, it seems there were similar requests in the past but I'd like to make one or two different suggestions.
My case:
I like to play this game while at work, it's a pleasant break-away from work every few hours or so.
On the weekends however, I do not take my turns as I am rarely close to a computer, and I definitely do not receive emails reminding me of game turns. So, obviously I miss up to two turns per game over certain weekends. I'm sure that I'm not the only player experiencing this "problem".
Matthys wrote:My suggested solution is to extend turn lengths as follows...
Increase turn time from 24h to:
60h for turns started after 12AM on a Friday
48h for turns started after 12AM on a Saturday
Turns starting after 12AM on a Sunday will have a normal 24h limit.
SuicidalSnowman wrote:
3) Your logic is sound for a lot of people. I am in the "Its easy to move during the week hard on the weekends" category. But Holidays are even worse. Sometimes I am traveling, sometimes I am with family all day, sometimes I am just too busy. So do we include Holidays too? And then, if so, what holidays? If not, then why do you make an exception for weekends but not holidays?
I actually like your suggestion OP, but those are some major problems that you will need to overcome in addition to Woodruff's concern about weekdays.
-Snow
haggispittjr wrote:i can understand how this could be convenient for some, but i think that it would annoy people more having to check every public game to make sure its not a relax game.
Matthys wrote:SuicidalSnowman wrote:
3) Your logic is sound for a lot of people. I am in the "Its easy to move during the week hard on the weekends" category. But Holidays are even worse. Sometimes I am traveling, sometimes I am with family all day, sometimes I am just too busy. So do we include Holidays too? And then, if so, what holidays? If not, then why do you make an exception for weekends but not holidays?
I actually like your suggestion OP, but those are some major problems that you will need to overcome in addition to Woodruff's concern about weekdays.
-Snow
A system with this option should have record of the user's time-zone, should a user attempt to participate in a "Weekend Relaxed" game, and had not yet specified a time-zone on his/her profile, he/she will be requested to do so first.
As for public holidays, as this is an international site, we cannot possibly accommodate holidays. My proposal is for a weekend-only option. Weekends are 3 days per week more-or-less overlapping for everyone, regardless of where you are. The idea is not to prevent turns being missed for every possible combination a non-working days.
And I would like to stress again, that this would be an OPTION.
From replies in this topic it's clear that we have both "Week" and "Weekend" players, if I may categorize them.
As for semi-english-illiterate players, I see no problem, they would not have to do anything different from what they are currently doing, their turns will simply be longer over weekends.
ALTERNATIVE SOLUTION:
I can understand that this will not be a simple task to undertake, I am a programmer myself. (perhaps that is why I do not want to see a PC over weekends).
So, instead of increasing turn lengths, let's add WEEKEND RULES to "Weekend Relaxed" games.
WEEKEND RULES could work as follows - If a user's turn time runs out without having played his/her turn, AND the day is a Saturday or a Sunday in his/her local time, extend the user's turn time with a further 24hours.
So if my turn time runs out 20:00 on a Saturday evening, I receive an additional 24h, causing my turn to once again run out the following Sunday at 20:00; following the rule, I receive another 24h leniency, causing my turn time to be extended to end Monday at 20:00. In my case, I will take my turn first thing Monday morning.
The developers should decide which is the simpler option to implement.
Regards
Matthys wrote:SuicidalSnowman wrote:
3) Your logic is sound for a lot of people. I am in the "Its easy to move during the week hard on the weekends" category. But Holidays are even worse. Sometimes I am traveling, sometimes I am with family all day, sometimes I am just too busy. So do we include Holidays too? And then, if so, what holidays? If not, then why do you make an exception for weekends but not holidays?
I actually like your suggestion OP, but those are some major problems that you will need to overcome in addition to Woodruff's concern about weekdays.
-Snow
A system with this option should have record of the user's time-zone, should a user attempt to participate in a "Weekend Relaxed" game, and had not yet specified a time-zone on his/her profile, he/she will be requested to do so first.
As for public holidays, as this is an international site, we cannot possibly accommodate holidays. My proposal is for a weekend-only option. Weekends are 3 days per week more-or-less overlapping for everyone, regardless of where you are. The idea is not to prevent turns being missed for every possible combination a non-working days.
Woodruff wrote:Sorry, but the suggestion and even moreso your justification really comes across to me as being thorougly selfish in nature, rather than an attempt to help the site in a significant way.
SuicidalSnowman wrote:My two cents, I think it makes sense to let players set the time limit when creating a new game. 12 hours, 24 hours, 48 hours, or 72 hours.
SuicidalSnowman wrote:My two cents, I think it makes sense to let players set the time limit when creating a new game. 12 hours, 24 hours, 48 hours, or 72 hours.
-Snow
danfrank wrote:Although i do not play as often as i once did. The idea sounds great .BUT if i was the webmaster I would not consider implementing a change for a person that does not support the site.
Users browsing this forum: No registered users