isaiah40 wrote:All regions are randomly assigned?
Yes all regions are randomly assignedThere are some neutrals or starting positions?
All capitals start with 10 neutral - possibly 5 neutral.How capitals will be assigned to players?
See above answer
waseemalim wrote:its too onerous to have 5 neutrals on capitals. the east europe WW2 map has only 3 neutrals on the capitals -- and they never come into play. Granted that capitals are essential for bonuses in this case, but the neutrals really make it a pain -- especially in team games. My bet would be that most teams would ignore the capitals and try to go for elims, given the high terr count of this map.
Suggestion -- make capitals a neutral 1 or 2.
I'll try to mix the two things
88 regions is a good number, but you have 14 neutral regions (capitals)
88-14=74 regions (starting pot)
74 isn't a good number, because the first player could take an advantage taking only one territory from his opponent.
1vs1 and 1vs1vs1
each player will start with 24 regions
4 players
each player will start with 18 regions
6 players (less important)
each player will start with 12 regions
You could code 8 capitals as starting positions and leave only 6 regions neutral.
First each player will start with
1vs1 28 regions
1vs1vs1 26 regions
4 players 20 regions
etc etc
But i have to think better about how bombardments will work in this way
I have to agree with waseemalim, specially if you have to fight against 5 neutral troops and then be bombarded when you ended your turn.
My opinion (feel you free not to follow it
![Wink ;)](./images/smilies/icon_e_wink.gif)
) is to code the capitals as S.P. and to get rid of bombardments.
Maybe leave the capitals with 5 neutral but increase the bonus (maybe 2)?