Fractured America [Quenched]
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Re: Fractured America [D] *V10.5* - pg.25
Neuvo Arizona. You have 7 tert connection again. ???????
Redrawing Minnesota tert & Grand Rapids tert so only one connects to Wisc might be worth looking at.
Missouri river crossing to Iowa I like having it.
Libertarian. Could you use a confederate gray shade?
Redrawing Minnesota tert & Grand Rapids tert so only one connects to Wisc might be worth looking at.
Missouri river crossing to Iowa I like having it.
Libertarian. Could you use a confederate gray shade?
This post was made by jefjef who should be on your ignore list.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
Re: Fractured America [D] *V10.5* - pg.25
Libertarians color will be staying the same due to it would be too close to the Democrats color for our color blind friends.jefjef wrote:Neuvo Arizona. You have 7 tert connection again. ???????
Redrawing Minnesota tert & Grand Rapids tert so only one connects to Wisc might be worth looking at.
Missouri river crossing to Iowa I like having it.
Libertarian. Could you use a confederate gray shade?
New version changes:
- Extended Mississippi River to disconnect Minnesota from Wisconsin
- Disconnected Grassland from Montana
- Removed attack route from Missouri to Iowa
- Reduced Metis bonus from 4 to 3 due to the border realignment
- Added new mountain between Amarillo and CO so it is clear they don't connect
That are all the changes for now.
Version 10.6!
Re: Fractured America [D] *V10.5* - pg.25
now for my bonus recommendations, as promised.
let each bonus be no more than the number of regions in the zone (an exception is where a region is not adjacent to the others in the same bonus zone, but there are no such zones on this map now). this means reducing republicans and freemen to +4 each.
new england is better a +4 than a +5 because quebec can be held with it to produce a powerful 4-border combination.
when compared with libertarians and classic asia, which are both +7, amexica is not worthy of +8, largely because of its relatively secluded position in the south. i'd rate it equal to canada, at +6.
is there a bonus that can be called the easiest on the board? if there is a consensus that one exists, then there is room to reduce it to +2, otherwise all 4 of the small bonuses can remain at +3.
a count of the regions produces a total of 86. that means 6 capitals start neutral, not 7. the 7 capitals bonus can be raised to +5, since it's a difficult one to achieve quickly if only 8 are allocated randomly. the progression of the higher capital bonuses almost makes "hold all capitals" a gamewinning objective. nothing wrong with that!
ian.
let each bonus be no more than the number of regions in the zone (an exception is where a region is not adjacent to the others in the same bonus zone, but there are no such zones on this map now). this means reducing republicans and freemen to +4 each.
new england is better a +4 than a +5 because quebec can be held with it to produce a powerful 4-border combination.
when compared with libertarians and classic asia, which are both +7, amexica is not worthy of +8, largely because of its relatively secluded position in the south. i'd rate it equal to canada, at +6.
canada has already been split into 3 parts (4 including winnipeg)!captainwalrus wrote:I completely agree with splitting up Canada, they aren't really any more unified than us.
is there a bonus that can be called the easiest on the board? if there is a consensus that one exists, then there is room to reduce it to +2, otherwise all 4 of the small bonuses can remain at +3.
a count of the regions produces a total of 86. that means 6 capitals start neutral, not 7. the 7 capitals bonus can be raised to +5, since it's a difficult one to achieve quickly if only 8 are allocated randomly. the progression of the higher capital bonuses almost makes "hold all capitals" a gamewinning objective. nothing wrong with that!
ian.
Re: Fractured America [D] *V10.6* - pg.26
Okay as per ian's suggestions here is V10.7
Re: Fractured America [D] *V10.7* - pg.26
Neuvo Arizona. You have 7 tert connection.
That is a lot of weight to put on a single tert bordering 3 other bonus regions.
That is a lot of weight to put on a single tert bordering 3 other bonus regions.
This post was made by jefjef who should be on your ignore list.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
Re: Fractured America [D] *V10.7* - pg.26
Well since it is bordering 3 other bonuses, then it only has 4 connections not 7. 7 yes if you also count the territories in Amexica.jefjef wrote:Neuvo Arizona. You have 7 tert connection.
That is a lot of weight to put on a single tert bordering 3 other bonus regions.
What suggestions do have to eliminate some of the connections?
Re: Fractured America [D] *V10.7* - pg.26
Well I have always thought walls - concertina wire - mine fields and machine gun nests would be the answer in that part of the world.
How about a redrawing of Baja? Connect it to Oasis border.
Not a major thing I spose but sure puts a lot of value/pressure on that 1 tert.
How about a redrawing of Baja? Connect it to Oasis border.
Not a major thing I spose but sure puts a lot of value/pressure on that 1 tert.
This post was made by jefjef who should be on your ignore list.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
- Evil DIMwit
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Re: Fractured America [D] *V10.7* - pg.26
I don't think you need to eliminate any of these. Nuevo Arizona is a very pivotal territory but that's not necessarily a bad thing.isaiah40 wrote:Well since it is bordering 3 other bonuses, then it only has 4 connections not 7. 7 yes if you also count the territories in Amexica.jefjef wrote:Neuvo Arizona. You have 7 tert connection.
That is a lot of weight to put on a single tert bordering 3 other bonus regions.
What suggestions do have to eliminate some of the connections?
Re: Fractured America [D] *V10.7* - pg.26
I agree, leave it as it is.Evil DIMwit wrote:I don't think you need to eliminate any of these. Nuevo Arizona is a very pivotal territory but that's not necessarily a bad thing.isaiah40 wrote:Well since it is bordering 3 other bonuses, then it only has 4 connections not 7. 7 yes if you also count the territories in Amexica.jefjef wrote:Neuvo Arizona. You have 7 tert connection.
That is a lot of weight to put on a single tert bordering 3 other bonus regions.
What suggestions do have to eliminate some of the connections?
Re: Fractured America [D] *V10.7* - pg.26
Yes it is going to stay as it is!soundman wrote:I agree, leave it as it is.Evil DIMwit wrote:I don't think you need to eliminate any of these. Nuevo Arizona is a very pivotal territory but that's not necessarily a bad thing.isaiah40 wrote:Well since it is bordering 3 other bonuses, then it only has 4 connections not 7. 7 yes if you also count the territories in Amexica.jefjef wrote:Neuvo Arizona. You have 7 tert connection.
That is a lot of weight to put on a single tert bordering 3 other bonus regions.
What suggestions do have to eliminate some of the connections?
Re: Fractured America [D] *V10.7* - pg.26
the pastel colors and general softness of the map seem too pansy for the subject matter. you should take this map to the dark side.
Re: Fractured America [D] *V10.7* - pg.26
since everyone is happy with the connections and bonuses, it's time to take this to the next level.

