If you have the 8 wizards coded as starting positions , with an underlying neutral
and 16 regions (monsters) in the starting pot (all other neutrals aren't considered)
2players each player will have 4 starting positions (8/2), 5 monsters (16/3) and 1 neutrals monster (reminder)
3players each player will have 2 starting positions (8/3), 5 monsters (16/3) and 3 neutrals (2 wizards and 1 monster)
4players each player will have 2 starting positions (8/4), 4 monsters (16/4), no neutrals
5players each player will have 1 starting position (8/5), 3 monsters (16/5) and 4 neutrals (3 wizards and 1 monster)
6players each player will have 1 starting position (8/6), 2 monsters (16/6) and 6 neutrals (2 wizards and 4 monsters)
7players each player will have 1 starting position (8/7), 2 monsters (16/7) and 3 neutrals (1 wizard and 2 monsters)
8players each player will have 1 starting position 88/8), 2 monsters (16/8), no neutrals
If you have the 8 wizards coded as starting positions , with
no underlying neutral
2players each player will have 4 starting positions, 5 monsters and 1 neutral monster
3players each player will have 2 starting positions and 6 regions (18/3 --> monsters and reminder of wizards), no neutrals
4players each player will have 2 starting positions and 4 monsters (16/4), no neutrals
5players each player will have 1 starting position and 3 regions (19/5 --> monsters and reminder of wizards), 4 neutrals (no possible to say if monster or wizards)
6players each player will have 1 starting position and 3 regions (18/6), no neutrals
7players each player will have 1 starting position and 2 regions (19/7), 5 neutral (no possible to say if monster or wizards)
8players each player will have 1 starting position and 2 regions (16/8), no neutrals[/list]
![Wink ;)](./images/smilies/icon_e_wink.gif)