ian.

ian.
Re: Fractured America [D] *V10.7* - pg.26
WOOT!!iancanton wrote:since everyone is happy with the connections and bonuses, it's time to take this to the next level.
ian.
Thank you everyone for helping me get this far!!
Re: Fractured America [D] *V10.7* - pg.26
YEAH Isaiah!!!!!iancanton wrote:since everyone is happy with the connections and bonuses, it's time to take this to the next level.
ian.
Re: Fractured America [D, Gp] *V10.7* - pg.26
Now for the Graphics stamp.
I think the map's pretty close to that.
Re: Fractured America [D, Gp] *V10.7* - pg.26
I'm hoping so!soundman wrote:Now for the Graphics stamp.I think the map's pretty close to that.
Re: Fractured America [D, Gp] *V10.7* - pg.26
grats!
You've got some tidying up to do and a small map to make. Check where your territory names are and make sure there isn't any blending together of a couple of letters and borders and such. It looks prevalent around Utah and the West Coast. You'll have to make sure army numbers when they get up to 3 digits aren't covering anything important on the map so you need to test your circles with "888's" and make the appropriate adjustments. Think about making your borders a bit thinner, the extra pixels of space will do wonders... don't be afraid to totally redraw your borders, yeah it'll be a pain and the ass, but the end result may look a million times better. Perhaps a better spidery, broken glass look that only can add to the theme. (Note just redraw, not change to territory connections)

You've got some tidying up to do and a small map to make. Check where your territory names are and make sure there isn't any blending together of a couple of letters and borders and such. It looks prevalent around Utah and the West Coast. You'll have to make sure army numbers when they get up to 3 digits aren't covering anything important on the map so you need to test your circles with "888's" and make the appropriate adjustments. Think about making your borders a bit thinner, the extra pixels of space will do wonders... don't be afraid to totally redraw your borders, yeah it'll be a pain and the ass, but the end result may look a million times better. Perhaps a better spidery, broken glass look that only can add to the theme. (Note just redraw, not change to territory connections)
isaiah40 wrote:I'm hoping so!soundman wrote:Now for the Graphics stamp.I think the map's pretty close to that.


Re: Fractured America [D, Gp] *V10.7* - pg.26
Thank you everyone! I am out of country for a couple of days so my next revision will be posted probably this weekend. I have to play with it a little to obtain more space for the legend and instructions.
Thank you for your patience as I work hard to get a map you'll all like and play.
Thank you for your patience as I work hard to get a map you'll all like and play.
- natty dread
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Re: Fractured America [D, Gp] *V10.7* - pg.26
Hmm.. is the "freemen" territory a reference to freemasons?
If so, you should add the pyramid-with-the-eye symbol there...
If so, you should add the pyramid-with-the-eye symbol there...

Re: Fractured America [D, Gp] *V10.7* - pg.26
It's a reference to "The Freeman" a Montana area patriot militia group.natty_dread wrote:Hmm.. is the "freemen" territory a reference to freemasons?
If so, you should add the pyramid-with-the-eye symbol there...
This post was made by jefjef who should be on your ignore list.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
- natty dread
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- Joined: Fri Feb 08, 2008 8:58 pm
- Location: just plain fucked
Re: Fractured America [D, Gp] *V10.7* - pg.26
Ah, ok.. ignore my ignorance then.
Although I do think the freemasons should be represented on this map.
Although I do think the freemasons should be represented on this map.

Re: Fractured America [D, Gp] *V10.7* - pg.26
ohhh, why didn't we think of that before... and considering the history of the Southern States; a Free Mason symbol instead of the Libertarians might not be a bad idea. It would be an aesthetic change totally up to you isaiah, at least think about it though. 


Re: Fractured America [D, Gp] *V10.7* - pg.26
Hmmm ... Could be done. We could take out The Outfit and insert Masons.RedBaron0 wrote:ohhh, why didn't we think of that before... and considering the history of the Southern States; a Free Mason symbol instead of the Libertarians might not be a bad idea. It would be an aesthetic change totally up to you isaiah, at least think about it though.
Well at least I can respond to these post with my phone, I just can't post my map
Post your thoughts and I'll think about it
Re: Fractured America [D, Gp] *V10.7* - pg.26
Nah, not the outfit, the South is Masonic all the way.


Re: Fractured America [D, Gp] *V10.7* - pg.26
Well as I am able to get online via FREE wifi here in Regina Canada, I was able to post the latest version.
The small map has the color plus number in the circles. Tell me what you think!
Large Small with armies

The small map has the color plus number in the circles. Tell me what you think!
Large Small with armies







